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10-28-2012, 02:41 PM
#61
Joined: Jan 2011
Posts: 246
Is this game worth getting after the latest fixes? I've never played myst but sounds like my cup of tea and I want to give it a go.
10-29-2012, 12:43 AM
#62
Joined: May 2012
Location: MA, USA
Posts: 64
I've been enjoying it -- as someone who grew up playing Myst, it's great to experience that world again, but in a differently immersive way. I'm appreciating things about the different Ages I hadn't been able to see before, simply because I can look around more than in the original.

Myst is a great game, for the aesthetic, the world, the puzzles, and the story. I not sure what experiencing realMYST first, vs. trying the original Myst first would be like, but for the reasonable price and fantastic environment, I think the game is worth a shot. Let us know what you think if you get it!

10-29-2012, 11:38 AM
#63
Joined: Jan 2011
Posts: 246
Is the original Myst a smooth experience? I know its an iPhone game but I don't mind playing 2x as long as its not buggy.
10-29-2012, 04:29 PM
#64
Joined: May 2012
Location: MA, USA
Posts: 64
Definitely -- I haven't played it on my iPad, but had no issues on my iPhone. And realMYST isn't super-buggy, per se, but it can feel a bit laggy at times and the load times can be a bit long between areas. Otherwise, though, it's lovely.
11-09-2012, 07:44 AM
#65
Joined: Nov 2012
Posts: 1
Quote:
Originally Posted by Candykiller View Post
I'm not sure if this is a bug... I have reached a part in the game where I have to set all the marker switches on Myst island to the Off position (as instructed by the two torn halves of paper) but the marker switch by the clock doesn't bring up any controls to allow me to move it. All the other switches work fine but this one seems to be missing the controls. Anyone else having this problem?
Yes, I'm having exactly the same problem; tryied to start from scratch but it just doesn't work in any way. It doesn't seem that the developers are very responsive, though. Just like the tower clock switch
Please, HELP
f
11-09-2012, 08:12 AM
#66
Quote:
Originally Posted by frillo View Post
Yes, I'm having exactly the same problem; tryied to start from scratch but it just doesn't work in any way. It doesn't seem that the developers are very responsive, though. Just like the tower clock switch…
Please, HELP
f
It's a while now since I completed the game, but it turns out that the switch positions have to be set at the opposite of what I expected. The tower clock switch position is fine as it is. (although stuck in place) Just set all the other switches on the island to match. Hope this helps.

Last edited by Candykiller; 11-09-2012 at 08:16 AM.
11-09-2012, 08:54 AM
#67
Joined: Nov 2012
Location: Lancaster, PA
Posts: 28
Can anyone speak to any surprises?

I know it's been a long time but I'm worried it won't be any fun because I'll remember all the puzzle solves. Does the free-walking aspect change things? Or is there new content/puzzles?
11-10-2012, 02:50 AM
#68
Joined: Jul 2012
Posts: 148
Makes it a little easier to miss stuff, in my opinion. And there's definitely new content compared to the original Myst, there's a whole new age at the end, although it's a bit short and mostly a bridge to future games in the series.
11-10-2012, 05:29 AM
#69
Joined: Nov 2012
Location: F-125, Dreams mall, Bhandup West, Mumbai - 78, INDIA
Posts: 7
This game looks great on iPAD! Awesome stuff