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#11
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The Dawn of Play team:
Left to right: Samo Pajk, Urban Puhar, Gregor Petrin, Žiga Hajduković, Rok Jamnik, Jan Hadžić, Jernej Petaros, Matej Jan Artistic representation by Jan Hadžić, our chief artist. |
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#12
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Quote:
. I love games that take classic gameplay and burnish it with a truly unique art style. Gotta put this on my watch list.
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#13
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Quote:
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#14
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Quote:
Maybe if you send them a tip? ![]() Quote:
You just made our whole office burst in laugh, after I read this out loud!Cheers! |
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#15
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The Tutorial looks good.
What day do you to expect this will hit the New Zealand app store? I'm flying out to Vietnam on the Nov 13th and need some games for the long ass flight. |
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#16
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Quote:
BUT As soon as it's approved (it's already in Waiting For Review (since Friday)) I'll PM you a promo code and hopefully make it a short ass flight for you! ![]() Cheers! |
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#17
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To celebrate the imminent release of Dream of Pixels, we are also dropping the price of Monkey Labour to - FREE - so everyone longing to get it while the price was too high, Nov 15 is your chance!
And adding this nice beautiful and unobtrusive flyer: ![]() |
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#18
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Twinoo is going FREE for the launch, too, and will include this wonderful popup:
![]() We promise it won't annoy you (too) much. ![]() Would love to hear about some examples of non-annoying popups. Do they exist?
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#19
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We just published the Dream of Pixels PROTOTYPE on Kongregate to make the wait for the final Dream of Pixels shorter!
![]() You can PLAY it right here right NOW in your browser! |
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#20
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Quite proud of some of the user comments on the Kongregate PROTOTYPE:
Had no idea how to play for about 10 seconds, then fell in love with it. This is a real gem! -- sordid1975, level 10 "Hot damn, when I first saw this I was like "Well it's a prototype, I'll check it out and move on" Looked at the clock, played for about 15 minutes straight, got to level 7, 17,000 points, and was pretty surprised at how simple and fun it is. I'm a tetris fanatic, and I always like seeing new takes on the old classic. I think with improved visuals and improved move recognition algorithms, this could be very well polished and ready for sale on mobile markets, great job here! Love the concept, and I think with a finalized execution, this game would succeed - it's one of those "Why didn't I think of that?!" type games (as I'm a programmer and mobile developer myself)." -- Jaundice, level 43 And I should add that we have polished the visuals and we have improved the move recognition algorithms, and the release of Dream of Pixels on the App Store is imminent - less then a week! You can check the improved visuals for yourself: but you will have to check the move recognition improvements yourself.
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