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iPad: Phantom Leader for the iPad

11-06-2012, 04:58 PM
#11
Joined: Apr 2009
Location: Indiana, USA
Posts: 5,712
Quote:
Originally Posted by CoreyB View Post
As far as tutorial goes... It's really not that complex of a game as far as rules go. The game does a lot of the work for you as far as figuring hits, misses and who is attacked. I'm not a game designer and am probably biased as I have the physical game but I don't really see how the tutorial could have been made better. It really does a good job, IMO, of explaining every thing on the screen. A read through the rules is mandatory though. This isn't a game where you can pick it up having never played it and expect the tutorial to hit on every single thing the way the rulebook can. As far as board game rule books go, the physical game does a great job as I never ran into a situation where I had a question that wasn't answered.
Thanks for the info.

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11-06-2012, 06:31 PM
#12
Joined: Sep 2011
Location: Tokyo, Japan
Posts: 129
I'm almost ready to buy Phantom Leader for iPad

I'm almost ready to buy this game. I love the solitaire aspect to it. I watched a few video reviews of the boardgame version and I like the gameplay a lot but physically it seems really cumbersome and troublesome to play. So I really want to know if the iPad version's UI is good and makes the electronic version less troublesome to play. But it is expensive so I have to wait for a review.

Dan

11-06-2012, 07:29 PM
#13
Joined: Dec 2009
Posts: 476
Quote:
Originally Posted by TheOctagonTheory View Post
I'm almost ready to buy this game. I love the solitaire aspect to it. I watched a few video reviews of the boardgame version and I like the gameplay a lot but physically it seems really cumbersome and troublesome to play. So I really want to know if the iPad version's UI is good and makes the electronic version less troublesome to play. But it is expensive so I have to wait for a review.
Based on the boardgamegeek responses it sounds like many of the monotonous aspects of the game (counters and such) are streamlined in the iOS version, letting you concentrate on the gameplay. Getting really close to pulling the trigger on this one!

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11-06-2012, 08:59 PM
#14
Joined: Jul 2012
Posts: 310
Ya me too, been waiting for this a while now. I love seeing games like this on iOS. Gonna wait on this for a bit, just cause of the influx of great games that are destined to come for holiday season.
11-06-2012, 11:45 PM
#15
Joined: Jan 2011
Posts: 3,739
I was really looking forward to this but at $15 I'm going to need definitive proof that this is a perfectly functional implementation with no bugs and excellent UI, given that they had to spend no time developing AI and multiplayer components.

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11-07-2012, 12:40 AM
#16
Joined: Sep 2012
Posts: 2,389
Solitaire? How does that work?
11-07-2012, 08:27 AM
#17
Joined: Jun 2009
Location: Connecticut, USA
Posts: 358
Quote:
Originally Posted by sapphire_neo View Post
I was really looking forward to this but at $15 I'm going to need definitive proof that this is a perfectly functional implementation with no bugs and excellent UI, given that they had to spend no time developing AI and multiplayer components.
I have never played the board game however the tutorials were enough to get me playing. The actual UI is very good, and I have yet to encounter a bug. Very good implementation of a board game. I believe the Dev stuck to making a copy of the actual game itself, digitized, without the setup nor cleanup.

I hope that helps.

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11-07-2012, 08:28 AM
#18
Joined: Jun 2009
Location: Connecticut, USA
Posts: 358
Quote:
Originally Posted by september View Post
Solitaire? How does that work?
I think they meant single player.

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11-07-2012, 09:25 AM
#19
Joined: May 2012
Posts: 11
Quote:
Originally Posted by september View Post
Solitaire? How does that work?
The physical boardgame itself is a solitaire game. The app does all the fiddly stuff you need to do when playing the physical boardgame, so single-player in reference to the app would be a better term.

EDIT: or what MunkieSuthorn said
11-07-2012, 11:41 AM
#20
Joined: Dec 2010
Posts: 1,904
Very true points. When I made my earlier post I wasn't even considering that the app would manage everything for you (call it what it is, a brain fart). So I can definitely see how this would be a much easier experience on the iPad as opposed to the physical version. I will be picking this up, but it will have to be near the end if the month after all the games I have been waiting for this month hit!