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#31
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Here's an exciting update! Duncan McPherson, a very experienced and talented music composer, has joined the crafting of Small Chronicles!
Read more about here at http://whitesponge.com/blog/welcome-to-the-music/ |
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#32
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“You really know your stuff... Keep up the good work!”
__________________ Love life,love this forum,look my site: http://www.mmohome.com/ Buy MapleStory Mesos Guild Wars 2 CD Key |
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#33
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By the way I am also curious as to why you thought that the graphics are strange. I am always looking to ways to improve on the game, and that includes the graphics :P So I'm looking forward to your reply!
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#34
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Haha thanks!
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#35
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The drawing style of the playable characters is kind of influenced by manga and chibi drawing though ![]() Definitely will also focus on improving the game's gameplay ^-^ |
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#36
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![]() Do watch out for the update when it is announced :P |
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#37
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Is it like an asynchronous tournament ladder, or is it more along the lines of player-run guilds whose members battle for their guild's supremacy in one-on-one death-matches against other players? Is there the possibility for two-on-two team battles, four-player free-for-all, or any other modes? Is it like the Firefight mode in the Halo games, where a group of players band together to beat back a set number of enemies? Gawd, that's a whole Pandora's Box of questions! XD I think a good rule of thumb for PvP-type stuff is to have many different and unique modes, if that's what League Mode is oriented towards. Also, is the play area the same size for every fight, I.e. it's the same number of tiles? Or do different missions have different size play areas? With the different kind of tiles planned out already, will there be trap tiles, like pits or fire or spiked floors? Will the different play areas have different movement challenges, I.e. a ranged enemy hides behind a tough melee-oriented enemy, and the player needs to find a way past the melee enemy before the ranged one takes the player down? Will certain play areas have different shapes to them, such as a star or a circle or a trapezoid, etc....? That's probably plenty of questions for now! Thanks for responding, and I look forward to the finished product! Sincerely, Mr. Album |
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#38
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You're right when you say that League mode is more like an asynchronous tournament ladder. The idea of player-run guilds where members battle for their guild's supremacy is a great suggestion! It may be added into future versions! At the moment there is only 1 vs 1 battles planned but it will definitely be possible for 2-on-2 team battles or even more. The play area (number of tiles), which is 16, is the same for every fight. However, the number of tiles that characters/monsters can move onto might change depending on the fight. It might be something like a huge rock occupying the tile space. Well the potential is definitely there ![]() Yes there are already trap tiles (spike,fire,poison & etc) planned too. The play areas will mostly have the same shape because a varying playing shape might be confusing to some players. Thanks for responding to my reply too! Look forward to the open beta then
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#39
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Here's another great update on Small Chronicles! It will be a Game Center enabled game! I have began to add achievements to the game! Read more about it at http://whitesponge.com/blog/with-game-center/
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#40
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haha glad that you like what you are seeing!
![]() Here's another screenshot to show the new turn animation/indication for Small Chronicles! The "Enemy Turn" shows up at the same time your enemies start making their move! And this happens right after you have finished your action/move so the gameplay is more responsive! Thanks to the alpha testing team for this!
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