App description: IGF 2013 Finalist - Student Showcase

"If you're an RPG fan of any kind, you'll love Knights of Pen & Paper." -- Eurogamer, 9/10

"This is Role-Playing in its purest form." -- Kotaku-US

""An indie turn-based retro style pixel-art RPG." I love every single one of those adjectives." -- IGN

"Its clever, charming, customizable, and virtually infinitely replayable." -- 148 apps, 4.5/5

Set out on a grand adventure in this turn-based, retro style, pixel-art RPG, inspired by the great titles of the 90's. This +1 edition features an extended campaign, more dungeons to explore, new attacks to use in combat, and the Tavern a place to store your adventurers.

Take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session in the ultimate meta roleplaying experience. As both the playing characters AND the dungeon master, players can choose which battles to fight. Put together a bunch of monsters to make for a challenging fight and your efforts will be equally rewarded!

Choose from multiple classes, such as knights and mages, pick your characters to control those classes, like grandma or kid brother, and take on the loads of quests, monsters, items and equipment littered throughout Knights of Pen & Paper +1 Edition. Blacksmiths, enchanters, mining, gathering, hidden treasures and a whole lot more await, giving players a lot of room to personalize their gameplay experience.
Dont wait any longer, the Pen & Paper world needs you!

KEY FEATURES:
- The ultimate pen and paper RPG simulation experience
- Put together your own role-playing group complete with the game master, the role-players and their respective classes
- Fight and explore your way through a perilous fantasy world to defeat the dark mage
- Level up and get your hands on more gold to unlock epic items and gear for your party
- As the game master, you can set up the fights yourself and choose how many monsters to battle

TouchArcade Bot's comments:


11-04-2012, 01:33 AM
I really like the game! But the music is horrible!
Please give the opportunity to listen to my own music.

And of course, I want more characters. More classes. More quests! MORE!!!
11-04-2012, 08:02 AM
It's cool. Initially it's a bit tricky to work out what to press to "advance" and what goal to set, I'd mention to the devs. But once you get going it's got a load of atmosphere.

Personally I wish I could "character generate" at the beginning with a blank slate. The default options, don't reflect DnD as well.

But game is going well so far.

11-04-2012, 08:08 AM
Joined: Nov 2009
Location: Germany
Posts: 8,559
Quote:
Originally Posted by Tyra View Post
I really like the game! But the music is horrible!
Please give the opportunity to listen to my own music.

And of course, I want more characters. More classes. More quests! MORE!!!

Darling, you've clearly missed the C64/NE/SNES-Times...

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.

Last edited by Vovin; 11-04-2012 at 10:45 AM.
11-04-2012, 08:55 AM
Joined: Sep 2012
Location: England
Posts: 59
I like the music, especially the boss music.
11-04-2012, 09:44 AM
Quote:
Originally Posted by Tyra View Post
I really like the game! But the music is horrible!
Please give the opportunity to listen to my own music.

And of course, I want more characters. More classes. More quests! MORE!!!

The music is perfect for the 8bit atmosphere they have going on in the game. However if you want to listen to your own just turn the music and or effects down to 0 and then use the iOS music app to play music. That way you CAN listen to your own music if you want. No action needed from the devs on this one imo.
11-04-2012, 12:20 PM
Is leader strike by the paladin useless?? It does the same damage as a normal attack but instead it uses mana! Seems useless... But it says that it gives bonus attack?? How do I use this ability?
11-04-2012, 12:30 PM
Quote:
Originally Posted by juls363 View Post
Is leader strike by the paladin useless?? It does the same damage as a normal attack but instead it uses mana! Seems useless... But it says that it gives bonus attack?? How do I use this ability?
leader strike is used for increasing threat.
11-04-2012, 12:42 PM
Just found the Necro. I'm updating my unlock locations: (feel free to add info)

Knight:
Sunset Castle - Battle Skeleton

Necromancer:
Default Village - Escort Elder

Bard:
Unknown

Barbarian:
Unknown

Hunter:
Unknown

Shaman:
Unknown
11-04-2012, 12:50 PM
Quote:
Originally Posted by juls363 View Post
Is leader strike by the paladin useless?? It does the same damage as a normal attack but instead it uses mana! Seems useless... But it says that it gives bonus attack?? How do I use this ability?
There's a bug for that at the moment, but the devs have submitted a new version for Apple already, so it's in review.
11-04-2012, 02:15 PM
is there a way to delete a game? or do you just have to pay to remove characters and start up again?


Also, what party mixes have you guys used and to what effect? My first game was Cleric/Paladin/Warrior/Rogue/Mage. I feel like the Cleric mixes well with the paladin. Smite does good damage, making him a viable DPS switch hitter when not needed for healing purposes. And, the cleric's circle of healing pairs well with the paladin's flash heal -- effectively covering your bases. Unfortunately, the cleric has a fairly bad ability in weakening. Rogue and Mage were used, in large part for crowd control. I was stunning at least one, sometimes 2 characters every turn. And the warrior filling in for DPS. He was the weakest character in that party by far.

My second game is being played as Druid for healing...but having him around for CC as well, so that my mage can focus more on DPS. I'm using a barbarian tank. I'm hoping that the druid's heal over time will work well with the barbarian's berserk ability. Additionally, I'm thinking that he'll reach a very high level of DPS, which will allow his passive ability to leech enough life to supplement the HoT. I'm going Mage/Rogue again. Their ability to do really good damage or be used for CC is really important, I think. And, lastly, I have a hunter as my final character. I was skeptical about him at first. But, having 2 passive abilities that increase damage might end up making him the most dangerous character in my party -- we'll see. It's still too early to be sure about anything.

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