Jet Car Stunts 2

10-21-2012, 07:13 AM
Joined: Aug 2009
Location: NYC, New York. USA
Posts: 2,074
Now that true skate is out, hopefully it's full steam ahead on this.


Fast
10-21-2012, 10:08 AM
Quote:
Originally Posted by fastbridge View Post
Now that true skate is out, hopefully it's full steam ahead on this.


Fast
I'm guessing that True Skate's rise to the top of the charts has them more focused on maintaining that game for now.

10-29-2012, 12:05 PM
Cant wait

I cant wait for jcs 2. Hope true axis replies soon to this thread on more info and time of release. I love true skate too. Its a very good game and cant stop playing. I also remember from older posts that true axis was gonna reduce the quality of the game a bit so that older idevices could play the game. That sucks but could u guys make a separate app for newer devices or device detection to enable the higher quality things for a5/a6 devices? I remember one if the things that were thrown out was the high quality jet burner because the older devices couldnt support it. Could u guys add things like that back? Thanks for reading this post. KEEP UP THE AWESOME WORK GUYS!
10-30-2012, 02:19 AM
Joined: Oct 2009
Location: Melbourne, Australia
Posts: 954
Quote:
Originally Posted by Werebite870 View Post
I'm guessing that True Skate's rise to the top of the charts has them more focused on maintaining that game for now.
Yes, True Skate has turned into a bit distraction, and was a couple months later finished then planned. Before releasing True Skate, I hired another programmer to try to give us a chance to finsih of JCS2 sooner, however, he is now distracted with some JCS porting work that was originally outsource to somebody else who had to back out of the project half way through.

Also, we have been badly pushed behind by things like OpenFeint disappearing, and starting work on our own server stuff instead. Especially since we need to handle the level editor creations.

I think it's time to be realistic and addmit JCS2 is no longer going to arrive in 2012.

It's been a bit of a rough ride of the last couple years, with Andy leaving and trying to finish off Space Tripper my self with little motivation, then it selling much lower then even my low expectations, after it was a couple years late. If we had of canned that project earlier, we might have got JCS2 ages ago.

I wish we had of just kept updating JCS rather then starting JCS2 now. The current plan for JCS2 is to keep updating rather then try to make a sequal again anytime soon.

Quote:
Originally Posted by Tmsunrise View Post
I cant wait for jcs 2. Hope true axis replies soon to this thread on more info and time of release. I love true skate too. Its a very good game and cant stop playing. I also remember from older posts that true axis was gonna reduce the quality of the game a bit so that older idevices could play the game. That sucks but could u guys make a separate app for newer devices or device detection to enable the higher quality things for a5/a6 devices? I remember one if the things that were thrown out was the high quality jet burner because the older devices couldnt support it. Could u guys add things like that back? Thanks for reading this post. KEEP UP THE AWESOME WORK GUYS!
The older devices are out now, which might let us smooth out some of the rougher bits of the levels and through around some extra polygons, although, the tracks are already pretty smooth.
10-30-2012, 08:44 AM
It is refreshing to see a developer keeping us informed of what is really going on in the development process.

I am looking forward to your future games. I personally wasn't in to the space tripper type game but I bought it anyway to help with future developments... Not that my few dollars meant much .

Have you thought about a kickstarter type campaign? Not that I think you must do that to succeed. I just think it would be an interesting experiment. A kickstarter for JCS2 to help get it finished and the user would get a gift code for the game when it is released. Some people such as myself are willing to pay more for a game they really like. The big thing for me with kickstarter is some of the extras you might get with paying more.... Like name in the game, custom car paint job for a $1000 investment(only 1 available), etc. some examples like that. I know I would contribute probably $50 toward it depending in the perk at that price .

Last edited by xStatiCa; 10-30-2012 at 09:24 AM.
10-31-2012, 12:34 AM
Joined: Oct 2009
Location: Melbourne, Australia
Posts: 954
It's a bit sad to have to let it slide, I hate to not deliver, I used to be really good at hitting deadlines when working for publishers, but, it can be a lot harder when working for your self.

But, unless I get hit buy a bus, JCS2 will come out. The only reason I made sure Space Tripper got finished was because it had been promised on our website so long and I didn't want to let people down, however, it would have been much more sensible to cancel. Ironically, I think it is our highest rated game on the App Store with user reviews, although, I guess that is because mostly, the people who bought it, really wanted it.

Somebody else suggested a Kick Starter for JCS2, however, it wont be necessary. A lot of the work is already done, all the cars are finished 100% with sound, and most of the tracks at least have a rough cut done. (Although, I want to go through and add more of my personal touch)
10-31-2012, 01:27 AM
Joined: Feb 2010
Location: On a Motherboard
Posts: 1,717
Quote:
Originally Posted by luketrueaxis View Post
It's a bit sad to have to let it slide, I hate to not deliver, I used to be really good at hitting deadlines when working for publishers, but, it can be a lot harder when working for your self.

But, unless I get hit buy a bus, JCS2 will come out. The only reason I made sure Space Tripper got finished was because it had been promised on our website so long and I didn't want to let people down, however, it would have been much more sensible to cancel. Ironically, I think it is our highest rated game on the App Store with user reviews, although, I guess that is because mostly, the people who bought it, really wanted it.

Somebody else suggested a Kick Starter for JCS2, however, it wont be necessary. A lot of the work is already done, all the cars are finished 100% with sound, and most of the tracks at least have a rough cut done. (Although, I want to go through and add more of my personal touch)
So what's a timeframe you're shooting for? Q1, Q2 of 2013 or later?

Either way, it's an instabuy in my book. I normally don't buy games til at least I've seen a video and some reviews, but this is a big exception.

This may have been asked before, what price are you considering? From what I've heard of the game, I would suggest $6.99 with no IAP to start off, adding $.99 or $1.99 (depending on the number of maps) map packs later on.

One more question: I heard something about a trailer earlier in this thread, when can we expect this?

Don't take these questions as a demanding customer, but as a curious, patient one..

Don't overwork yourself!

Last edited by RaptorF35; 10-31-2012 at 01:33 AM.
11-04-2012, 04:05 PM
Any updates?
11-06-2012, 08:40 PM
Joined: Oct 2009
Location: Melbourne, Australia
Posts: 954
Quote:
Originally Posted by Tmsunrise View Post
Any updates?
We will aim for either Q1 or Q2 of 2013. Need to get a better plan together before I am more sure, but I have so many things to worry about right now.
11-06-2012, 09:33 PM
Ok thank u for the reply!!! Keep up the awesome work. Oh yeah and whats the difference between a boardslide and railslide? Some rails say boardslide somesay railslide even though im doing the exact same thing. And im pretty sure its with specific rails (true skate)

Last edited by Tmsunrise; 11-06-2012 at 09:34 PM. Reason: Didnt menchon game i was talkin about