★ TouchArcade needs your help. Click here to support us on Patreon.

Gear Jack (Forest Moon)

10-29-2012, 08:22 AM
#11
Joined: Aug 2009
Location: Upstate NY
Posts: 3,570
Send a message via MSN to JoshCM
Quote:
Originally Posted by psj3809 View Post
Can you let us know about the controls ? Are there on screen buttons ? Also can you go 'left' or is it more a 'runner' ?
its an auto runner, not an endless runner.
you have 3 buttons - roll, jump, and slow down time.
its pretty hardcore.
10-29-2012, 08:32 AM
#12
Joined: Jul 2012
Location: on the internet
Posts: 1,336
Looks awesome as usual
But when do we get to see forest moon games first rpg?

10-29-2012, 09:05 AM
#13
Joined: May 2011
Location: Finland
Posts: 8,378
Speaking of Gear... Are you working on a sequel to Gears? That's probably my favorite CM game... It was so frustrating that I almost threw my iPod on the floor, but it just gave you that amazing feeling of success after finishing a level, or better yet, the game.

Gameloft Live: IDontKiIIPpl (idontkiippl without capital letters)

I make EDM music No I'm not some pro who's signed to some major lable.http://YouTube.com/okayyymc3
10-29-2012, 11:58 AM
#14
Joined: Oct 2012
Posts: 8
Hi Guys! Thanks for the compliments!

About the GUI, in this screenshot (iPhone 5 resolution) you can see it.
We used buttons, the game would have been impossibile to play with any other type of controls.

It's possible to change the buttons transparency or even play with some or all the buttons hidden, having the entire bottom part of the screen free. There are 6 different "GUI Mode".

This screenshot is taken in one of the levels in the "Acid Zone"


Last edited by Piwot; 10-29-2012 at 12:46 PM.
10-29-2012, 11:59 AM
#15
Joined: May 2011
Location: Finland
Posts: 8,378
Pause button is too close to that left button... I can imagine it interfering the game...
10-29-2012, 12:17 PM
#16
Joined: Oct 2012
Posts: 8
Quote:
Originally Posted by LOLavi View Post
Pause button is too close to that left button... I can imagine it interfering the game...
Thank you for your feedback. We have tested the GUI intensively, it's the most important part of the game, and even if may not appear so, the buttons are well placed, easy to press and don't interfere with each other. But if we'll receive enough feedbacks by the players, we may add, in future, an option to add more padding
10-29-2012, 01:23 PM
#17
Joined: Aug 2012
Posts: 2,082
Was I the only one who wanted to see that robo guy get massacred on those saws and gears in the trailer?


Oh and...
Quote:
Originally Posted by LOLavi View Post
Speaking of Gear... Are you working on a sequel to Gears? That's probably my favorite CM game...
WAT.
11-06-2012, 08:33 PM
#18
Joined: Aug 2009
Location: Upstate NY
Posts: 3,570
Send a message via MSN to JoshCM
Approved. This will be out next week.
11-07-2012, 07:54 AM
#19
Joined: May 2011
Location: Finland
Posts: 8,378
Quote:
Originally Posted by Primoz View Post
Was I the only one who wanted to see that robo guy get massacred on those saws and gears in the trailer?


Oh and...


WAT.
Sorry, but I just love Gears.

Gameloft Live: IDontKiIIPpl (idontkiippl without capital letters)

I make EDM music No I'm not some pro who's signed to some major lable.http://YouTube.com/okayyymc3
11-07-2012, 09:54 AM
#20
Joined: Aug 2012
Posts: 2,082
Quote:
Originally Posted by LOLavi View Post
Sorry, but I just love Gears.
Oh, you're the guy who never played RS1 or Aralon, right? I don't blame you then.