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10-27-2012, 03:01 AM
#81
Joined: May 2009
Location: Tampere, Finland
Posts: 35
Quote:
Originally Posted by touchchamp View Post
My Game Center achievements didn't register at all either and I also noticed that Game Center has no achievements listed for this game as you said. My concern is that when the update comes out, will all my achievements be registered? I DO NOT want to play all those levels again just for the achievements as good as it was.
Yes, completed achievements will be reported automatically when the game starts up after the update. No need to play through levels that you have fully completed already. About the Game Center's achievement list however, that shouldn't be completely empty. If it is then something is really messed up.

Quote:
Originally Posted by touchchamp View Post
I finished the game and obtained 34 shards. Now there is a section of the hub in purple that I can not access with two warps, but it says I need 6 more shards. I searched and searched and even replayed a level to see if I had to do that to obtain more, but to no avail. Is this an unfinished section of the game that will be open in an update?
Yes, it's not possible to activate those bridges yet. Sorry if that was confusing. We'll be adding few extra levels there and some more earlier in the game. Not necessarily coming in the first update. We have to get these bug fixes out quickly.

Programmer, Musician, 3D Artist, Co-Founder of Breach Entertainment
Our first game: Shardlands Thread
Our upcoming game: Infinite Plane Thread
Follow me on Twitter for game dev stuff and occasional cat pics: @aarnig
10-27-2012, 10:02 AM
#82
Joined: Mar 2010
Posts: 827
I'm a bit disappointed, it crashes on an iPad 1, and iPod touch 3G. Even after fresh reboot.
Anyone else having this problem?

10-27-2012, 03:23 PM
#83
Joined: May 2009
Location: Tampere, Finland
Posts: 35
Quote:
Originally Posted by Dazzlemi View Post
I'm a bit disappointed, it crashes on an iPad 1, and iPod touch 3G. Even after fresh reboot.
Anyone else having this problem?
Yes, sorry to hear that you're one of the many. We have received several complaints from customers who have the same issue on devices with 256MB of memory. An update will be submitted very soon which will fix the issue. We apologize for the incovenience.

Programmer, Musician, 3D Artist, Co-Founder of Breach Entertainment
Our first game: Shardlands Thread
Our upcoming game: Infinite Plane Thread
Follow me on Twitter for game dev stuff and occasional cat pics: @aarnig
10-27-2012, 07:58 PM
#84
Joined: Mar 2010
Posts: 827
Quote:
Originally Posted by seventh View Post
Yes, sorry to hear that you're one of the many. We have received several complaints from customers who have the same issue on devices with 256MB of memory. An update will be submitted very soon which will fix the issue. We apologize for the incovenience.
Thanks for the response. Can't wait for the update.
10-29-2012, 12:46 AM
#85
Joined: Jan 2011
Posts: 2,348
Vote for your favorite GOTW !!!





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24/10/2012



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11-01-2012 at 10:08 AM
11-04-2012, 04:23 AM
#86
Joined: May 2009
Location: Tampere, Finland
Posts: 35
Hey all, I wrote a blog post yesterday about the changes we are adding in the second update.
Full post here: http://breachent.com/blog/we-are-just-getting-started

Quote:
In the next update that we are currently working on, we respond to some of the main criticism. The game does feel a bit too slow paced for some players. We thought about ways to make the game faster and reduce the waiting times when moving in the game world.

Here is the list of changes:

- Dash ability
- Activates on double-tap
- Transforms Dawn into a glowing ball
- Movement speed doubled
- Dashing uses energy which drains over time
- Energy is fully restored when Dawn is inside a beacon
- Dashing can be used freely when in the Hub
- Monsters are killed instantly from a distance when Dawn is in the beacon area
- There is no longer need to wait at a beacon for the monster to run closer
- Dawn and Monster running speeds increased by 20%
- Teleportation wait time halved
- Some difficulty tweaks to all levels (Dashing will be required to overcome some obstacles)
The first update is still waiting for Apple's review, but it should come available during the next week.

The new icon:

Programmer, Musician, 3D Artist, Co-Founder of Breach Entertainment
Our first game: Shardlands Thread
Our upcoming game: Infinite Plane Thread
Follow me on Twitter for game dev stuff and occasional cat pics: @aarnig
11-04-2012, 04:36 AM
#87
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 7,060
Bloody hell, that's a good ****ing icon. O_O

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
11-04-2012, 04:52 AM
#88
Joined: Apr 2009
Location: France
Posts: 3,532
Quote:
Originally Posted by metalcasket View Post
Bloody hell, that's a good ****ing icon. O_O
And a good update, i love all those changes!

Follow me on Twitter for all the latest iOS news. And sometimes more.
11-04-2012, 05:45 AM
#89
Joined: Aug 2012
Location: Earth
Posts: 1,410
Amazing update I must say. My No.1 complaint was also the game felt 'too slow'. Should have a better pacing now! Also, like the guy above says rather aptly, a f*cking good new icon (which btw was my second big complaint).

Next, I am hoping for a wider array of puzzles.
11-04-2012, 07:00 AM
#90
Joined: Dec 2009
Posts: 2,867
Also having problems with crashing, might delete it & start over when update hits.

Drat!