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#1
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Hi all!
Welcome to the official development thread for our ARPG, Pylon. We want to give the community a voice during the making of this game. So, as we post new content on game design, philosophy, art, balance, story, controls and whatever else over the next few months, please give us feedback! Here are a few screen shots of the first area players will be fighting in, concept art of some enemies and a couple armor sets, and a 3D render of an NPC. Expect to see more soon! Thanks guys! Updated Video to GCD Game Play Preview Low bandwidth Version | Pop Up Screenshots and Concept Art ![]() ![]() ![]() ![]() ![]()
Last edited by QuantumSquid; 05-20-2013 at 04:02 PM.. Reason: Adding Video |
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#2
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That concept art looks strong. I like the more realistic style and primitive concept in the screenshots. I know it's probably way to early but is there any estimated release timeframe?
Last edited by undeadcow; 11-09-2012 at 01:43 PM.. |
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#3
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Quote:
And thanks regarding the art and screenshots! Our artists want to get in here and engage with you guys about that stuff soon, so any comments or thoughts are helpful. |
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#4
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Glad you like it, we spent a good deal of time discussing art styles. If you look at Diablo 2, it is a very dark oppressive game, D3 a little lighter. Then look at Torchlight, the shapes are more pronounced, colors brighter.
With Valve's work on Dota 2, they mention thing like staying away from over-saturation of color, yet having strong color schemes that compliment the overall idea of a character. We thought it would be cool to have a more mature look, but not on a level that was too dark. Bright colors and an accessible art style. |
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#5
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Looks very nice
Looking forward to more info
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#6
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This week marks our 25th week in development. When we set out to make Pylon, there were certain ARPG standards that we wanted to hit that we haven’t fully seen in mobile. Each week when we review our progress as a team, we ask ourselves, is this game fun as a player? We have been trying to let that question guide every decision we make.
Alright, so what does all that mean? (Anything that says “Currently” has been implemented or developed, but everything is subject to change based on future evaluations and your input.)
In the future, we plan to post more specific thoughts/plans for the various aspects of the game, but we wanted to get an overview up so that you guys can kind of know what to expect and where we are heading. Things we know we want to discuss soon include:
Look forward to posts on these subjects, as well as content updates - videos, art, and screen shots. Most importantly, help us out! What matters to you in an ARPG? What would you like to see implemented into Pylon? |
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#7
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You should really add a strong emphasis on defense, not just offense
Look at the souls games (dark souls and demon souls) for inspiration, the focus on defense makes the action extremely tense. Just focusing on offense just makes the game a drag, Diablo 3 is just a big click fest, you plow though the game. Defense brings strategy, tension, memorable fights and an feeling of epicness when slaying bosses and elites. Take it in consideration. The concept art looks great and a lot of the things in your vision sounds great! Good luck! |
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#8
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You make an excellent point... We definitely have room to add more abilities, too. So far, in playtests, the need to play defensively is there, because the game is pretty hard right now. It is very easy to die, so using dashes and stuns defensively helps. We do have a couple raw defensive abilities and passives that we'll go into in further posts, but you're right. Plowing through games is fun and has its place for sure, to keep the pace of the game flowing among other things, but strong defensive abilities that create tension and strategy can't be overlooked either. For now, know that we have an abilities that revolve around damage absorption, dodge and evasion, dash and charge, sleep, heals, and knockbacks, anti-cc passives etc Basically a skill tree doesn't necessarily have a strong emphasis on being offensive or defensive, but does have both offensive and defensive moves within them. Last edited by QSI_Lucci; 11-12-2012 at 02:55 PM.. |
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#9
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I have both a iPad 2 and iPhone 4S.Can't wait to put my hand on it
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#10
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Nice! The game loads hi-rez textures for devices that can handle them... pretty sure the iPad2 is on that list.
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