★ TouchArcade needs your help. Click here to support us on Patreon.
11-02-2012, 12:47 PM
#21
Joined: Oct 2009
Posts: 293
I have lots of problems with this one. I was really looking forward to it, but dozens of missions and hours into it everything seemed...pointless.

The enemy is essentially the same as you. Same abilities, same weapons, same equipment. They're reskinned and renamed, but that's it. You're fighting a mirror image all the time. When you level up, they level up. When you unlock a new weapon or skill, they get that weapon or skill. There are always more of them, but they have fewer hit points and deal less damage, which seems odd given the "realistic" nature of combat they're attempting to portray. And they don't use grenades (thankfully, or else even more of the early missions would be impossible), and your grenades don't harm your own troops (friendly rifle fire will though).

Some maps are impossible. Period. Your men will be gunned down on their start points before getting a turn. Occasionally they'll get a turn or two, and then be completely overwhelmed. Eventually you'll find a map you can win on, and then you'll farm that map forever in order to get new weapons, soldiers, skills and equipment. You might go try other maps occasionally, but if you want to progress it's either grind a single map or spend (big) dollars. And it really is a grind...five wins to upgrade or unlock anything, figure 5-10 minutes to play the mission, and you're going to invest a LOT of time (or $$$) to make any headway (and I use that term loosely, as I dunno if you really ever gain anything when the opposition instantly has what you have).

Keyword: Boring.

And for the curious, a meaningful amount of credits (960,000), enough to buy 5-8 upgrades, will cost you $20 in real money.

Secondary keyword: Expensive

Now, pretending we're in an alternate universe where there was no IAP or endless grinding, I'm still not sure about the base gameplay/combat system. Shots always hit, never miss. There is no ammo tracking. The cover system seems "off". LOS is iffy at times (or simply broken). The maps are too small (or movement allowance is too large). Giving a soldier an additional skill is actually a detriment (he loses lots of initiative), and once you learn this it's an expensive (time or $$$) fix as you only get half his value back if you want to retire him and try again.

I'm really looking for the upside, as I really Want to like it, but the more I play the worse it gets. Here's hoping they build on this and come out with a non-freemium fleshed out product, as this seems almost like an alpha/demo/sales pitch version they decided to monetize .
11-07-2012, 05:47 PM
#22
Joined: Jun 2011
Location: Cologne, Germany
Posts: 259
Ok, seems to be another freemium POS....
No iPad1 Support...
So again some lazy Devs which do not try to optimise memory management, game engine etc.... Maybe they should buy a C64 and learn how to handle limited resources in an enviroment which offers you just this one and only device...

@Devs I am getting really angry... Do you freemium happy Devs think that we all are stupid cash cows who cannot calculate? There are a lot of good games out there, which do not follow the way of this freemium pest
Just "learn" to make games the "good old way" again and sell them for a price which is adequate. I will gladly pay a full price for a game, which is worth it.

I am out of this crap...

Last edited by Cromwell; 11-07-2012 at 05:51 PM.

11-20-2012, 08:32 PM
#23
Joined: Aug 2011
Location: Chicago, IL
Posts: 457
The new update totally screwed the game. I lost all my guys I've built up and all my credits. Thank god i wasn't stupid enough to spend real money on them but if I did they would be gone for good. Do not update is my recommendation.
11-21-2012, 05:27 AM
#24
Joined: Nov 2008
Location: Uppsala, Sweden
Posts: 159
Quote:
Originally Posted by CoreyB View Post
The new update totally screwed the game. I lost all my guys I've built up and all my credits. Thank god i wasn't stupid enough to spend real money on them but if I did they would be gone for good. Do not update is my recommendation.
We was made aware of this and pulled the app from iTunes as soon as we heard.

Definitely not a nice situation for anyone (us or all our players), and we apologize. We're looking into how this one slipped by QA...

What's happening is some code that loads your save game is crashing. The good news is none of your data is actually lost!
So for anyone that updated, please just leave the game alone for a few days. We're working on a fix and will get it expedited with apple so it shows up as soon as humanly possible!

Once we get the fixed update up you should be able to continue where you left off.
01-16-2013, 03:14 PM
#25
Joined: Aug 2012
Posts: 1,901
Love this game so far only wish there was an undo button for movement. I have moved on accident a couple of times.

Others wise pretty fun. Makes me want to get socom Tatics for psp now.
10-04-2014, 07:36 AM
#26
Joined: Jan 2014
Posts: 335
Seems ios busted the game. Was playing before. Now no missions avail to select.
10-04-2014, 07:47 AM
#27
Quote:
Originally Posted by mzinn View Post
Seems ios busted the game. Was playing before. Now no missions avail to select.
Did you recently switched over from iOS 6 or 7 to 8?
10-04-2014, 06:07 PM
#28
Joined: Jan 2014
Posts: 335
Quote:
Originally Posted by Sanuku View Post
Did you recently switched over from iOS 6 or 7 to 8?
Yep. 7 to 8. Lost Valiant Hearts added episodes also but they recently provided update. Just did restore of iPad. I'll download and try again with Frontline Tactics.

Edit-No such luck. Still no missions to select & barracks empty. Argh. I'm having post Xcom withdrawal & needed a good tactical turn based game that I've not played yet. Guess I'll go back to Arma Tactics, Breach/Clear, & Shadowrun but I'd like to find one I have not already played.

Last edited by mzinn; 10-04-2014 at 06:21 PM.