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  #61  
Old 10-28-2012, 02:41 PM
neonbible neonbible is offline
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iPad (3rd Gen), iOS 6.x
 
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Is this game worth getting after the latest fixes? I've never played myst but sounds like my cup of tea and I want to give it a go.
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  #62  
Old 10-29-2012, 12:43 AM
Sojourn Sojourn is offline
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iPad Air, iOS 7.x
 
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I've been enjoying it -- as someone who grew up playing Myst, it's great to experience that world again, but in a differently immersive way. I'm appreciating things about the different Ages I hadn't been able to see before, simply because I can look around more than in the original.

Myst is a great game, for the aesthetic, the world, the puzzles, and the story. I not sure what experiencing realMYST first, vs. trying the original Myst first would be like, but for the reasonable price and fantastic environment, I think the game is worth a shot. Let us know what you think if you get it!
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  #63  
Old 10-29-2012, 11:38 AM
neonbible neonbible is offline
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Is the original Myst a smooth experience? I know its an iPhone game but I don't mind playing 2x as long as its not buggy.
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  #64  
Old 10-29-2012, 04:29 PM
Sojourn Sojourn is offline
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Definitely -- I haven't played it on my iPad, but had no issues on my iPhone. And realMYST isn't super-buggy, per se, but it can feel a bit laggy at times and the load times can be a bit long between areas. Otherwise, though, it's lovely.
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  #65  
Old 11-09-2012, 07:44 AM
frillo frillo is offline
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Join Date: Nov 2012
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Quote:
Originally Posted by Candykiller View Post
I'm not sure if this is a bug... •••Spoiler:  I have reached a part in the game where I have to set all the marker switches on Myst island to the Off position (as instructed by the two torn halves of paper) but the marker switch by the clock doesn't bring up any controls to allow me to move it. All the other switches work fine but this one seems to be missing the controls. Anyone else having this problem?
Yes, I'm having exactly the same problem; tryied to start from scratch but it just doesn't work in any way. It doesn't seem that the developers are very responsive, though. Just like the tower clock switch…
Please, HELP
f
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  #66  
Old 11-09-2012, 08:12 AM
Candykiller Candykiller is offline
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iPad (3rd Gen), iOS 7.x
 
Join Date: Dec 2010
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Quote:
Originally Posted by frillo View Post
Yes, I'm having exactly the same problem; tryied to start from scratch but it just doesn't work in any way. It doesn't seem that the developers are very responsive, though. Just like the tower clock switch…
Please, HELP
f
It's a while now since I completed the game, but it turns out that the switch positions have to be set at the opposite of what I expected. The tower clock switch position is fine as it is. (although stuck in place) Just set all the other switches on the island to match. Hope this helps.

Last edited by Candykiller; 11-09-2012 at 08:16 AM..
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  #67  
Old 11-09-2012, 08:54 AM
antarchitect antarchitect is offline
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iPhone 5, iOS 6.x
 
Join Date: Nov 2012
Location: Lancaster, PA
Posts: 28
Default Can anyone speak to any surprises?

I know it's been a long time but I'm worried it won't be any fun because I'll remember all the puzzle solves. Does the free-walking aspect change things? Or is there new content/puzzles?
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  #68  
Old 11-10-2012, 02:50 AM
shawnbuddy shawnbuddy is offline
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Join Date: Jul 2012
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Makes it a little easier to miss stuff, in my opinion. And there's definitely new content compared to the original Myst, there's a whole new age at the end, although it's a bit short and mostly a bridge to future games in the series.
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  #69  
Old 11-10-2012, 05:29 AM
underDOGS_Gaming_Studio underDOGS_Gaming_Studio is offline
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iPhone 4S, iOS 6.x
 
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Location: F-125, Dreams mall, Bhandup West, Mumbai - 78, INDIA
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This game looks great on iPAD! Awesome stuff
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