• Publisher: Cyan Worlds
  • Genre: Puzzle
  • Device: iPad
  • Size: 600.0 MB
  • Version: 1.0.15
  • Price: $6.99
  • Average User Rating: 5 (1)
App description: realMYST for iPad - This is not your fathers Myst. Experience Myst in a way thats closer to real than youve ever imagined - in realtime 3D and up close and personal on your iPad 2 or newer. You've got to experience it to believe it!

Here are a few comments from realMyst purchasers...

"Best game on iPad"
"Get this game!!!!!!!!!!"
"Phenomenal Graphics"
"Excellent!!!"
"Great Game!"
"Awesome!!"
"GREAT APP!!"
"Best ipad game ever!"
"Amazing."
"Amazing game!"
"Better than the original"
"iPad was made for realMyst"

realMyst is all-things Myst, but amazingly more real. You can explore anywhere, unfettered, and in realtime! Pick your own path through the forest on Myst Island. Look lazily upward into the Channelwood Age trees. Relax next to the rippling fountain as the sun sets in the Selenitic Age. Spin around for a full panoramic tour of Sirrus throne room. Seek shelter from the thunderstorm in Stoneship Age.

And what could possibly make that experience even more real? Now you can have all of that on your iPad* with nothing between you and Myst but the touch of your finger - the sheerest of interfaces between you and the surrealistic island adventure that will become your world.

*Features...

realMyst is for the iPad 2 and the new iPad
All the original Myst Ages plus bonus Rime Age
Full Myst gameplay and interaction
Dynamic environments - rippling water, falling rain, waving trees
Haunting Myst music score and dynamic 3D sounds
Simple navigation - touch and hold to move, swipe to turn
Advanced navigation - run, move backward, invert look, & more
Interaction Guides demonstrate how to interact with objects
Full Retina Display support on the new iPad
"Bookmark" feature to save & restore progress
Auto-save to insure you pick up where you left off
realMyst Hint Guide - get past that one puzzle that's got you stumped

** iOS REQUIREMENTS: iOS 5 or better is highly recommended. If you play realMyst on iOS 4 you may experience some sound and movie issues.

** realMyst for iPad has massive amounts of detailed 3D environments. Loading (while linking to the various Ages) can take longer on slower devices.

joehunt's comments:


10-28-2012, 02:41 PM
#61
Is this game worth getting after the latest fixes? I've never played myst but sounds like my cup of tea and I want to give it a go.
10-29-2012, 12:43 AM
#62
I've been enjoying it -- as someone who grew up playing Myst, it's great to experience that world again, but in a differently immersive way. I'm appreciating things about the different Ages I hadn't been able to see before, simply because I can look around more than in the original.

Myst is a great game, for the aesthetic, the world, the puzzles, and the story. I not sure what experiencing realMYST first, vs. trying the original Myst first would be like, but for the reasonable price and fantastic environment, I think the game is worth a shot. Let us know what you think if you get it!

10-29-2012, 11:38 AM
#63
Is the original Myst a smooth experience? I know its an iPhone game but I don't mind playing 2x as long as its not buggy.
10-29-2012, 04:29 PM
#64
Definitely -- I haven't played it on my iPad, but had no issues on my iPhone. And realMYST isn't super-buggy, per se, but it can feel a bit laggy at times and the load times can be a bit long between areas. Otherwise, though, it's lovely.
11-09-2012, 07:44 AM
#65
Quote:
Originally Posted by Candykiller View Post
I'm not sure if this is a bug... I have reached a part in the game where I have to set all the marker switches on Myst island to the Off position (as instructed by the two torn halves of paper) but the marker switch by the clock doesn't bring up any controls to allow me to move it. All the other switches work fine but this one seems to be missing the controls. Anyone else having this problem?
Yes, I'm having exactly the same problem; tryied to start from scratch but it just doesn't work in any way. It doesn't seem that the developers are very responsive, though. Just like the tower clock switch
Please, HELP
f
11-09-2012, 08:12 AM
#66
Quote:
Originally Posted by frillo View Post
Yes, I'm having exactly the same problem; tryied to start from scratch but it just doesn't work in any way. It doesn't seem that the developers are very responsive, though. Just like the tower clock switch…
Please, HELP
f
It's a while now since I completed the game, but it turns out that the switch positions have to be set at the opposite of what I expected. The tower clock switch position is fine as it is. (although stuck in place) Just set all the other switches on the island to match. Hope this helps.

Last edited by Candykiller; 11-09-2012 at 08:16 AM.
11-09-2012, 08:54 AM
#67
Can anyone speak to any surprises?

I know it's been a long time but I'm worried it won't be any fun because I'll remember all the puzzle solves. Does the free-walking aspect change things? Or is there new content/puzzles?
11-10-2012, 02:50 AM
#68
Makes it a little easier to miss stuff, in my opinion. And there's definitely new content compared to the original Myst, there's a whole new age at the end, although it's a bit short and mostly a bridge to future games in the series.
11-10-2012, 05:29 AM
#69
Joined: Nov 2012
Location: F-125, Dreams mall, Bhandup West, Mumbai - 78, INDIA
Posts: 7
This game looks great on iPAD! Awesome stuff

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