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10-02-2012, 07:42 PM
#81
Joined: Mar 2012
Location: NY, NY
Posts: 963
Quote:
Originally Posted by ahmads25 View Post
Is there any difference in endings between difficulties (no need spoilers, simple yes or no will suffice )?
Much of the whole game is different because of added areas.
10-03-2012, 02:05 AM
#82
Joined: Oct 2012
Posts: 2
Quote:
Originally Posted by smegly View Post
Much of the whole game is different because of added areas.
Thanks for info.

10-03-2012, 02:53 AM
#83
Joined: Apr 2010
Location: California, USA
Posts: 3,956
Quote:
Originally Posted by EightRooks View Post
Yeah, it's not a bad game, or broken, or crippled by IAP... but not buying the IAP does leave much of the game pretty boring, and while there's some pretty good art design for most of the costumes the free one is the worst by a long way and the rest of the game simply isn't interesting enough to stand up for long against the competition on iOS, to say nothing of the developers' back catalogue. It's just not a great rhythm action game, and when all the neat rewards are locked behind a very high paywall you start wondering why you shouldn't go play something like ToneSphere or Cytus instead.

The final level of Gitaroo Man is one of my all-time favourite gaming moments - utter balls-out madness and an awesome soundtrack and hilarious and sweetly, wonderfully emotional as well. Loser finally realises he's a pretty awesome guy whilst battling his evil nemesis a mile above the ground, both of them dressed in mech suits and wielding electric guitars that are on fire - what's not to like? There's nothing in Demon's Score as remotely as epic as that, in any sense, and having beaten Easy and Normal other than Berith's battle the whole thing is pretty much a damp squib. Disappointing.
After playing the game for three days, I gotta wholeheartedly agree with you on all counts. Spent some on the costumes, but in the end wished I didn't. You hit it on the head there! Deleted it.
10-03-2012, 03:39 AM
#84
Joined: Jan 2012
Location: Philippines
Posts: 20,157
Finished on all difficulty levels with only the original costume. I hate the voice of asmodius, LOL.

Anyways, I spent $7 for a mediocre music game with not so much variety in the music save boss fights. I still liked the gameplay and after spending time to finish all 3 difficulty levels available, im sure i got my $7 worth off it. Glad i didnt throw in more cash to unlock costumes as im done with the game. Im just going to play this a little bit more til a new space consuming game comes for me to replace it.

To be honest, despite the enjoyment i got from this game, i think this is still Square Enix's weakest iOS game release. Even 777 Deaths had so much more content and replayability than this one.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
10-05-2012, 02:02 PM
#85
Joined: Mar 2012
Location: NY, NY
Posts: 963
I think it's a solid four-game although the pricing is questionable to say the least. That said, I have enjoyed playing through the game with different forms considering half the game's patterns are mandated by one's form and the other half, the boss fights, are done quite well insofar as variety goes. The personality of each form DOES differ quite a bit and it's entertaining how Serenity's dialogue switches in response to the other characters' staying the same aside from David's tunnel comments. It's also unusual to see an iOS game that not only features graphics beyond the PS2-level that also applies them to the cutscene philosophy rather than just use character portraits and text. I think that, in and of itself, somewhat justifies the price, since that investment isn't subjective. In contrast, Chaos Rings II basically runs on a PS2-like engine, but is scripted more like a PS1 game. It's a better game than Demons' Score, but they definitely cut corners.

I do think though, that the way the voices are used is a bit questionable. The male voices really seem bizarre coming out of Serenity. It's funny at first, but ultimately I'd have preferred if they'd either taken a simpler approach and just had one voice actress do different personalities resembling those of the demons--I think this would be the "sexiest" option--or gone the extra mile and used more actresses to be female versions of the male demons. Usually, with this sort of mechanic, the primary appeal is supposed to be eye-candy and the voices sort of mar that as humor is a secondary pursuit.
10-16-2012, 06:42 PM
#86
Joined: May 2012
Posts: 763
I have t bought any costumes for this one yet. Just the initial 7 dollars. But it keeps resetting my data and I can't chose what level I do in story mode. Anybody else have this problem up to a certain point and then just screwed over by square?
12-13-2012, 11:45 AM
#87
Joined: Jan 2012
Location: Philippines
Posts: 20,157
Bought $15 worth of iaps because of the sale and i really love being able to switch music on the fly.

Didnt really find this week's releases to be interesting (except for a cuople titles) so i pooled my weekly ios budget into iaps.

Lovin Lilith's pacing, and the xp gain is huge.
12-13-2012, 11:47 AM
#88
Joined: Apr 2009
Location: Indiana, USA
Posts: 5,712
Quote:
Originally Posted by Exact-Psience View Post
Bought $15 worth of iaps because of the sale and i really love being able to switch music on the fly.

Didnt really find this week's releases to be interesting (except for a cuople titles) so i pooled my weekly ios budget into iaps.

Lovin Lilith's pacing, and the xp gain is huge.
Yeah, Lilith is a good way to boost XP. This game got lost because of the IAP outrage, but what many people don't realize is how GOOD this game is. Honestly, Squeenix has come out with 3 stellar rhythm games...not cheap, but really good.

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12-13-2012, 11:56 AM
#89
Joined: Jan 2012
Location: Philippines
Posts: 20,157
Quote:
Originally Posted by sizzlakalonji View Post
Yeah, Lilith is a good way to boost XP. This game got lost because of the IAP outrage, but what many people don't realize is how GOOD this game is. Honestly, Squeenix has come out with 3 stellar rhythm games...not cheap, but really good.
Well this one was made by Inis, the guys behind Elite Beat Agents, Gitaroo Man and some early beatmania titles, so it was a given that this will be awesome. To top it off, the same company also made Symphonica on the iOS.

Also, buying ALL IAP Unlockables is less than $20 (because of the sale) which is definitely a good price to get everything for a title from Square Enix.

In essence, that kinda makes it a $20 premium title, which is what everyone is going after.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
12-14-2012, 08:02 PM
#90
Joined: Jan 2012
Location: Philippines
Posts: 20,157
My most played game for the last couple days. Im enjoying using Astaroth, but she can get too difficult on hard mode.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword