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iPhone: Kirin Wars: Perilous Dawn - (Zephyr Games)

10-29-2012, 06:53 PM
#31
Joined: Mar 2012
Location: North Carolina
Posts: 281
Game looks awesome! Too bad all the codes are gone but I guess that's what I get for having a job
11-03-2012, 10:16 AM
#32
Joined: Aug 2010
Location: New York, NY
Posts: 110
Got codes out to both of you!

Would anyone else like a code? We're expecting v1.1.0 to go live on Monday or Tuesday, so we only have today and tomorrow to hand out the rest of these. Chime in and I'll PM you a promo code until supplies run out!

Best,

The Kirin Wars Team

11-03-2012, 03:28 PM
#33
Joined: Aug 2010
Location: New York, NY
Posts: 110
Last 15 Promo Codes for v1.0.2

Here are the last 15 promo codes, remember to redeem them asap since the new version (v1.1.1) comes out on Mon/Tue depending on Apple approval. And please do post your thoughts about the game here, we appreciate the feedback and try to work it into future builds of the game!

Codes:
P4P777LX9HXX
XTJ9HHPJH4HE
P73XYH33YT4R
9W69HPJLHEAT
K7P6PHYJJ4F9
T7YRHM4KJNPT
LLLXFFMJYTWP
ETLJEAEHJTME
44KLMN6KHLNL
TMKMH4R63FEN
MHYNWHAX67KR
WHLHWPFMM3MH
E7EXRLJER6WJ
M6LMATF6KYFA
7MRM7JNLWXK7
11-04-2012, 07:52 AM
#34
Joined: Aug 2010
Location: New York, NY
Posts: 110
Use the codes before they're lost folks! We're expecting the new version to be approved tomorrow, which will void all of these promo codes if not used by then.
11-05-2012, 12:07 AM
#35
Joined: Nov 2011
Posts: 117
Very much interested in this game. The screenshots look really cool. How does it look on an iPad 2? Is it universal?
11-05-2012, 12:56 AM
#36
Joined: Mar 2012
Location: North Carolina
Posts: 281
After spending some time with this game I can honestly say that this is one of my new favorite iOS games! Kind of reminds me of Fire Emblem games which I absolutely loved. Definitely check this game out
11-05-2012, 03:00 AM
#37
Joined: Oct 2012
Posts: 14
Hey, many thanks for the promo codes! Didn't think I'd still got one.. I thought all were taken after trying one by one

If this is anything like Langrisser though, this is one to definitely look for. I played Langrisser 2 so many times a long time ago. Hopefully the music in this game is also as good

I'll post the game impressions ASAP after I tried the game
11-05-2012, 08:23 AM
#38
Joined: Aug 2010
Location: New York, NY
Posts: 110
Quote:
Originally Posted by Kildar View Post
Very much interested in this game. The screenshots look really cool. How does it look on an iPad 2? Is it universal?
Hello Kildar!

Unfortunately we started development on Kirin Wars back before the iPad came around, and due to some developer issues we ended up massively delayed. In order to ressurect the project and get it out there, some tough cuts like universal display and a tutorial had to be made. But we figured getting it out there was more important for now, and we could clean those up. We already have a designer paged for reworking the UI to cover all iOS sizes, and hope to have that up and running in the near future!

Glad to hear you guys are enjoying it! Be sure to let us know any feedback/thoughts from your playing it, we'd appreciate them since they all feed into our "to-do" lists for the game!

The Kirin Wars Team
11-06-2012, 01:20 AM
#39
Joined: Oct 2012
Posts: 14
Game Impressions

Okay.. I've tried the game using the promo codes (thanks again!), and here's my initial impression:

So far the game does look and feel like Fire Emblem games, or would more closely resemble Langrisser series from 16-bit era. Since you mentioned Langrisser then I'll state my impression by comparing the two (in my case, I'll compare it to Langrisser 2). Well you mentioned that game first, and I'm a big fan of that game, so I had big hopes for this game

This could go both ways, but one of the disadvantages is that it still looked like a 16-bit game. It feels nostalgic for some, but there are some who might feel put off by the graphics. Couldn't hurt to use a little bit more 'polish' there. Now, 'dated' graphics is not the same as 'uninteresting' graphics. Langrisser 2 is an old game, definitely dated, and still looked better than this. This game need better pictures, icons, and palettes. But I'm playing it on an Ipad with 2x zoom, so it may not be justified. Also encountered some artifact like in the soldier's mug shot.

The battle map is large. Is there a minimap feature or maybe a zoom-out view available in the game? I personally feel that the default view is too 'zoomed-in', and I had to scroll through the entire map to find out where the enemies are positioned, and to get a general view of where should I move my troops.

And then there's the battle animations. With the exception of the leaders, the standard units are represented by 3 units when at full strength, whereas in Langrisser they are represented by 10 units. A larger number of units (and better sprites) will make the battle animations feel more.. epic.. You know how fun it is to watch two units duke it out in Langrisser, rite? So the battle animations here could also use a bit more polish. It's a little.. err, dull.. right now

The music is okay, though again it could use a better 'battle theme' tune to fire-up the battles more. One of the thing I loved about this kind of game is when the music can draw you in to the battle. That, and you just might be able to sell the soundtrack if the music is memorable.

I wasn't that deep into the game and so I cannot comment on the story yet.

All in all it's an okay game, and with a little bit more polish here and there, it got the potential to be a killer. As it stands right now, it still doesn't give me the 'Just one more turn' feel yet.. But that's a good thing too. Otherwise I would not be here to write the impression.. I would still be playing the game

Last edited by Savahni; 11-06-2012 at 01:23 AM.
11-06-2012, 03:04 AM
#40
Joined: Nov 2011
Posts: 117
Quote:
Originally Posted by Zephyr Games View Post
Hello Kildar!

Unfortunately we started development on Kirin Wars back before the iPad came around, and due to some developer issues we ended up massively delayed. In order to ressurect the project and get it out there, some tough cuts like universal display and a tutorial had to be made. But we figured getting it out there was more important for now, and we could clean those up. We already have a designer paged for reworking the UI to cover all iOS sizes, and hope to have that up and running in the near future!

Glad to hear you guys are enjoying it! Be sure to let us know any feedback/thoughts from your playing it, we'd appreciate them since they all feed into our "to-do" lists for the game!

The Kirin Wars Team
Thanks for the info. Good luck on further developments on the game.

I'll wait until you guys roll out a HD version or universal before I buy the game. I'm a bit particular about how a game looks on the big screen, although I'm really digging the screen shots. The graphical style you adopted in Kirin Wars is the type that appeals to me.