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#251
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Just want to say I played for about a hour no crashes so I assume it's fixed.
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#252
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Awesome, lots of questions! Should have answers about everything below. Thanks for all the feedback!
But first, a few things to note: - The original Fieldrunners for iPad has an update that is about to begin exit testing (final in-house testing phase). Barring any issues discovered during exit testing, I expect to see it live in the App Store in the next 4 weeks. - There is currently no IAP in the iPad version. This is likely to change, but for now, you can update safely without adding IAP to the game (although people with the iPhone version say that they don't notice it there, either). - We did indeed fix crashing bugs, long load times, and other funkiness with this update. The audio issue was not fixed, but I've got it on our to-do list. Quote:
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Regarding the price, you have to understand that this game cost significantly more to develop than just about any other iOS game I've ever heard of. We definitely had to go with the price point that we did, and while it may have been possible to recoup expenses with that alone, adding IAP will theoretically reduce the risk on our end by a huge amount. Since game development is inherently risky, it's crucial to reduce risk as much as possible whenever you can (without hurting your game, which is exactly the trick that we managed to pull off). Thanks for the suggestion about Tower Madness - I'll be sure to check it out! Quote:
Adding IAP was less than a day of work, whereas all the bug fixes took much longer, so it definitely didn't do anything to delay those other fixes, despite what it may have looked like.Thanks again for sharing! I hope to hear that this new update solved all the problems you pointed out in our game ![]() Quote:
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#253
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(cont'd from above)
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As I said above, greed is definitely not a motivating factor. None of us have become millionaires from this game. We run a game development studio, though, and the only way for us to keep this studio running is by making sure that we cover our costs for Fieldrunners 2. We did have some talk about IAP early in development, but those plans were scrapped 6 months before launch. Once we launched, we were getting a few emails every day asking for IAP, so that pushed us towards adding IAP back in. Every change we've made has been a result of fan feedback - IAP included.I wish we were as good at planning as you are suggesting, haha ![]() Quote:
The PSP and PC versions of the original Fieldrunners are unlikely to change, though, since the contractors originally on those projects aren't available at the moment (both ports were outsourced). We're doing a lot more in-house this time around to be able to give better, more consistent support. Quote:
Does that count as coming clean? Happy to shed more light on our decision making process, but there isn't really a whole lot of info that I haven't already said. Quote:
Regarding requests for IAP, we received several every single day since launch. Fixing the main issues was our priority, so once we saw we could get that done, adding IAP was a small task tacked on top of the more important stuff.Quote:
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1) Force quit out of the game 2) Go to Settings>Fieldrunners2HD and turn off both Retina Graphics and 32-Bit Graphics 3) Boot the game again Things should run perfectly after you do that! We're considering a few different ways that would allow us to automate this process, but we haven't come up with a workable solution yet. Until then, manually making these changes is the only way to go. If that doesn't help, shoot us an email at bugs[at]subatomicstudios[dot]com. Let me know if you folks have any other suggestions or feedback! |
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#254
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The entire crux of the problem is the marriage of premium with consumable iAP. My interest in FR2 is limited but I understand that whatever money you make from the iAP is only going to go back into development for more FR2 content, FR3 development and more projects down the line. The only question is, does this gateway consumable iAP lead to bigger changes in your game design? If the iAP turns out to be truly profitable, wouldn't it be more lucrative to gently nudge a greater percentage of customers to buying at least one or two packs? |
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#255
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Hey guys! Do you have an idea for a cool, new item you'd like us to add to Fieldrunners 2? It just so happens that we're holding a contest - submit a brilliant idea for an item and we'll add it to the game!
Click here to check out the contest on our Facebook page! Our designers will choose the winner today, so be sure to get your submissions in soon! @sapphire_neo - I will have to respond with an answer later. Totally get what you're saying. The answer to the questions in your last line are basically that I'm not sure - we'll have to see what happens. |
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#256
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When will the iCloud bug be fixed where if you reset your progress in the options it is replaced by what you had regardless?
Due to a borked save caused by a bug in the game I have to have iCloud off otherwise it restores it which isn't practical. Has been a known issue for awhile now. |
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#257
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It's on sale for $2.99. Paid full price when it came out.
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#258
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AtomicAlec prepare for a deluge of complaints as more people have bought this because of the price drop. I just bought this & cannot believe that the loading times are painfully long & to add insult to injury it then crashes when a level loads, very poor show... I thought this game was supposed to be fixed after all this time, look at the reviews on the App Store too, they are all echoing what I've just said. What a waste of money. I've deleted it after an hour of trying to play it, I'll now wait for further updates before I play it again ( whenever that may be). I'm running this on an iPad 3 iOS 6 if that's of any help.
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#259
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I have been (still am) excited about the price drop. I've been running the iPhone version of FieldRunners 2 on my iPad 2 for a while with no problems.
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#260
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Is it worth it to buy this if I have the iPhone version? I was thinking of maybe getting the original fieldrunners for iPad instead since I never played. What do u guys think?
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