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  #101  
Old 10-27-2012, 10:43 AM
Urthop Urthop is offline
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iPhone 4S, iOS 6.x
 
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Quote:
Originally Posted by LOLavi View Post
Why do you like this? I mean I wanna get it, but this week has been really busy with apps.
I just have this strange obsession with quirky RPG puzzle combo's ever since Puzzle Quest first got released. The game is a bit lacking in terms of the amount of clues for the crosswords at the moment, but the dev already promises extra content in that regard.
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  #102  
Old 10-27-2012, 01:55 PM
Eoghann Eoghann is offline
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@Nolithius: If you don't mind me asking, what fonts did you use? For the main logo and the class selection menus?

Thanks!
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  #103  
Old 10-27-2012, 02:15 PM
Nolithius Nolithius is offline
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iPhone 5s, iOS 7.x
 
Join Date: Oct 2012
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Quote:
Originally Posted by Zaraf View Post
I got another bug for you. My barbarian used whirlwind on the second last tile on a floor causing it to kill the monster on the green tile and revealing the letter. Now I can't progress any further because te green letter has been revealed, preventing me from going to the next floor.
This is actually the same bug as the Ranger's ranged attack killing the monster on the exit tile, then not being able to descend. Fixed, will be out in next update.

Quote:
Originally Posted by Solarclipse View Post
And on another note for Nolithius, I suggested a kind of counter before for #puzzles left on the floor, and I think a better idea would be to color code the map. Like words you complete go blue instead of grey.
Added to list of enhancements, thanks!

Quote:
Originally Posted by Solarclipse View Post
I was just multitasking back to the app to make sure that there wasn't a slight difference already that I hadn't noticed and when I came back was hit with the level 1 bug. This was without a crash, just sitting at the title screen. But would seem to be another memory issue. Good luck with that!
I've started to track down this bug and it looks to be a problem with an infinite loop when generating the crossword and it not being able to find a candidate. Because it happens during the level generation, it might trigger an out-of-memory exception, which closes the app, which triggers a save (unfortunately of a malformed level), which causes the "level 1 on reload" bug. I'm in the process of fixing these two related problems at the moment.

Quote:
Originally Posted by Eoghann View Post
@Nolithius: If you don't mind me asking, what fonts did you use? For the main logo and the class selection menus?
The big font for the logo, headings, and letters is M20_SP-RANKER, although I've hand-modified some of the letters.

Once again, thanks to everyone for your feedback and support!
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  #104  
Old 10-27-2012, 09:18 PM
Zaraf Zaraf is offline
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I'm not sure if you're able to do something like this but I find that if I'm unsure of what the word will be and am trying to guess at letters, it's a lot easier if the last letter was a consonant and now I know the next letter will be a vowel. In the options, there are only two vowels so the guess is very easy. I would suggest that if the letter is a consonant then all of the letter options should be consonants. If a vowel, then all vowels should be present in the options or something of the sort. Makes it harder to guess
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  #105  
Old 10-27-2012, 11:06 PM
SkyMuffin SkyMuffin is offline
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The XP bonus from the "intelligence" upgrade might be a bit overpowered. If I focus on it early, by floor 20 I'm 15 levels ahead of other builds. The xp bonus should be toned down a little, or the magic attack should be removed.
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  #106  
Old 10-28-2012, 12:07 AM
Puce Moose Puce Moose is offline
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Quote:
Originally Posted by Urthop View Post
I just have this strange obsession with quirky RPG puzzle combo's ever since Puzzle Quest first got released. The game is a bit lacking in terms of the amount of clues for the crosswords at the moment, but the dev already promises extra content in that regard.
Anytime Puzzle Quest is mentioned it gets my attention. Does this game feature dialog/an overland map/various non-combat things to do? The screenshots made it look like it just went battle-to-battle, but that may not be the case. Can you travel to different towns/areas/etc.?
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  #107  
Old 10-28-2012, 10:49 AM
Urthop Urthop is offline
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Quote:
Originally Posted by Puce Moose View Post
Anytime Puzzle Quest is mentioned it gets my attention. Does this game feature dialog/an overland map/various non-combat things to do? The screenshots made it look like it just went battle-to-battle, but that may not be the case. Can you travel to different towns/areas/etc.?
I only mentioned Puzzle Quest since it started my obsession for RPG puzzlers. This is nowhere like it. It's more a roguelike in that you get endless randomly generated dungeons/crosswords, and you go on till you die. But hey who knows what might come in updates.
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  #108  
Old 10-28-2012, 12:15 PM
Nolithius Nolithius is offline
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iPhone 5s, iOS 7.x
 
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Quote:
Originally Posted by Zaraf View Post
I'm not sure if you're able to do something like this but I find that if I'm unsure of what the word will be and am trying to guess at letters, it's a lot easier if the last letter was a consonant and now I know the next letter will be a vowel. In the options, there are only two vowels so the guess is very easy. I would suggest that if the letter is a consonant then all of the letter options should be consonants. If a vowel, then all vowels should be present in the options or something of the sort. Makes it harder to guess
In the initial prototypes, I tried weighing the attack letters' likelihood to be selected and it actually made the game much easier! What I did not try is guaranteeing that each set of attacks have at least 3-4 vowels, to keep it nontrivial when you'd have to guess a vowel. Added to enhancement list!

Quote:
Originally Posted by SkyMuffin View Post
The XP bonus from the "intelligence" upgrade might be a bit overpowered. If I focus on it early, by floor 20 I'm 15 levels ahead of other builds. The xp bonus should be toned down a little, or the magic attack should be removed.
On the next update I have turned down the Magic Attack XP bonus and bumped up the Dexterity Attack/Defense bonuses. Two over/underpowered stats.

Quote:
Originally Posted by Puce Moose View Post
Anytime Puzzle Quest is mentioned it gets my attention. Does this game feature dialog/an overland map/various non-combat things to do? The screenshots made it look like it just went battle-to-battle, but that may not be the case. Can you travel to different towns/areas/etc.?
Crossword Dungeon's flow is a lot more like that of a traditional dungeon crawler than it is like Puzzle Quest: you move "room" to "room" defeating monsters until you find the "stairs" down to the next level. The comparison to Puzzle Quest is more apt with regards to it being a crossword/RPG hybrid.
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  #109  
Old 10-28-2012, 07:09 PM
Melanosol Melanosol is offline
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iPhone 3GS, iOS 5.x
 
Join Date: Aug 2012
Location: England
Posts: 47
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By the way, am I missing something or are the tier 2 rogue talents pointless? Each point is worth 1 bonus damage to potion/stealth attacks, vs strength which is 1 bonus to all attacks?
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  #110  
Old 10-29-2012, 01:36 AM
Agas Agas is offline
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iPad (3rd Gen), iOS 6.x
 
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