Originally Posted by kioshi
Well I haven't bought any costume (asked for a refund actually) but both slidetoplay and pocketgamer say IAP changes the music variety of the game. From pocketgamer: *snip*
Each "signing a pact" IAP changes the costume Serenity is wearing, her voice and the lines she uses. It also changes the music that plays during the travelling stages between boss fights. I'm not sure if it does anything to the actual boss fights other than change a bit of the dialogue? My problems are that the voices generally sound really silly coming out of Serenity's model - as someone else said in this thread there's no attempt to show it's an extra personality on top of hers, it's just like someone redubbed her part - and that even if you use another tune on the travelling stages, the pattern for each of these tunes is exactly the same for that difficulty level on every single stage you use it on. It just seems like a really stupid way to structure a music game to have you play through what is essentially a three-minute loading screen between boss fights. Even if you bought every single IAP and got all the tunes you'd get to know them quickly enough, and the backgrounds for those levels are so dull - every single one is just a straight corridor! - it's still pretty boring even with the musical variety.
Just feels really poorly thought-out all round. If you'd priced it at £15, Square, all costumes included, every single IAP tune with increasingly complex pattern variations within each difficulty level
, set the costumes up as unlocks tied to how well you do on particular stages, charge £3 for the Satan difficulty if you really, really felt you had to... and I'd be praising this a lot more. But the way things are right now I'm pretty sure I'm not spending any more than the basic price - I just don't feel any urge to keep going now I've beaten the first two settings.