Originally Posted by Ajohnson1
the way i see it, at the bare minimum, your entire party needs 300 HP. unless you are incredibly lucky, at some point during the fight, the boss is going to hit someone other than your pally and then do an AOE attack in the same turn. that's going to be around 300 HP.
and then even if everyone in your party can survive a 300 HP hit, you still have to be able to heal through a constant 150 HP attack nearly every turn.
that's true if you want to prepare for every possible scenario (although, I think 340 is closer to the number - my mage was hit for 172 plus the ~165 from the AoE). I kind of just went for probabilities. I could heal for 90 every turn with my bard. Add in equipment and other bonuses, and i could heal a little over 100 on all my characters. Some were higher. Regardless, what that meant is that I could survive 3 AoE attacks on consecutive turns, but not 4. I just had to hope it didn't happen (in truth, I don't think i ever had more than 2 consecutive turns with the AoE attack. but I might be wrong there).
However, none of my characters (other than the paladin) had enough life to survive a hit+AoE. But once my flash heals started rolling, I was looking at 92% threat...and was hoping to avoid too much attention on my non-tank characters. They could survive a single AoE or a single attack (sometimes, the attacks were split among characters), but not both.
I lost my mage to an attack plus AoE on turn 2, and basically 4-manned it the rest of the way. I also lost my bard on the final turn to a double attack.