App description: You are the Rogue Miner. You find yourself in a vast, hostile world, and the only way to survive is to mine and fight your way through each level, gathering all of the gems you see.

Once you get all of the gems, you will gain experience and return to the Overworld, until you enter the next dungeon and return to the adventure.

Find Ores and Enchantments to craft new tools and weapons to better equip yourself. But be careful. The amount of time you can spend digging in each level is limited by how many torches you can find, and many types of enemies are there to challenge you.

Level up your stats in the way you choose: increase
*Strength to become a stronger fighter,
*Intelligence to become a better spell user, or
*Agility to become better at dodging traps and enemies. Or level up your
*Craft to explore new Biomes and use more powerful Ores.

Unlock the mystery of a procedurally generated world where magic and mystery abound. Unlock the secrets of the 7 Temples and the Pyramid: if you can avoid getting killed by the traps. Can you find and beat the three Bosses to unlock your character's ultimate power?

Explore, battle and dig your way through glaciers, lava pits, flying castles, jungles, swamps, and much more.

From the creator of the highly acclaimed GEM GOBLIN comes the NEXT CHAPTER in the saga:

...ROGUE MINER.

Greyskull's comments:





It's not yet searchable, but I found a game called Rogue Miner under "release date" in the RPG category. Looks interesting...procecdurally generated worlds, crafting...though I haven't yet had a chance to try it. You might have to look for it manually until it gets recognized by the search system.
11-03-2012, 02:26 PM
#21
This is a hidden gem! It's an original roguelike meets minecraft with procedural map generation, crafting, overworld and dungeons, and RPG elements that are meaningful. The game is quirky and easy to underestimate, but well worth the effort to get to know. I played the previous title by this guy and while it held promise, it was a little lacking. Now it's come of age, check it out!
11-03-2012, 03:39 PM
#22
Quote:
Originally Posted by Roleki View Post
This is a hidden gem! ...
Get it? A "hidden gem?" Oh, I kill me...

DBC

I give up.

11-03-2012, 05:23 PM
#23
Joined: Sep 2010
Location: UK
Posts: 1,172
Nice little game, but the guide needs improving - it needs to be in categories not just in alphabetical order. You wouldn't need to change the tutorial if you did that, IMO.
I like the current controls, if you do add different controls please keep the current ones as an option!
11-03-2012, 07:22 PM
#24
Joined: Nov 2011
Location: Los Angeles
Posts: 73
@99c_gamer Because of how big the iPad is, and how everybody likes holding it in a different way, I think I might make it so you can position the DPad in different places on the iPad.

I'd like to get a consensus from iPad users where they think the dPad would fit best, and I can add those as an option in 1.1

@HLW Categories to the guide is a great idea. It's in Alphabetical order right now because that's easy to sort on, but having some kind of table of contents would be better. My girlfriend had suggested this idea actually, but I didn't have time to implement it before 1.0.

Thank you for the impressions and ideas guys, this is great!
11-03-2012, 07:29 PM
#25
I wish all games could come of age but not all get that special talk with their parents when puberty hits
11-03-2012, 07:50 PM
#26
Quote:
Originally Posted by Capricornman View Post
I wish all games could come of age but not all get that special talk with their parents when puberty hits
They grow up so fast, don't they?

DBC

I give up.
11-03-2012, 08:06 PM
#27
I like the way the screen is laid out with the game on top and the bog brown space on the bottom.
But if there was an option to move just the dpad I'd probably put it in the upper left corner. Its not that important though Im getting used to playing it like it is.

Btw, how do you use the sword?
11-03-2012, 08:32 PM
#28
Quote:
Originally Posted by Drummerboycroy View Post
They grow up so fast, don't they?

DBC
Yes many grow old fast
........ssssss
Who knew IOS gaming could prepare us for parenthood
11-03-2012, 09:19 PM
#29
Joined: Nov 2011
Location: Los Angeles
Posts: 73
@Capricornman @Drummerboycroy That's exactly how I made Rogue Miner. I sat Gem Goblin down, and told it that it was time to learn about grown up stuff like keeping play sessions short, having long term rewards to keep playing, having better graphics, and having native iPad support.

@99c_gamer Tap on an enemy to throw a sword at it. You must have a clear LOS to the target or you'll miss. It will use 1 torch (or potion if you're in a tower).

Also the order of power of the ores, enemies, and items is:

Brown -> Green -> Blue -> Red -> White -> Purple -> Black -> Gold

If you forget, just look at the gem icons at the top of the screen: they are in the order of power from left to right.
11-04-2012, 01:56 AM
#30
Quote:
Originally Posted by DarkFarmer View Post
Hey guys, Dev here, game is up. It is also free for the rest of the day, goes up to 1.99 tomorrow.

Thanks for playing!

Am really enjoying this on iPad 2, but the GUI is broken on my iPhone 3GS.

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