iPad: Hands on Impressions: The New iPad with Retina Display and A6X Processor & iPad mini

11-01-2012, 11:15 AM
Hands on Impressions: The New iPad with Retina Display and A6X Processor & iPad mini

Hey dudes,

We're going to try things a bit different this time around with how we handle a device launch, and get the forum community involved a bit more. I'm hoping to be able to do a couple different front page posts linking to threads like this one curating forum user impressions. So, if you're interested, post your hands-on impressions here and they might get rolled up into a front page post.

Basically, I'm looking for what you guys think of the new hardware, what games you're trying, what seems to run the best on the A6X of the new iPad, what games seem to shine the brightest on the smaller screen of the iPad mini, things like that. Overall, just the experience you're having as you unbox and play with your new iPad tomorrow. (Or earlier if you're one of those super lucky people who have their package courier "accidentally" deliver it a day ahead of time.)

Let's keep this limited to people who actually have the device(s) and questions for them just for the sake of keeping the thread clean.

Thanks guys!

Last edited by Eli; 11-01-2012 at 11:22 AM.
11-04-2012, 05:33 PM
Originally Posted by Connector View Post
Wow, oh my god!!!!!!

I upgraded my new ipad (ipad 3) with ios 6.0.1, and all my hardcore games are running a TON better!!!!!!!

Wow, I feel like I got an ipad 4 now!!!!!!!

Almost all my framerate problems are gone, and most hardcore games have more effects now!!!

This is kind of what I thought ipad 4 would be like. Even Virtua Tennis, the only game I had real complaints about before, has better resolution, ball streak is now smooth, and the framerate much improved!!!

Dang, so happy, didn't think 6.0.1 would do anything to framerates or effects.

Holy cow, it is so much better, everyone with a new ipad or ipad 4, upgrade to 6.0.1 immediately...

Even dodonpachi maximum is now running clean, and all the racing games including Asphalt and real racing are having very little framerate problems now!

I feel like I am in a dream, and somehow my new ipad got secretly switched to an ipad 4.

Wow, 6.0.1 must do wonders for you ipad 4 users. This is really cool. Totally unexpected.

I'm going to go try some of my FPS games like Nova and Dead Trigger now to see if it makes a difference in them on my new ipad.

Man, just a little difference in framerate and effects does make a difference. I wonder why 6.0.1 is making such a big difference? Jbruu noticed it in nova on the ipad 4, so you all must be experiencing this joy too.

Wowzers! Maybe my new ipad isn't as extinct as I thought, and maybe the ipad 4 is more console ready than I thought!

This is great news!!!
Man, I hope you're joking. My sarcasm meter must be broken.
11-04-2012, 05:40 PM
Andsoit goes,

Wow long post, may win longest post ever, haha

Yeah vita stuff is purely subjective I know. I really wanted one but decided to get my new ipad instead, and so far I love it.

As for 6.0.1. Yeah, I didn't think it would make any difference, but trust me ally hardcore games are much much better. Don't know why. Trying to upload nova 3 to see if any change in that, but deleting fifa and all this upgrading is causingy new ipad to go crazy...for about an hour and a half.

I don't know what it is about 6.0.1 but my new ipad kinda feels like an ipad 4, or at least let me dream that it is haha.

11-04-2012, 05:41 PM
Joined: Jan 2011
Location: Northbrook, IL
Posts: 384
Originally Posted by Connector View Post
Well, now I am mad... Haha

Tried to delete fifa 12 to upload nova 3, and then my new ipad has gone crazy with 6.0.1. Crashing and won't start for over one hour. Havent even loaded nova 3 yet... So now I am on my iphone, man games on it seem so small... Sigh...
Weird. I updated my new ipad and haven't had any issues. It seemed to fix my Safari freezing/crashing problems too. Although to be fair I think it was the iOS 6 update that fixed that.

Currently playing: AG Drive, Flop Rocket, Space Marshals, Strategic Defence, Drone: Shadow Strike, Kill Shot, MetalStorm: Aces, CounterSpy, Spiral Ep:1, ARC Squadron, Sector Strike, FullBlast, Land Air Sea Warfare HD, Machines at War 3, MechCom
11-04-2012, 05:42 PM
Originally Posted by PrayForDeath View Post
Man, I hope you're joking. My sarcasm meter must be broken.
Haha, no it really is making a big difference, I guess since all the ipad 4 owners got 6.0.1, you all don't see the changes.
11-04-2012, 06:22 PM
Joined: May 2012
Location: USA
Posts: 6,691
Originally Posted by Connector View Post
Haha, no it really is making a big difference, I guess since all the ipad 4 owners got 6.0.1, you all don't see the changes.
No, mine came with 6.0.0
11-04-2012, 07:47 PM
Originally Posted by fury View Post
I would recommend the 64 GB going forward for any device -- unless you only use a grand total of a few apps, or don't carry other content on the device -- considering all apps now have to include retina graphics anyway (or at least, those that are updated for iPad retina). Because Apple has no provision for apps only downloading the assets they'd use on that particular device, universal apps now take up more space because they have to include iPad and iPhone graphics at both sizes.

Besides that, you might find yourself wanting to use the iPad 4 harder than you use the iPad 2 due to the beautiful screen and greater speed

Case in point... I carry photos, music, podcasts, and apps on my iPad, and I have to pick and choose which of each, even on 64 GB iPad 3 & 4...I was mostly fine on my 32 gb iPad 2, but that was before the retina apps started showing up
Yeah, I agree. For any serious gamer, music, or video lover, 64 gb may not be enough. I know for me, I really long for a 128 gb ipad. 64 gb is so small... Really...
11-04-2012, 10:44 PM
Originally Posted by fury View Post
It looks very promising to me. This is more a symptom of benchmark limits than anything else.

Compared to A5X, the A6X's GPU has a clock speed increase AND a doubling of parallel computation power (the SIMDs referenced in the AnandTech table). This can mean more shaders and more detail at a higher resolution than was possible with iPad 3. Potentially more than double the performance, if it takes full advantage of both the extra clock speed and all of the extra SIMDs. However, run at the same detail level and resolution, the game will just render a bit faster (not necessarily twice as fast, if it reaches fill rate, V-sync, or CPU limit)

So, with that in mind, GLBenchmark 2.5 is not necessarily pushing the envelope anymore. It's starting to hit the V-sync limit a lot and therefore not a great representation of the highest end games on an iPad. The off-screen benchmarks aren't very telling of its prowess, either, since they are lower resolution than the iPad screen itself (and therefore more prone to CPU limiting)
The iPad 3 & 4 have a filltrate bottleneck at that resolution. That's why we aren't seeing the 2x increase in performance on the iPad 4.
11-05-2012, 09:12 AM
Just to give an idea of the power the iPad 4 has I did a quick experiment with Mutant Storm code base, which runs at 60fps on the iPad3 at full retina (this game is pretty heavy on the GPU filtrate on that device and was heavily optimised to get the 60fps speed), and rendered the graphics in a scene twice. The game still runs at 60fps and proves you can do twice as much. It's a rough test but it shows there is some power in the iPad4 but the question is will it be used by developers?


The iPad mini is not worth getting because it has the same chipset as the ipad2... which is dated tech. Apple will have a better model out next year which is what the first version should be.

Last edited by NinthNinja; 11-05-2012 at 09:23 AM.
11-05-2012, 10:05 AM
Originally Posted by JBRUU View Post
No, mine came with 6.0.0
Yep, mine did too. I updated it right after I transferred all of my stuff from iPad1 over to it though, so I never tested it out with 6.0.0.