Tilt Controls: Ok or Horribly Awful?

View Poll Results: Tilt Controls: Ok or Horribly Awful?
Super ok! I love 'em! 0 0%
CAN be ok if done properly 23 69.70%
Horribly Awful 10 30.30%
Voters: 33. You may not vote on this poll
11-04-2012, 05:41 PM
#11
Quote:
Originally Posted by undeadcow View Post
I'm not a fan of tilt controls. I tolerated them with Tilt to Live and enjoyed it but generally speaking tilt controls are the devil.
This!

Tilt to Live has been the only game to make them work perfectly for the game. Everything else touch is waaaaay better!
11-04-2012, 05:59 PM
#12
Thanks for the feedback. I was on the ropes about tilt before but now I'm pretty sure I won't be doing it. I share with what seems to be the general tilt-sentiment out there. I wanted to see if I was the exception and seems I'm not.

The game, Impy, is similar to Jetpack Joyride--or at least started out that way--but with "drag" controls (if that makes sense) instead of one giant "up" button. I think I'll keep it how it is and might just increase the speed of incoming projectiles to make it a little more challenging. We'll see how it stands up after some heavy playtesting. That reminds me, if anyone wants to playtest it let me know.

Thanks again for the comments! I'll post on this thread when the game comes out (should be December by the time it hits the appstore) so if you're interested subscribe to this post and you'll get notified. It'll be free so might as check it out!
11-04-2012, 06:31 PM
#13
I agree with most here, tilt controls work when it's a "natural" fit and don't when it's forced. One thing I would add though, even when tilt controls seem to be the best method, I almost always find them awkward on an iPad with maybe driving games being the only exception. It's just too big of a device for precision tilting. I haven't tried an iPad mini.
11-04-2012, 06:38 PM
#14
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,255
Agree with most of the comments here. I think in any ball roller, tilt can and usually is the preferred method. For BTB runners, they sometimes can work well. And, although many disagree, I actually like tilt controls in racers like Asphalt 7.

Again, it's really dependent upon how well their implemented. I don't have anything against tilt controls and definitely wouldn't rule out a game just become of them. But I usually find out how well they work before purchasing.

The ONLY games I absolutely hate title controls are those, usually puzzle games, that require you to do 360 tilts of your device. Uncomfortable and, well, pretty embarrassing if you're playing in public.
11-04-2012, 07:39 PM
#15
Joined: May 2010
Location: Canada
Posts: 2,303
Quote:
Originally Posted by krautboy View Post
I never ever buy or even download a free game when it's tilt only. Thelast game i bought with tilt only was pizza vs skeletons,after trying the first 10 lvls for free. Thought it was ok,but after that 10 lvls it became unplayable for me. I hate the fact that you have to keep in one position to play,it's mostly imprecise and most of all,it always feels like a chore instead of fun. It's ok to implement it though as long as there's a touch control option as well.
Good luck with your game!
this sums it up fairly well for me as well.
11-04-2012, 08:02 PM
#16
Some games like driving games run great on tilt, some like shmups, just don't. So depends is my answer.