That's really a pretty loose correlation with numerous potential confounding factors but whatever, I'm not gonna argue with you. Do me a favor though and stop linking completely cheap players and those who dislike freemium/paidmium. It's not that black and white at all. I would love it of iOS had more high quality/high priced games. I am nowhere near cheap and I dislike those models. I'm fairly certain I'm not the only one.
I'll blow $20 on an app like TWEWY (heck, that week alone I spent $60 on the AppStore) so let's leave assumptions at the door that in assuming gamers are cheap. Some gamers want a proper gaming experience and not one that hinged on profiteering getting in the way of the gameplay. I'm a completionist when it comes to aming, but there is no economically sensible way to get everything in a Freemium model game without thousands of hours or tens to hundreds of dollars. It goes against my gamer mindset of "work to get every weapon or item"
Freemium I guess works for the Casual gamer, but not so much for the Core gamer. It's not about being cheap, it's about placing a value of worth on the product vice that amount of fun, work and inevitable frustration one will meet when faced when meeting that economic models push to want more money. The are very few Freemium games that I will tolerate it a a gamer no matter how fun the game initiall seems.
Contract Killer 2, Sci-Fi Heroes and Zombiewood come to mind of recent. All fun games. All games I deleted and refuse to play because they block the fun of ge game early and fast with paywalls. I have to pay real money for throwing knives and they are consumable? No thanks! Every weapon other tan the default is only purchasable with hundreds of IAP bucks yet a $4.99 bundle only nets you like 50 of those bucks in Zombiewood? No thanks! Conversely I threw $5 at Punch Quest. It gave me a pleasant game experience and didn't try to keep any of the game out of reach with a paywall!
I am a child of 70's I grew up in arcades. I expected the industry to move past this model, not come full circle right back to it, and worse, not on hardware they had to pay for but hardware I had to pay for! Give me a full game, no strings attached and perhaps sell me some content to expand that game and I will pay. Developers put themselves in this rut, not consumers. If developers stick together, perhaps form a guild and hold others to the tenants of making full games at full or at least modest prices, and held each other to it then perhaps things would change. If you constantantly give consumers the option of free they will choose free... As they should as they should be looking after their interests as a consumer just as you are as a developer.
Don't fault them for being reasonable... At the end of the day it is my duty to myself as a consumer to get the best price for the item for what I want for me according to how I value you it; not to ensure the profitability of someone else as that is their interests. It's only this new lurking mindset online that somehow we should feel bad and support the developer; they know the volatile nature of the market they work. I'm not trying to be mean rather just bluntly honest. As such the industry needs to change and find a new way to fund, collaborate and sell games without making them so disposable...
Last edited by Bool Zero; 11-04-2012 at 01:10 PM.