Originally Posted by y2kmp3
Hello, Christoffer and Marcus,
2. In the later levels, the precision by which some moves need to be executed is too demanding for a touch interface. Frequently, even when I have done my best to position a shot, the end results are rather arbitrary. I am fully aware that these different outcomes are likely because of subtle differences in the shots' setup. However, I would argue that if such difference is imperceptible to the player because of the touch control, then it is futile and unfair for the game to demand such precision. Two examples are of particular concern: bank shots wherein you need to bounce off an "edge" (not the surface) of a block so that the bomb will bounce to the target; blowing up a series of bombs to "move" another bomb along a path. Obviously, I don't want to describe these further, as they may be seen as spoilers.
3. I am split on whether or not a rewind button is needed. Certainly, it will help in the few levels in which the outcomes of the shots are rather unpredictable despite having the shot "properly" lined up. For me, it was a frustrating experience having to redo a level over and over again because one of a long string of "precision" shots went awry.
Please do not take the above comments as rants. Rather, I only want share these comments as constructive criticisms. This is a superbly designed game, very polished, excellent level designs with some very clever levels. Players who decide to go for the "finish line", however, should expect a huge jump in difficulty in the last few levels that are out of keep with the rest of the game because these levels demand precision shots that are made unnecessary difficult by a touch interface.
I 100% disagree with the above statements about precision. I think you haven't yet found the most elegant solution and are instead making it more difficult than it really is. I have passed all Levels and got the gold trophy. I can repeatedly pass every level, including the last few on plastic, every time without needing extraordinary precision. There are indeed many solutions to the levels, some of which include shortcuts which are very hard. If you find yourself banking crazy shots off corners and spheres, YOU ARE DOING IT WRONG. Each solution is simple and elegent. Keep looking and think outside the box! Remember that sticky bombs can "throw" nearby objects. this is key to many levels.
Props to the level designer!