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  #81  
Old 10-27-2012, 08:58 PM
Dazzlemi Dazzlemi is offline
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Quote:
Originally Posted by seventh View Post
Yes, sorry to hear that you're one of the many. We have received several complaints from customers who have the same issue on devices with 256MB of memory. An update will be submitted very soon which will fix the issue. We apologize for the incovenience.
Thanks for the response. Can't wait for the update.
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  #82  
Old 10-29-2012, 01:46 AM
Agas Agas is offline
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Default Vote for your favorite GOTW !!!





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SHARDLANDS
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24/10/2012



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11-01-2012 at 10:08 AM
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  #83  
Old 11-04-2012, 05:23 AM
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seventh seventh is offline
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Hey all, I wrote a blog post yesterday about the changes we are adding in the second update.
Full post here: http://breachent.com/blog/we-are-just-getting-started

Quote:
In the next update that we are currently working on, we respond to some of the main criticism. The game does feel a bit too slow paced for some players. We thought about ways to make the game faster and reduce the waiting times when moving in the game world.

Here is the list of changes:

- Dash ability
- Activates on double-tap
- Transforms Dawn into a glowing ball
- Movement speed doubled
- Dashing uses energy which drains over time
- Energy is fully restored when Dawn is inside a beacon
- Dashing can be used freely when in the Hub
- Monsters are killed instantly from a distance when Dawn is in the beacon area
- There is no longer need to wait at a beacon for the monster to run closer
- Dawn and Monster running speeds increased by 20%
- Teleportation wait time halved
- Some difficulty tweaks to all levels (Dashing will be required to overcome some obstacles)
The first update is still waiting for Apple's review, but it should come available during the next week.

The new icon:
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  #84  
Old 11-04-2012, 05:36 AM
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metalcasket metalcasket is offline
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Bloody hell, that's a good ****ing icon. O_O
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  #85  
Old 11-04-2012, 05:52 AM
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killercow killercow is offline
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Originally Posted by metalcasket View Post
Bloody hell, that's a good ****ing icon. O_O
And a good update, i love all those changes!
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  #86  
Old 11-04-2012, 06:45 AM
defred34 defred34 is offline
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iPad 2, iOS 6.x
 
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Amazing update I must say. My No.1 complaint was also the game felt 'too slow'. Should have a better pacing now! Also, like the guy above says rather aptly, a f*cking good new icon (which btw was my second big complaint).

Next, I am hoping for a wider array of puzzles.
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  #87  
Old 11-04-2012, 08:00 AM
WCFields WCFields is offline
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Also having problems with crashing, might delete it & start over when update hits.
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  #88  
Old 11-04-2012, 08:05 AM
awp69 awp69 is offline
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Keep having trouble with the Mine level. End up getting stuck behind a door with some lasers that you can turn on but no apparent way to turn them in different directions. And whether you turn them on or off, the door out stays closed. Did I miss something?

Edit: NM, I finally figured it out.

Last edited by awp69; 11-04-2012 at 08:34 AM..
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  #89  
Old 11-04-2012, 09:05 AM
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New England Gamer New England Gamer is offline
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Quote:
Originally Posted by awp69 View Post
Keep having trouble with the Mine level. End up getting stuck behind a door with some lasers that you can turn on but no apparent way to turn them in different directions. And whether you turn them on or off, the door out stays closed. Did I miss something?

Edit: NM, I finally figured it out.
I am stuck there too -- the one side won't turn on OR I can't figure out how to get the beam across the other side Feels early in the game to get stuck! I hope this is a fluke. I like challenging but not impossible.
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  #90  
Old 11-05-2012, 04:17 AM
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Rrraimo Rrraimo is offline
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Quote:
Originally Posted by New England Gamer View Post
I am stuck there too -- the one side won't turn on OR I can't figure out how to get the beam across the other side Feels early in the game to get stuck! I hope this is a fluke. I like challenging but not impossible.
This one?

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