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  #281  
Old 10-28-2012, 06:54 PM
chimpman252 chimpman252 is offline
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iPod Touch (5th Gen), iOS 6.x
 
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Liking the ragdolls, but it's a bit weird how they just kinda collapse when they die, seems like you'd have a few seconds of final reflexes before losing all muscle control.
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  #282  
Old 10-28-2012, 08:10 PM
datvo06 datvo06 is offline
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Join Date: Jun 2012
Posts: 60
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wow,the gameplay video shows tons of improment from the last one...dear Action Mobile Games,I love zombie games and I really look forward to your .I've some question:
-how many zombies can be rendered at the same time? Like...10 or 15 chasing me,that would be great
-maybe you can add some...I don't know :P like ability to blow off zombies head or cutoff their limb?
thanks
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  #283  
Old 10-28-2012, 09:46 PM
WAV 80 WAV 80 is offline
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iPhone 4, iOS 5.x
 
Join Date: Nov 2011
Posts: 109
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Will we see giblets flying?
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  #284  
Old 10-28-2012, 11:05 PM
tso5818 tso5818 is offline
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iPad (4th Gen), iOS 6.x
 
Join Date: Sep 2011
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Going on Mac app store too? Just saying because I got a Mac a couple days ago and would love to test the game on both apple devices.
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  #285  
Old 10-28-2012, 11:22 PM
General_Jah General_Jah is offline
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iPhone 4, iOS 6.x
 
Join Date: Oct 2011
Location: Austin, TX
Posts: 72
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Quote:
Originally Posted by Mhunt190 View Post
Will the iPad 3rd gen have full effects like ragdall and real time shadows?
yes, I demo'd an ipad 3 with 2013:Infected Wars at gdc and it crushes it with full effects!
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  #286  
Old 10-28-2012, 11:23 PM
General_Jah General_Jah is offline
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iPhone 4, iOS 6.x
 
Join Date: Oct 2011
Location: Austin, TX
Posts: 72
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Quote:
Originally Posted by Johnny101 View Post
There is no doubt in my mind that I will enjoy the game but is the game a survival arena type game or will it have a campaign with missions? I understand if you don't want to give too much away but I'm very curious to know.

Thanks
it is not a survival arena style game, there is a campaign kind of like left 4 dead 2 format
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  #287  
Old 10-28-2012, 11:24 PM
General_Jah General_Jah is offline
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iPhone 4, iOS 6.x
 
Join Date: Oct 2011
Location: Austin, TX
Posts: 72
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Quote:
Originally Posted by bramblett05 View Post
iPod touch 4 support?
yes, one of our devices we test on regularly is an ipod touch 4
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  #288  
Old 10-28-2012, 11:25 PM
General_Jah General_Jah is offline
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iPhone 4, iOS 6.x
 
Join Date: Oct 2011
Location: Austin, TX
Posts: 72
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Quote:
Originally Posted by chimpman252 View Post
Liking the ragdolls, but it's a bit weird how they just kinda collapse when they die, seems like you'd have a few seconds of final reflexes before losing all muscle control.
good eye chipman! As we said in the blog post, ragdoll is not fully polished yet. It's 'in game' so to speak but still a work in progress
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  #289  
Old 10-28-2012, 11:28 PM
General_Jah General_Jah is offline
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iPhone 4, iOS 6.x
 
Join Date: Oct 2011
Location: Austin, TX
Posts: 72
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Quote:
Originally Posted by datvo06 View Post
wow,the gameplay video shows tons of improment from the last one...dear Action Mobile Games,I love zombie games and I really look forward to your .I've some question:
-how many zombies can be rendered at the same time? Like...10 or 15 chasing me,that would be great
-maybe you can add some...I don't know :P like ability to blow off zombies head or cutoff their limb?
thanks
Right now we are capping it around 7 on screen at once however we have some really neat work arounds for this so that you don't realize there are only 7 which can make it feel like there are 10-15 around you at any given time.

Blowing off their head is something we are possibly going to be able to implement. I'll keep you posted on it.

As for blowing off the limbs that isn't something we can do unfortunately. In order to render this many creatures on screen at once we have to sacrifice on the vfx area a bit and blowing off the limbs etc is one of those areas.

With the newest devices coming out though, the next chapter in 2013 will definitely have this
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  #290  
Old 10-29-2012, 12:28 AM
redribbon redribbon is offline
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iPhone 5, iOS 6.x
 
Join Date: Jun 2010
Location: indonesia
Posts: 2,151
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damn, ragdoll+real time shadow does looks good. last video looks 100x better than the last one. still, the way he holding the gun need a lil bit tweaks. ohh and my opinion about how many zombies can show up on screen at the same time is: i sacrifice that for a full effect and high fps(frame rate) anytime...
a must have features on launch day :
- ability to blow the zombies head off
- realtime shadow
- ragdoll
- grenades and many explosive weapon?
- weapons upgrade and many types of it
- many zombies type
- depth storyline and huge level area.

i think im asking too much
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