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  #351  
Old 10-21-2012, 10:12 PM
robertto robertto is offline
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iPhone 4, iOS 5.x
 
Join Date: Nov 2011
Posts: 22
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Man if this game was on the vita even for 5 or 10 bucks it would sell to almost everyone that owns one.

fantastic little game, but plenty to improve on in a hopeful sequel in terms or variety, more depth in loot, and controls ( why not have swipe up, swipe down, swip left, and swipe right all as different spells?).
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  #352  
Old 10-21-2012, 10:34 PM
Firetruck94 Firetruck94 is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Jul 2012
Location: on mars
Posts: 249
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This game is fantastic
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  #353  
Old 10-21-2012, 11:57 PM
Andrew@BigCave Andrew@BigCave is offline
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iPad 2, iOS 5.x
 
Join Date: Jul 2012
Location: In a Cave (in Dallas)
Posts: 18
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hey guys... thanks for the nice comments We love reading them. We also read the negative comments, and we think we've addressed most of them in the update we're finalizing now. Just a few more things to add and some testing and we can get it released soon.

As for why we might not have done <insert your favorite RPG feature here>, you should know Big Cave is just two guys and some great contract help so we have to keep the game's features focused or we'd never ship anything heh. If the game keeps selling well ( and people throw some IAP purchases our way every now and then to support us ), then we'd love to be able to keep adding on to the game and making it even better with each update.

As for how long the sale will go on, we're guessing through Halloween but we're leaving that up to Chillingo to determine.

A quick summary of some of the new features in the update:
  • virtual controls! thumb stick + 5 buttons.. (attack + the 4 gesture buttons)
  • Five hidden sub-levels that you enter through the existing campaign maps.. they are HARD and likely you'll want to revisit them after finishing the campaign (Note I believe the game shipped with 17 combat levels so that's quite a few extra levels)
  • 3 Difficulty levels
  • Auto-run ( for tap and virtual controls )
  • New rare/unique weapons and shields only found in the sub levels
  • native iPhone5 support
  • some new monsters inhabiting the sub-levels

-andrew
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  #354  
Old 10-22-2012, 12:40 AM
thesmashingone thesmashingone is offline
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iPod Touch (4th Gen), iOS 6.x
 
Join Date: Jun 2012
Posts: 101
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Quote:
Originally Posted by Andrew@BigCave View Post
hey guys... thanks for the nice comments We love reading them. We also read the negative comments, and we think we've addressed most of them in the update we're finalizing now. Just a few more things to add and some testing and we can get it released soon.

As for why we might not have done <insert your favorite RPG feature here>, you should know Big Cave is just two guys and some great contract help so we have to keep the game's features focused or we'd never ship anything heh. If the game keeps selling well ( and people throw some IAP purchases our way every now and then to support us ), then we'd love to be able to keep adding on to the game and making it even better with each update.

As for how long the sale will go on, we're guessing through Halloween but we're leaving that up to Chillingo to determine.

A quick summary of some of the new features in the update:
  • virtual controls! thumb stick + 5 buttons.. (attack + the 4 gesture buttons)
  • Five hidden sub-levels that you enter through the existing campaign maps.. they are HARD and likely you'll want to revisit them after finishing the campaign (Note I believe the game shipped with 17 combat levels so that's quite a few extra levels)
  • 3 Difficulty levels
  • Auto-run ( for tap and virtual controls )
  • New rare/unique weapons and shields only found in the sub levels
  • native iPhone5 support
  • some new monsters inhabiting the sub-levels

-andrew
It's very impressive how such a massive game can be made by just 2 guys, Unity3D, and a indie publisher. Great job on this upcoming release! Thanks for working so hard on this, Big Cave Games!

Also, do you guys need any more beta testers, especially those with iPod Touch 4G models?
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  #355  
Old 10-22-2012, 02:03 AM
redcoat redcoat is offline
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iPod Touch (5th Gen), iOS 6.x
 
Join Date: Jul 2012
Location: las vegas
Posts: 33
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would be pretty awesome if there was a survival mode
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  #356  
Old 10-22-2012, 02:08 AM
Chocolate Chocolate is offline
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iPod Touch (5th Gen)
 
Join Date: Jan 2010
Posts: 1,084
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Quote:
Originally Posted by robertto View Post
Man if this game was on the vita even for 5 or 10 bucks it would sell to almost everyone that owns one.
Nah. I have a Vita, and enjoy it. But I only buy big games for Vita. For small, casual and indie games, I'll just get the much cheaper iOS versions. You just know this game would cost at least $10 on Vita. Case in point, Plants vs Zombies. $15 for the Vita version. CRAZY.
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  #357  
Old 10-22-2012, 07:11 AM
sindyan sindyan is offline
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Join Date: May 2012
Posts: 59
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Quote:
Originally Posted by Andrew@BigCave View Post
hey guys... thanks for the nice comments We love reading them. We also read the negative comments, and we think we've addressed most of them in the update we're finalizing now. Just a few more things to add and some testing and we can get it released soon.

As for why we might not have done <insert your favorite RPG feature here>, you should know Big Cave is just two guys and some great contract help so we have to keep the game's features focused or we'd never ship anything heh. If the game keeps selling well ( and people throw some IAP purchases our way every now and then to support us ), then we'd love to be able to keep adding on to the game and making it even better with each update.

As for how long the sale will go on, we're guessing through Halloween but we're leaving that up to Chillingo to determine

A quick summary of some of the new features in the update:
  • virtual controls! thumb stick + 5 buttons.. (attack + the 4 gesture buttons)
  • Five hidden sub-levels that you enter through the existing campaign maps.. they are HARD and likely you'll want to revisit them after finishing the campaign (Note I believe the game shipped with 17 combat levels so that's quite a few extra levels)
  • 3 Difficulty levels
  • Auto-run ( for tap and virtual controls )
  • New rare/unique weapons and shields only found in the sub levels
  • native iPhone5 support
  • some new monsters inhabiting the sub-levels

-andrew

I think this proof of how much you guys are trying to improve this game. You Gus are doing a great job! The controls were a weakness of this game, and your trying to fix it. I'm unsure if it is the limitation of the touch screen or what makes it so hard to pull of the circle or zigzag.

Keep up the hard work.

(Also think if there is a sequel there may be more "RPGs features"before the game to have. With two men building this game this is a great game. Some teams with massive teams don't make a game with this much flavor to it...game loft......)
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  #358  
Old 10-22-2012, 09:20 AM
GSJ1977 GSJ1977 is offline
Senior Member
 
Join Date: Jul 2012
Posts: 210
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Quote:
Originally Posted by Andrew@BigCave View Post
snip
Great news. Re: IAP donations, you should add a donate button, seriously. A one buck IAP that gives the player nothing. I've seen it in games before (Solomons Keep). Some people (like me) would be happy to give you a little extra cash but don't want any additional in-game advantage, especially in a game that's already a bit too easy.

Last edited by GSJ1977; 10-22-2012 at 09:23 AM..
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  #359  
Old 10-22-2012, 10:12 AM
Exact-Psience Exact-Psience is offline
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iPad Air, iOS 7.x
 
Join Date: Jan 2012
Location: Philippines
Posts: 16,979
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Quote:
Originally Posted by GSJ1977 View Post
Great news. Re: IAP donations, you should add a donate button, seriously. A one buck IAP that gives the player nothing. I've seen it in games before (Solomons Keep). Some people (like me) would be happy to give you a little extra cash but don't want any additional in-game advantage, especially in a game that's already a bit too easy.
+1 to this. Most games i never buy IAP for because of how it could potentially ruin the game.
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  #360  
Old 10-22-2012, 10:13 AM
Exact-Psience Exact-Psience is offline
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iPad Air, iOS 7.x
 
Join Date: Jan 2012
Location: Philippines
Posts: 16,979
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Quote:
Originally Posted by Andrew@BigCave View Post
  • virtual controls! thumb stick + 5 buttons.. (attack + the 4 gesture buttons)
  • Five hidden sub-levels that you enter through the existing campaign maps.. they are HARD and likely you'll want to revisit them after finishing the campaign (Note I believe the game shipped with 17 combat levels so that's quite a few extra levels)
  • 3 Difficulty levels
  • Auto-run ( for tap and virtual controls )
  • New rare/unique weapons and shields only found in the sub levels
  • native iPhone5 support
  • some new monsters inhabiting the sub-levels
Woh... I love you man.
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