App description: "Sage Fusion is a title that easily contends for the role of most intelligent literature on an iDevice that doesnt also happen to be an eBook." - iFanzine (5.0/5.0)

"Sage Fusion has a great visual style, a nice battle system and is quite long considering its just Chapter 1." - Capsule Computers (7.5/10)

"There is always something the story tells and one thing leads to another in interesting ways." - Games in Asia ID (5/5)

Set in a futuristic universe in which artificial intelligence is considered religious taboo, Sage Fusion tells the adventure of a businessman and his bodyguard who visit the planet of Capistad, the capital of the galaxy where two major political powers are centered: the liberal government and the fanatical church. What the two men dont know is that theyre about to be caught up in a conflict between these two powers.

Sage Fusion is a hybrid between Role-Playing Game (RPG), adventure game, and visual novel. It is different from most RPGs in that it does away with level progression and equipment customization, instead focusing mainly on storytelling and exploration.

This game is the first in a two-episode series.

Features:
- Story as the most important aspect of the game
- More than 70 hand-drawn backgrounds and story illustrations
- A lot of character interaction and dialogue
- Story-driven RPG gameplay with science fiction setting
- RPG-style turn-based battle system with no random enemy encounters
- Optimized control for touch screen no virtual joystick
- Side quests
- No in-app purchase

* Supported devices: iPhone 4 or newer, iPod touch (4th generation) or newer, iPad (1st generation) or newer.

strivemind's comments:


11-03-2012, 08:09 PM
#41
"Beautiful 2D arts?" Yeah. Gunna pass.
11-05-2012, 04:45 PM
#42
Dev, if you see this, please release some info on when the next chapter comes out please. We love you.

11-05-2012, 05:01 PM
#43
Joined: Jan 2012
Location: Philippines
Posts: 19,156
Im still surprised nobody said anything if there are similarities with Battleloot Adventures.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
11-05-2012, 05:23 PM
#44
I think there's more to it than Battleloot... Seems like there's adventure point and click like segments I guess? And then battles with timed attack and defense. And of cousre the story which BA had pretty much none of...
11-05-2012, 05:51 PM
#45
Joined: Jan 2012
Location: Philippines
Posts: 19,156
Quote:
Originally Posted by Darth Ronfar View Post
I think there's more to it than Battleloot... Seems like there's adventure point and click like segments I guess? And then battles with timed attack and defense. And of cousre the story which BA had pretty much none of...
So i guess they are only similar in the battles. Thanks for the comparison. The no character progression is still holding me back though. Im afraid having a battle system like this without it having a proper RPG-character progression seems empty to me. I really find it odd that they chose this kind of battle system, but i might be missing something.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
11-14-2012, 07:32 PM
#47
Quote:
Originally Posted by Exact-Psience View Post
So i guess they are only similar in the battles. Thanks for the comparison. The no character progression is still holding me back though. Im afraid having a battle system like this without it having a proper RPG-character progression seems empty to me. I really find it odd that they chose this kind of battle system, but i might be missing something.
I've been leaning the same way and have been hoping someone could say once and for all if their is any character development in terms of stats, equipment, skills...

Something.
11-24-2012, 11:40 PM
#48
No there is no player controlled development of stats. The characters get new skills and stats as the story progresses.

DEV PLEASE RELEASE SOME INFO ON WHEN THE NEXT CHAPTER COMES OUT

Thank you
11-25-2012, 04:12 PM
#49
Quote:
Originally Posted by skipdaddy View Post
No there is no player controlled development of stats. The characters get new skills and stats as the story progresses.

DEV PLEASE RELEASE SOME INFO ON WHEN THE NEXT CHAPTER COMES OUT

Thank you
I enjoyed this game a lot, totally worth the 0.99$/0.89 eur that i've paid on it. A very good hybrid of adventure and TBS. The story is too short for my taste, but because you have to read all the conversations and tales took me around 6-7h to complete it. If you play it without reading (as a second time, when you know exactly what to do) i think that can be completed in 2h.

Dev i definitly want the second chapter, but will it be as an update or a new game? Just to know if i can delete this one

Last edited by HCivic; 11-25-2012 at 04:17 PM.
11-26-2012, 12:17 AM
#50
Hello, everyone. I am from Kidalang, the developer of Sage Fusion. Sorry for not saying anything until now. We actually have found this forum thread since the very beginning, but being the new kid in town, we were still a little shy.

Thank you very much for all of you who have taken interest in Sage Fusion, especially those who actually bought and played this game that just suddenly showed up one day, released by a no-name company nobody has ever heard before. We're happy that most of you who tried it seem to have enjoyed it.

We actually have released a little info on the next episode's release in a blog post: http://kidalang.com/2012/11/15/first-post-2/
I will reproduce the relevant bit here, but do visit our blog to read the full post.

Quote:
Heres the first bit of information: weve already started working on the next episode. We havent gotten very far, but we have decided on the major plot points. From the looks of things, episode two seems to be quite considerably larger in scope than episode one, which I think we can all agree is a good thing, but unfortunately it also means bigger workload. There will be more character sprites, backgrounds, and story illustrations to draw, more dialogs and narrations to write, and more game scripts to program. Its probably not going to take as long as when we did the first episode, because we have learned a lot since then, and we can just improve the existing game engine instead of making one from scratch, but it will still take some time.

So, when will we release Sage Fusion episode 2? The answer may not be what youd like to hear: It depends. Weve just released the first episode and its still not clear how successful it is commercially. As we have stated, our team is very small. With the resources we have now, our very early, very rough estimate is that it may take more than half a year to finish episode 2. But if the first episode is successful enough, well have more confidence and we can get more people to help with the development. So yeah, not a very definitive answer, we know, but this is what we can say right now.
We will keep sharing news about our games in our website, and we also plan to share other things like concept art and development progress in our blog, so please visit our website at www.kidalang.com.

Thank you and please give Sage Fusion a try! It's probably different than most people's expectation of RPG, and most people's expectation of adventure game. We can't say whether it's better, but rather than rehashing the same old idea over and over again, we think people will appreciate something fresh and different.

PS: For those of you still wondering about character progression, see skipdaddy's answer.

PPS: @HCivic, the second episode will be released as a new game, not an update.

www.kidalang.com, Facebook: Kidalang, Google+: +Kidalang, Twitter: @kidalangstudio

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