10-24-2012, 09:22 AM
Quote:
Originally Posted by GlennX View Post
A quick note on the progress of the update. Some info here in my latest blog

Basically, i've fixed a few bugs, made a few optimisations and am in the middle of a fairly major change to the whole way the game saves levels.

I hadn't realised quite how attached to their creations people would be so the concept of saving your world by recording a replay is gone, it's now a complete save of the level and will load instantly. As soon as this is working and the UI is de-confused (most of the confusion is caused by the replay concept after all) we will submit the update.

The progress on the update was slightly delayed today though because, when I clicked on 'subscribed threads' to come here I found out about the Halloween update to Ski Safari. Blame those guys...
OH WOW !!!! I was gettin a little worried there, and now to be greeted today with such AWESOME NEWS! Thanks guys!
Can't wait!!! I know that had to be a huge coding / redesign undertaking ! I just spread the word some more today of this game!
10-24-2012, 11:47 AM
Quote:
Originally Posted by Dark NRG View Post
OH WOW !!!! I was gettin a little worried there, and now to be greeted today with such AWESOME NEWS! Thanks guys!
Can't wait!!! I know that had to be a huge coding / redesign undertaking ! I just spread the word some more today of this game!
Actually it's not that big an update, the landscape and animal state saving code was always there for debugging purposes, it just needs a little organising and compression.

I was going with the recorded game concept because it saves memory, makes recording things like the rolling demo very easy and has a lot of future potential but there are so many downsides. The new save format will be much much easier to keep old saves compatible with future features and will give complete control of what the level looks like. Less weird, complicated rules for future build tools for example...

-=< Fat Owl With A Jetpack >=-
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11-13-2012, 07:55 AM
Joined: Sep 2011
Location: England
Posts: 240
Downloaded this when it was released but only just got round to playing it today properly...wow!

This 'game' really needs to become the spiritual successor to Populous... it's perfect for it.

Congrats to the dev
11-28-2012, 10:01 AM
What happened to Topia?

Hey guys, just wondering if I'm missing something here. I'm referring to the (my) official "game with the most potential ever" - Topia: World Builder. Last I heard there was an update coming soon.

But I haven't heard anything in a while now. The developer has been pretty silent. (If you're out there, could we get a status update?).

I checked the "official" blog (http://glenncorpes.blogspot.com/), but the most recent post is from October 23rd.

Been following on twitter too, but no updates there either.

Does anyone have information on the progress of this game? From what the dev was saying, the new update is really headed in the right direction. We were finally going to get proper world saving implemented. Until then, I am not playing the game (cause I can't stand losing my progress every time).

Anything? Glenn, you out there?

Currently enjoying: Fieldrunners 2, Pilot's Path, True Skate, Tony Hawk Pro Skater 2, Dream of Pixels, ARC Squadron, Rage of the Gladiator, Dead Trigger, Junk Jack, Minecraft PE, and Bike Baron.
11-28-2012, 10:51 AM
Joined: May 2012
Location: New York
Posts: 1,239
I was wondering same thing just the other day. Hope the update is coming along ok.
11-28-2012, 11:25 AM
The instant saving and loading is working. I'm now in the middle of a fairly major rewrite to make the loading and saving less confusing. The previous 'timeline' based saving forced us into doing things in a slightly stupid way.

Trees and animals are also saved correctly, i'm going to try to get a tree painting tool in before I submit but time might be against us for that.

There are a few other new features, for example a tool to produce the terraced landscape below but that was more of a joke to wind up the people i'm sharing office space with at the moment who are working on this:

Project Godus
Attached Images
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-=< Fat Owl With A Jetpack >=-
-=< Topia World Builder >=-
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11-28-2012, 12:09 PM
Quote:
Originally Posted by GlennX View Post
The instant saving and loading is working. I'm now in the middle of a fairly major rewrite to make the loading and saving less confusing. The previous 'timeline' based saving forced us into doing things in a slightly stupid way.

Trees and animals are also saved correctly, i'm going to try to get a tree painting tool in before I submit but time might be against us for that.

There are a few other new features, for example a tool to produce the terraced landscape below but that was more of a joke to wind up the people i'm sharing office space with at the moment who are working on this:

Project Godus
GODUS sounds exciting, sure....
But I'd rather see TOPIA grow. TOPIA vs GODUS TO THE DEATH!!
11-28-2012, 01:01 PM
You are still alive!

Quote:
Originally Posted by GlennX View Post
The instant saving and loading is working. I'm now in the middle of a fairly major rewrite to make the loading and saving less confusing. The previous 'timeline' based saving forced us into doing things in a slightly stupid way.

Trees and animals are also saved correctly, i'm going to try to get a tree painting tool in before I submit but time might be against us for that.

There are a few other new features, for example a tool to produce the terraced landscape below but that was more of a joke to wind up the people i'm sharing office space with at the moment who are working on this:

Project Godus
Hey Glenn,

Thanks so much for the update! I'm glad to know you guys are still alive and working on stuff.

It's probably too early to ask, but could we get a timeframe maybe? December, or are we looking into January?

By the way: That "terraced landscape tool" is absolutely EPIC looking! Totally would love to see that implemented.

Also, personally (maybe this is just me), I don't care what else comes in this update. I just really, REALLY want to see proper saving implemented. I've been holding off playing the game because of this. I'm to OCD to rebuild a new world every time. Further updates with more stuff would be great, but the saving this is what I'm most interested in now. Not sure how everyone else feels about that though...

Anyway, looking forward to the update, whenever it makes it out to our devices. I appreciate the support too, and the fact that you guys are willing to put out free updates for us.

Currently enjoying: Fieldrunners 2, Pilot's Path, True Skate, Tony Hawk Pro Skater 2, Dream of Pixels, ARC Squadron, Rage of the Gladiator, Dead Trigger, Junk Jack, Minecraft PE, and Bike Baron.
11-29-2012, 03:28 AM
This first update is all about the save, anything beyond that has been sneaked in because I was unable to resist the distraction.

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-=< Twitter >=-
-=< Blog >=-
11-29-2012, 05:33 AM
I personally really like the replay saving kinda thing, i love showing people how the whole world creation happened, i love how there's no extra space, and it's only downside to me is waiting for the whole process to be done again when i just want to continue working. I know it would be really weird and annoying to ask this now, since everyone else seems to want the proper save feature and you seem to be working hard in changing it, but.. why cant we have both?