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  #1  
Old 11-01-2012, 03:59 PM
TouchArcade Bot TouchArcade Bot is offline
 
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Last edited by Echoseven; 11-01-2012 at 10:59 PM..
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  #2  
Old 11-01-2012, 04:03 PM
PureRumble PureRumble is offline
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so... what? am i like the only one excited about this title?

i thought u guys would be crawling over it like hungry goons once i saw it on the app store... like it would be at the top of the top of hot new games list, but instead... **silence**

seriously, any impressions? anyone?
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  #3  
Old 11-01-2012, 04:06 PM
PureRumble PureRumble is offline
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Quote:
Originally Posted by bramblett05 View Post
Not good reviews so far. Who wants to be the person to give us impressions?
what reviews?
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  #4  
Old 11-01-2012, 04:08 PM
PureRumble PureRumble is offline
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Quote:
Originally Posted by bramblett05 View Post
Not good reviews so far. Who wants to be the person to give us impressions?
i see 4 stars on the app store. what do u see?
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  #5  
Old 11-01-2012, 04:09 PM
Rusothil Rusothil is offline
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From the same people that made tactical soldiers or whatever it was called. This should be good, the free price is showing a freemium route.. not too excited about that.
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  #6  
Old 11-01-2012, 04:15 PM
PureRumble PureRumble is offline
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Quote:
Originally Posted by Rusothil View Post
From the same people that made tactical soldiers or whatever it was called. This should be good, the free price is showing a freemium route.. not too excited about that.
not quite. u pay a washington to get rid of the ads. thats like buying full game, right?

it has async multiplayer over multiple platforms!
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  #7  
Old 11-01-2012, 06:41 PM
Ravenblack Ravenblack is offline
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Played two maps and failed them, but still earned credits, which is useful for buying better weapons and buying upgrades. Outnumbered as I only had two soldiers to begin with and definitely can't cope without a few more upgrades. I guess this might be a grinder. (unless you buy IAPs for credits, credits are used to unlock everything -- including proficiency skills. It doesn't look like the soldiers have levels anymore...just skills for unlock...using credits I guess.)

This doesn't feel like it has the same tactical goodness as Tactical Soldier. The soldiers don't seem to have many tactical options like different stances and commands to wait or set up ambush.

Movement points system from Tactical Soldier seems to be gone -- there's no indicator or anything to see what else you can do. You move and there's no undo. You shoot but once regardless whether you have a pistol or an uzi. (Or maybe it requires more "upgrades" before one can do more actions?? Not sure.) Can't seem to make the soldiers face the direction I want.

Don't like the way the game handles turns. I'm already outnumbered and to have enemies make their moves while my two soldiers have turns apart feels like I can't coordinate them to move in and attack effectively.

The game itself is also somewhat laggy and unresponsive at times.

Tactical Soldier is still the better game.

Last edited by Ravenblack; 11-01-2012 at 06:53 PM.. Reason: additional details
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  #8  
Old 11-01-2012, 07:38 PM
Drummerboycroy Drummerboycroy is offline
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Quote:
Originally Posted by PureRumble View Post
so... what? am i like the only one excited about this title?

i thought u guys would be crawling over it like hungry goons once i saw it on the app store... like it would be at the top of the top of hot new games list, but instead... **silence**

seriously, any impressions? anyone?
Wow, you must really be excited about this one, having created a TA account and all...

As for me, not interested in this one at all. The screens look less than promising, and the reviews aren't good, so yeah, I'll be passing.

DBC
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  #9  
Old 11-01-2012, 07:44 PM
gemineye62 gemineye62 is offline
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I have been having a blast with this game!
Please note I am playing it on my IPad 3.


It is true that some missions can be hard, but the more I play the more I
learn about using different tactics.

I now have 4 soldiers in my group.

I gave one soldier +10 armour and keep him in cover as he moves forward
to spot the enemy. Keeping him in cover ensures low damage when he gets hit
and it comes off the armor first before his health starts to deplete. This spotter
has a small arms Falcon that does 47 damage at close range. This is perfect
to greatly injure the newly spotted enemy for my sniper to finish them off.
If he spots two or more enemies close together, I lob in a grenade that kills one
enemy instantly and greatly wounds the others.

I keep my medic close to heal my spotter if he gets into trouble. My medic has a
high "camo" rating making him hard to spot. This would make him a good spotter as well. He also has a dual role in close quarters combat. Being hard to spot and using a silent weapon makes the enemy unaware of where he is firing from. This way the enemy cannot return fire....Very Useful. His close quarters skill also allows him to lob stun grenades at the enemy , doing 20 damage and
delaying their next turn phase.

I use a sniper to pick off the enemy located by my spotter being careful to keep
him out of the range of enemy who could return fire. The sniper needs spotters
to be effective. In one mission ,I only had one spotter with a hair of health left and my sniper. I could not risk having the spotter fire at the enemy in the building as he would have been killed by enemy return fire. I knew at least two
more enemies were inside but needed to spot them for my sniper to take his shot. I had my spotter run to the window and then to the left side of the window
out of harms way. This still allowed him to spot the enemy and not be in a position to be shot. This is just one example of a very useful tactic I found out on my own. I' m sure there will be plenty more to come.

I use my sub machine gunner to shoot multiple enemies in his firing arc. Just be careful not to hit your own men with friendly fire. I acquired a perk that narrows
his firing arc and makes his short range damage reach one more square. This
is great to get off a more powerful shot and to avoid hitting one of your own men close to the enemy. This gunner protects my medic and sniper , taking enemy fire instead of them.

Once the main outside enemy force is killed ,I move my spotter and gunner
up to flush out or spot enemies hiding in buildings. Always keep them in cover
as they move up , as they will only take half the usual damage this way. The medic follows close behind to heal and my sniper fires from afar as enemies are
located by the three advancing team members.

There are many perks you can acquire for your team as well. The ability for your
team member to automatically fire at any enemy entering his overmatch area
is a great one. Or the one that gives your close combat specialist the ability to
run three more spaces to get in close to kill with his knife.

And yes, the moment I acquired a medic or close quarters fighter the enemy
acquired them as well. This made the game more challenging as I had to change
tactics. When enemies are moving, pay attention to the weapons and equipment they have. Pay attention to the range and power of their weapons. If your health is low, getting close for a powerful shot on a close quarters specialist is a bad idea. Chances are , you may not kill him and his knife will kill you instantly.
Pick them off from a distance or use a fully healed unit to engage him and use
a sniper to finish him off. Kill medics as soon as you spot them to put the enemy at a disadvantage. Get enemies in a crossfire for added damage. And always move up in cover if possible. When next to a building, kill the men with handguns or machine guns first.The enemies with rifles will do less damage up close. Kill them last. Always shoot
the enemy not in cover first as they will receive full damage.

I'm currently working towards a one kill head shot perk for my sniper and
getting my men trained in another proficiency.

Thanks

Last edited by gemineye62; 11-01-2012 at 07:47 PM..
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  #10  
Old 11-01-2012, 07:57 PM
Bool Zero Bool Zero is offline
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I am giving it a try but I can honestly say just with what I am reading I will be in the same group, which is unfortunate because I was highly excited about this when this was announced and throughout. The things mentioned, while not total deal breakers, coupled with a heavy lean to IAP in a tactical game of all things, means you will be either losing way more battles than winning any, at at he rate of time it will probably take to complete a sortie combined with a mediocre to lackluster payout rate, I can see this being a serious grind in an unrewarding way.

Perhaps they were going for a streamlined design but it just comes off as stripped down in some ways, leaving Tactical Soldier the better game in a log of key ways unfortunately. I expected this game to be a step forward for the design, but this seems almost like a step back in ways, and done so to promote their economic model over balanced gameplay design.

In any case, they still get 99 from me at the very least, in the hopes that they will listen to what I assume will be a lot of pointed opinions in the coming days from the fanbase, and I hope that they address some of the...
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