Prevail - Open universe game - by Johnny Two Shoes - DEV BLOG (Plunderland creators)

11-06-2012, 08:02 AM
What happened to the video that was coming?

[stealth bump]
11-13-2012, 08:25 PM
Look at the devs twitter feed. He seems really busy. Takin pics and editing them.. Just saying.

11-20-2012, 01:05 AM
This thread seems shorter

Anyway, got this reply to a tweet:

Quote:
AI now navigate the galaxy freely, just give them a destination and they find transport, pick up passengers, fly, drive, walk
Thanks Mr. Two Shoes!
11-27-2012, 09:45 PM
This is absolutely ridiculous. Everyone who is saying give them time to finish etc. no. How long does it take to make a game? They announced this well over a year ago. What's the hold up? Just put it on the App Store and make updates.
12-03-2012, 04:33 PM
Does anyone think this will be submitted before the new year?
12-03-2012, 05:13 PM
Joined: Sep 2009
Location: Sweden
Posts: 2,847
Quote:
Originally Posted by AbsolutePhenom View Post
What's the hold up?
An extremely ambitious open-world simulation with many unusual and dynamic principles and mechanisms is probably the hold up.

Quote:
Originally Posted by swimmingcub View Post
Does anyone think this will be submitted before the new year?
Probably not. And the end product will probably be all the better for it

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona
12-04-2012, 12:57 AM
Quote:
Originally Posted by swimmingcub View Post
Does anyone think this will be submitted before the new year?
Nope.

I wonder if it'll be out before March 31st next year?
12-04-2012, 09:59 PM
Quote:
Originally Posted by AbsolutePhenom View Post
This is absolutely ridiculous. Everyone who is saying give them time to finish etc. no. How long does it take to make a game? They announced this well over a year ago. What's the hold up? Just put it on the App Store and make updates.
Ever made one? Maybe it's hard.
01-13-2013, 02:26 PM
Any news on this?
01-14-2013, 02:45 AM
Quote:
Originally Posted by zatoichi View Post
Ever made one? Maybe it's hard.
As a developer I can tell you it's hard, really hard, but also really fun. Add to that the fact that all indies have an immense passion for their games, leading them to keep on tweaking stuff till it's perfect, and you can see that this usually leads to delays.

This game seems to be absolutely awesome and these devs have my utmost respect, particularly for having learned hard lessons from their first game and still maintaining enough morale to do another one.

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