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11-14-2012, 10:44 AM
#31
Joined: Jan 2012
Location: Philippines
Posts: 20,124
^Totally agree...

Also, i just tested on the iphone and it's looking so much sharper than the ipad version. The ipad version is definitely just a blown up iphone version. :P

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
11-14-2012, 06:01 PM
#32
Quote:
Originally Posted by awp69 View Post
That sucks. I don't like to see games go freemium after being paid, but sounds like this game may end up going down that path. With so many (even freemium games) being fairly generous, it's difficult to justify getting a hard-as-nails game that doesn't reward the player.
I love the game concept I've seen in Sanuku's video (thanks Sanuku!,) but:

1. Game costs nearly $9 to be "fully playable": $1.99 to purchase it + $4.99 for health regen + $0.99 for x2 coins + $0.99 for x2 orbs. And this cost is only bearing in mind the one-time IAP's.

2. Game seems to rely too heavily on IAP: 25,000 coins for the transparent suit, when you get an average 250 coins per game i you do well? Too much IMHO.

I have Pitfall as my endless runner at the moment and I'm very happy with it, but also relies too heavily on IAP. I think I'll pass for now. Going for Cubed Rally Redline, which is a much-cheaper endless runner alternative and for me is much better...

11-14-2012, 06:42 PM
#33
Joined: Mar 2009
Posts: 3,377
Quote:
Originally Posted by VirtualBoyFreak View Post
I love the game concept I've seen in Sanuku's video (thanks Sanuku!,) but:

1. Game costs nearly $9 to be "fully playable": $1.99 to purchase it + $4.99 for health regen + $0.99 for x2 coins + $0.99 for x2 orbs. And this cost is only bearing in mind the one-time IAP's.

2. Game seems to rely too heavily on IAP: 25,000 coins for the transparent suit, when you get an average 250 coins per game i you do well? Too much IMHO.

I have Pitfall as my endless runner at the moment and I'm very happy with it, but also relies too heavily on IAP. I think I'll pass for now. Going for Cubed Rally Redline, which is a much-cheaper endless runner alternative and for me is much better...

Wow. Thanks for the breakdown. It doesn't seem to gamer friendly at all for the grind after paying (coming from a person that doesn't mind a good grind). Ill stick it on my AppShopper wishlist for now...

Game Center: Diligence
11-14-2012, 07:11 PM
#34
Joined: May 2012
Location: In the Chatroom
Posts: 15,759
Hmmmm....
11-14-2012, 07:20 PM
#35
Joined: May 2012
Location: In the Chatroom
Posts: 15,759
Quote:
Originally Posted by awp69 View Post
That sucks. I don't like to see games go freemium after being paid, but sounds like this game may end up going down that path. With so many (even freemium games) being fairly generous, it's difficult to justify getting a hard-as-nails game that doesn't reward the player.
Well, sounds like most of you all are giving up on this game. Too bad, it seemed to have potential. Kind of don't like the fact that it isn't playing on the new ipad well and that it just has a joypad control, I would prefer tilt or touch controls for this kind of game.

And sounds way too inapp heavy from what you all are saying. Kind of felt the same with Zaxxon escape, it was fun, but too inapp heavy.
11-14-2012, 08:18 PM
#36
Joined: Jan 2012
Location: Philippines
Posts: 20,124
I still kept playing this, and im surprised there was a notification that my "coin bonus bar" is full. Not sure where i could find that, but played the game after that and i was getting about 700 to 1200 coins every run, and im losing only a few orbs if I continue only about 4 times coz each continue increases the continue Orb cost.

Also, i could constanty destroy 1 Cosmic Fuse every run now, and sometimes even 2, without using too much Orbs and gaining a good amount of Coins.

It's a grind, and i bought the coin and orb multipliers. For those who are too reserved to shell out $4 for the game+ the coin and orb doublers ($0.99 each) can hold off for now, but im not sure how long it'll be til the very possible price drop.

I didnt get the health regen, and i dont think it's necessary since you can just continue a game using orbs you get a long the way, or you can farm for orbs and not use them yet until you have enough prepared and decide to do a big run.

Im enjoying the game, but i shelled out $4 for it. I dont think it's much considering the good quality of the game, and the more i play the easier the farming gets. Upgrading the rockets is also the way to go, because the more you get to shoot mines and spiders, the more coins and orbs drop as well, and it definitely helps in extending distance you go through each run which also in turn gives you more chances of gaining coins and orbs.

I still have to figure out how this "coin multiplier" works which has a "recharge with orbs" under upgrades. Coz while that was full, i actually got a generous amount of it.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
11-14-2012, 08:27 PM
#37
Joined: Jan 2012
Location: Philippines
Posts: 20,124
Quote:
Originally Posted by Connector View Post
Well, sounds like most of you all are giving up on this game. Too bad, it seemed to have potential. Kind of don't like the fact that it isn't playing on the new ipad well and that it just has a joypad control, I would prefer tilt or touch controls for this kind of game.

And sounds way too inapp heavy from what you all are saying. Kind of felt the same with Zaxxon escape, it was fun, but too inapp heavy.
It's actually a lot more touch control, than a joypad control. Forgot to mention that it is basically a dynamic vstick... and it controls pretty well. Just that on the ipad, the radius is too big that you need to move you thumb far before you get to max speed when doing quick evasive maneuvers.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
11-14-2012, 10:56 PM
#38
Joined: Oct 2012
Location: AL
Posts: 4,360
Quote:
Originally Posted by Connector View Post
Well, sounds like most of you all are giving up on this game. Too bad, it seemed to have potential.
After getting stuff like ARC Squadron... I would feel like a moron to throw money at Verticus.

The character is too big and gets in the way of the action. I just can't see this being "fun"... especially with how heavy handed the IAP is for actually unlocking stuff.

The only thing this game had going for it was Stan Lee... and really even he is kind of stiff sounding in the voice over bits.

All around a disappointment. Sure for the endless runner & extreme Stan Lee fans it's probably going to be a blind purchase.. but for me, I have been having a blast with Extreme Road Trip 2... and I can unlock pretty much everything in the game by grinding it out and finishing all the missions for each car I've unlocked (which is 1/2 of them now) without spending a cent.

If Verticus was free, I'd lock in the license for it sure.. but it would be like one of the other falling games that are similar and I'd already have deleted it for space.
11-14-2012, 11:03 PM
#39
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 7,087
Yeah, I can honestly say it's shocking for me not to give a damn about this, but as the day progressed, the TA Plays video, Sanuku's video and EP's comments have pretty much solidified that I don't want nor need this at all. Shame really. :/

Also yeah, Stan Lee's voice overs do sound stiff.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
11-14-2012, 11:15 PM
#40
Joined: Jan 2012
Location: Philippines
Posts: 20,124
I really hate saying this, but im seeing this to be free sometime later. Seriously, i've clocked over 3 hours and the generous runs (interms of coins and orbs) have been rare, and i already have the doublers.

Sure IAP isnt really needed, but this is one game that's a bit on the difficult side, and the grind is very difficult.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword