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  #431  
Old 08-16-2012, 11:49 PM
Sheinfell Sheinfell is offline
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iPad 2, iOS 6.x
 
Join Date: May 2012
Location: Europe, CET timezone
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Default Update is out

The update is available since yesterday. Did not have time to test it, though.
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  #432  
Old 10-31-2012, 12:44 PM
exxDUDExx exxDUDExx is offline
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How do I load ammo??????????? I bought 7 turrets for my destroyer and every single ammo type from market place. Now I go to hangar, ammo and nothing is there?!?!?!?

Please help!!!
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  #433  
Old 11-05-2012, 02:24 AM
Cromwell Cromwell is offline
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Location: Cologne, Germany
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@Devs Could you add the possibility to adjust the brightness of the background or make it darker? Sometimes it is too bright in my opinion.
I know that there is an option to change it to black, but then there are no nebulae.
And maybe add this function for objects too, because they are too bright, too.

Last edited by Cromwell; 11-05-2012 at 02:27 AM..
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  #434  
Old 11-06-2012, 12:08 PM
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binaryhelix binaryhelix is offline
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iPhone 4S, iOS 5.x
 
Join Date: Oct 2011
Posts: 179
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Quote:
Originally Posted by exxDUDExx View Post
How do I load ammo??????????? I bought 7 turrets for my destroyer and every single ammo type from market place. Now I go to hangar, ammo and nothing is there?!?!?!?

Please help!!!
The ammo should be in the hangar in the "storage" screen. From there, you can move items from storage to the cargo like the ammo.

Quote:
Originally Posted by Cromwell View Post
@Devs Could you add the possibility to adjust the brightness of the background or make it darker? Sometimes it is too bright in my opinion.
I know that there is an option to change it to black, but then there are no nebulae.
And maybe add this function for objects too, because they are too bright, too.
On our To Do list is a way to make text easier to read even when a bright background is behind it. Feel free to send us a screenshot with a description of the problem to: support@binaryhelix.com
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  #435  
Old 11-06-2012, 03:15 PM
xStatiCa xStatiCa is offline
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Anyone catch that Elite: Dangerous was just announced on kickstarter (due in 2014 it seems). Interesting that they chose the same name (at least the Dangerous part).
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  #436  
Old 11-06-2012, 03:15 PM
Cromwell Cromwell is offline
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It is not because of the text, it is because I prefer a darker lightning of space like in EVE or X. Looks more "real" for me and gives me a better immersion.
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  #437  
Old 11-06-2012, 03:17 PM
xStatiCa xStatiCa is offline
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Quote:
Originally Posted by Cromwell View Post
@Devs Could you add the possibility to adjust the brightness of the background or make it darker? Sometimes it is too bright in my opinion.
I know that there is an option to change it to black, but then there are no nebulae.
And maybe add this function for objects too, because they are too bright, too.
I agree with you on all your points. I think it would look better overall. The next 2 people will probably disagree though .
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  #438  
Old 11-06-2012, 10:31 PM
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binaryhelix binaryhelix is offline
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Quote:
Originally Posted by xStatiCa View Post
Anyone catch that Elite: Dangerous was just announced on kickstarter (due in 2014 it seems). Interesting that they chose the same name (at least the Dangerous part).
It's unfortunate that they chose that name because it will confuse gamers. I've reached out to Braben to see if we can come to an amicable agreement.

Quote:
Originally Posted by Cromwell View Post

It is not because of the text, it is because I prefer a darker lightning of space like in EVE or X. Looks more "real" for me and gives me a better immersion.
Quote:
Originally Posted by xStatiCa View Post
I agree with you on all your points. I think it would look better overall. The next 2 people will probably disagree though .
This would require either redoing and adding more textures (which adds space) or dynamic coloration (which might be CPU intensive). Since we already offer the colorful vs black space option, I'm afraid it's not something we are planning on adding.
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  #439  
Old 11-06-2012, 11:20 PM
xStatiCa xStatiCa is offline
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Quote:
Originally Posted by binaryhelix View Post
This would require either redoing and adding more textures (which adds space) or dynamic coloration (which might be CPU intensive). Since we already offer the colorful vs black space option, I'm afraid it's not something we are planning on adding.
Thanks for the technical explenation. It just would have been nice. The game rocks regardless .
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  #440  
Old 11-11-2012, 09:14 AM
MrPras MrPras is offline
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iPhone 4S, iOS 6.x
 
Join Date: Nov 2012
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I just have a few feedbacks for you guys at BH since I purchased Dangerous on iOS.

I saw a few comments here, such as "can you make the background dimmer or less OTT" that's just a case of adding a few texture maps, so creating a mode which is somewhere between totally black and totally bright isn't such a big deal. Would it really be so much bigger? or if you did it dynamically would it take our device more than a few hundred milliseconds to adjust the texturemap upon loading?

I also saw a comment about David Braben RE: Elite Dangerous. You're suggesting that he should change the name or something - but look at your Steam offering!
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=92958528[/url]
It's actually very strange that this game is by the creator : ELITE <-- who's copying who?

I imagine Braben wouldn't call it Elite Dangerous unless he liked the name and then if he saw you guys with your game using the name Elite also, then I can't imagine him being happy about that. He did invent the genre, so I personally think if he wants to use that name he's totally within his rights and definitely wouldn't see Dangerous as competition to his own offerings (no need to worry there).

Anyway, back to Dangerous - it's totally unplayable on anything less than a 4S - I think you should let 3GS users know that there's just no way they can play it due to performance constraints - this is not stated on iTunes and that's really unfair I think. 2-5 fps is not playable.

There are no descriptions for the commodities, the modules aren't very well explained and the instructions fall short. Perhaps you could optimise your engine or reduce the AI checks or whatever it is that makes the game jerky even on a 4S - easier said than done, but basically the game feels totally unfinished and is fairly buggy.

Please review the control system/gui. It's totally awful. How come GOF2 does it so clean? I realise dangerous is more complex but just a bit of extra thought and more of the module-wheel menu approach should fix it. I realise that it's a big project but at least you should give some descriptions to the commodities and write a better guide - or hire someone to do that for you!!

Please forgive the attitude, it was mainly caused by the relationship to Braben, I thought that was quite dumb and since you are the one using his name on Steam I think if anyone is gonna change the name of the game it should be you. Maybe rename it Dangerous Space or something.

Last edited by MrPras; 11-11-2012 at 09:49 AM..
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