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  #11  
Old 10-29-2012, 08:31 AM
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DawnOfPlay DawnOfPlay is offline
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Default Dawn of Play

The Dawn of Play team:



Left to right:
Samo Pajk, Urban Puhar, Gregor Petrin, Žiga Hajduković, Rok Jamnik, Jan Hadžić, Jernej Petaros, Matej Jan

Artistic representation by Jan Hadžić, our chief artist.
  #12  
Old 10-29-2012, 10:18 AM
Greyskull Greyskull is offline
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Originally Posted by DawnOfPlay View Post
Thanks!

There are 3 endless modes,
a puzzle mode (you can see some of the levels in the trailer after the "loads of challenging puzzles" title) and
a speedrun mode called Nightmare (end-the-"nightmare"-as-soon-as-you-can).

All of the modes have the same basic mechanic of unstacking tetromino blocks from the grid, except in Puzzle mode the grid doesn't descend, so no time pressure.

Here's some samples of how the puzzles look like - animated screenshots you can also make (and share!) from within the game:

That cloud looks like a cow! Or is it a cow that looks like a cloud? . I love games that take classic gameplay and burnish it with a truly unique art style. Gotta put this on my watch list.
  #13  
Old 10-29-2012, 10:20 AM
Greyskull Greyskull is offline
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Originally Posted by DawnOfPlay View Post


In the cosy ambient of Leemajik's studio, we made some pro sounds for Dream of Pixels. You'll also hear him in the soundtrack, so go put this in the background and break that beat: http://soundcloud.com/leemajik
The music MUST be good. Eveyone knows that when you combine a synth with a guy wearing racing stripes, magic happens!
  #14  
Old 10-29-2012, 11:28 AM
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DawnOfPlay DawnOfPlay is offline
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Quote:
Originally Posted by Greyskull View Post
That cloud looks like a cow! Or is it a cow that looks like a cloud? . I love games that take classic gameplay and burnish it with a truly unique art style. Gotta put this on my watch list.
Haha! Thanks! Hope TA puts it on their list so you can put it on the TA app watch list soon! Maybe if you send them a tip?


Quote:
Originally Posted by Greyskull View Post
Quote:
Originally Posted by DawnOfPlay View Post
In the cosy ambient of Leemajik's studio, we made some pro sounds for Dream of Pixels. You'll also hear him in the soundtrack, so go put this in the background and break that beat: http://soundcloud.com/leemajik

The music MUST be good. Eveyone knows that when you combine a synth with a guy wearing racing stripes, magic happens!
LOL You just made our whole office burst in laugh, after I read this out loud!

Cheers!
  #15  
Old 10-29-2012, 09:14 PM
Lithophile Lithophile is offline
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The Tutorial looks good.
What day do you to expect this will hit the New Zealand app store?
I'm flying out to Vietnam on the Nov 13th and need some games for the long ass flight.
  #16  
Old 10-30-2012, 02:55 AM
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DawnOfPlay DawnOfPlay is offline
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Quote:
Originally Posted by Lithophile View Post
The Tutorial looks good.
What day do you to expect this will hit the New Zealand app store?
I'm flying out to Vietnam on the Nov 13th and need some games for the long ass flight.
Well, it'll hit the stores on the 15th and even if you cross the date line, it'll still be at least the 14th in New Zealand in your pre-crossing time.

BUT

As soon as it's approved (it's already in Waiting For Review (since Friday)) I'll PM you a promo code and hopefully make it a short ass flight for you!

Cheers!
  #17  
Old 11-06-2012, 06:00 AM
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DawnOfPlay DawnOfPlay is offline
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Default Monkey Labour goes FREE on Nov 15!

To celebrate the imminent release of Dream of Pixels, we are also dropping the price of Monkey Labour to - FREE - so everyone longing to get it while the price was too high, Nov 15 is your chance!

And adding this nice beautiful and unobtrusive flyer:

  #18  
Old 11-07-2012, 02:45 AM
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DawnOfPlay DawnOfPlay is offline
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Default And Twinoo the brain training game! FREE on launch of Dream of Pixels!

Twinoo is going FREE for the launch, too, and will include this wonderful popup:

We promise it won't annoy you (too) much.



Would love to hear about some examples of non-annoying popups. Do they exist?
  #19  
Old 11-07-2012, 10:34 AM
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DawnOfPlay DawnOfPlay is offline
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Default PLAY Dream of Pixels PROTOTYPE in your browser NOW!

We just published the Dream of Pixels PROTOTYPE on Kongregate to make the wait for the final Dream of Pixels shorter!

You can PLAY it right here right NOW in your browser!

  #20  
Old 11-09-2012, 06:44 AM
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DawnOfPlay DawnOfPlay is offline
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Default User comments!

Quite proud of some of the user comments on the Kongregate PROTOTYPE:

Had no idea how to play for about 10 seconds, then fell in love with it. This is a real gem!
-- sordid1975, level 10

"Hot damn, when I first saw this I was like "Well it's a prototype, I'll check it out and move on" Looked at the clock, played for about 15 minutes straight, got to level 7, 17,000 points, and was pretty surprised at how simple and fun it is. I'm a tetris fanatic, and I always like seeing new takes on the old classic. I think with improved visuals and improved move recognition algorithms, this could be very well polished and ready for sale on mobile markets, great job here! Love the concept, and I think with a finalized execution, this game would succeed - it's one of those "Why didn't I think of that?!" type games (as I'm a programmer and mobile developer myself)."
-- Jaundice, level 43

And I should add that we have polished the visuals and we have improved the move recognition algorithms, and the release of Dream of Pixels on the App Store is imminent - less then a week!

You can check the improved visuals for yourself:




but you will have to check the move recognition improvements yourself.

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