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#11
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![]() I really wanted to get some kind of puzzle sharing in for the launch version, but I wanted to do it right if I was going to do it at all. It's something I'm hoping I can do for a future release. Sharing isn't a small feature, so I'll have to see how things go. I'm just a one-man team, so I have to choose where I spend my time carefully. ![]() I've thought about trying to do some multi-person levels with 6, 8, or 10 fingers, but it creates some interesting new technical challenges, as well as design challenges. I definitely think it could be really cool, though!Owen |
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#12
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So, anyone completed all levels yet? Anyone 100%'d (that is, all gold stars) the game yet?
![]() Owen |
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#13
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I'm hoping Apple approves the update quickly, but you never know how long these things will take. ![]() Owen |
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#14
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This game is good. Reminds me of Fingle with a puzzling touch. Love it!
Thanks for the multitasking gesture update. I experience problem too when the first time I reach level 11 before realizing the multitasking. An idea for future update, if possible, please add versus mode where two people head to head on tying their finger. |
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#15
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![]() A two-player versus mode could be interesting. I'll have to give some thought to how that might work. Thanks, and glad you're enjoying the game!
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#16
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Has anybody tried this game on the Mini? I'd like to buy it to play with my friends, but worry the screen may be too small to comfortably fit four hands around.
Cheers. |
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#17
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Hi guys,
Just wanted to let you know that I'm releasing a new version of Finger Tied, called Finger Tied Jr., that's specifically for iPhone and iPod touch! The game will be out on Thursday, May 23rd. I've posted a bunch of details about it here, in the Upcoming iPhone Games forum: http://forums.toucharcade.com/showthread.php?p=2825312 ![]() If you've got any questions, let me know! Owen |
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