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iPad: Baldur's Gate Enhance Edition for iPad

11-18-2012, 12:43 PM
Joined: Jul 2010
Location: Copenhagen, Denmark
Posts: 1,391
Quote:
Originally Posted by Roughneck View Post
I dont feel that non-retina games are blurry on my iPad2, but some games translate better to a retina screen than most. The Amazing Spiderman seems to be upscaled and looks really good, but on the other side, Wasted Lands look horrible. It mainly depends on the texture, as I can live with a pixelated 3D model. My concern was more directed to the interface, text, items and the pixel hunting that sometimes goes on in BB. I feel it could easily turn into a headache on a retina device if it's not optimized properly.

But considering it is launching on desktops as well mean the art resolution probably isn't stuck to 1024x768 and will be hi-res
I'm sure it'll look just fine, also the UI and the text. They've used a different font, so it'll upscale better on different resolutions.

Unfortunately it will not be HD resolution as the original assets were lost. They don't have the option to render the original backgrounds and paperdolls in HD, but have instead used some graphics wizardry to make them look good in different resolutions.

Here's an excerpt from their web page:

1. The source art assets for Baldur's Gate, Baldur's Gate: Shadows of Amn and Throne of Bhaal are lost.

All the original area art, paperdolls, monsters and character models are lost with the exception of a few 3D models of monsters from Throne of Bhaal. There is nothing anyone can do about it. Therefore, it is not possible for the devs to deliver Baldur's Gate HD, and/or re-render any art at higher resolutions. Significant modifications to sprites, like displaying cloaks and hats, adding new/more armor styles, or removing the mirroring effect from BG2 animations, are also off-limits.

As per Trent Oster, the devs are currently limited to the existing animations. There will be no new animations in BG:EE, so it is no use to ask for them. Recreating character models from scratch and rendering them at high resolution is out of question, because it would take more time and resources than are currently available to the devs. Also, recreating character models alone is not an option, as they would look glaringly better than all monsters that weren't re-rendered; if something got redone, then everything else should get the same treatment for the sake of visual consistency, thus making this an even more demanding (and unfeasible) task.

In light of the above, it doesn't make much sense to request new monsters, as they won't have distinctive animations to go (and I personally believe Baldur's Gate already has enough monsters that share the same animation or a recolored version of the same animation).


If you're interested in the full rundown on stuff that they weren't able/allowed to do, you can click this link:

http://forum.baldursgate.com/discuss...ant-be-done/p1

Alternatively, you can read about what they've been able to do/change/enhance here:

http://forum.baldursgate.com/discuss...n-announced/p1

This last link only describes what have been announced. Much more stuff is surely included in the final release, and more will come in future DLC's.

"To stop the flow of music would be like the stopping of time itself, incredible and inconceivable."
Aaron Copland
11-18-2012, 08:39 PM
Joined: Jun 2009
Location: Wisconsin
Posts: 2,313
I played the PC version of BG1,BG2,IWD1 and 2 on my Ipad3
and they are not blurry at all... so I am asuming that this version will be crisp as well
Got my account already filled with $$$..awaiting for the 28th

11-18-2012, 10:14 PM
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,543
Just a bit more on the subject of graphical enhancements for those with Retina concerns - this is from the FAQ:

What are some improvements we will see with Baldur's Gate: Enhanced Edition?

1) Improved user interface. The old Baldur's Gate interface was created around 640x480 resolution. We are going in and re-writing the UI system to work for multiple larger resolutions and we are using the iPad 3 (at 2048x1536) as one of our target resolutions.

2) Convert the graphics completely over to OpenGL. By using the hardware present in all devices, we can run BG at higher resolutions and run it faster and smoother that it ever could before.

3) The addition of the ability to zoom in and out dynamically during gameplay.


From the feature announcement thread:

VISUAL ENHANCEMENTS

Native support for high resolutions.

BG:EE natively supports high resolutions in 4:3, 16:9 and 16:10 format up to 2880x1800. All original art assets, including sprites and background art, will be upscaled in real time to adapt to the chosen screen resolution without incurring visual artifacts (e.g. shrinking, stretching, etc.). Cutmull-Rom Bicubic filtering will be used to ensure that all supported resolutions display sharp graphics.
11-19-2012, 09:53 AM
Joined: Aug 2011
Posts: 256
Let's hope the text isn't too small for the Mini.
11-20-2012, 12:20 AM
Joined: Jun 2009
Location: Wisconsin
Posts: 2,313
yay.... 8 more days....

Game must in review now.....
11-20-2012, 11:21 AM
Joined: Aug 2012
Posts: 22
Quote:
Originally Posted by pka4916 View Post
yay.... 8 more days....

Game must in review now.....
I wouldn't assume it is in review, but I sure hope it is!
11-20-2012, 12:40 PM
Joined: Aug 2011
Location: Chicago, IL
Posts: 457
I think they would off said something if they sent the game for review. I really hope I'm wrong but I don't think this d game is going to make the release date.
11-20-2012, 12:52 PM
Joined: Jul 2010
Location: Copenhagen, Denmark
Posts: 1,391
Quote:
Originally Posted by CoreyB View Post
I think they would off said something if they sent the game for review. I really hope I'm wrong but I don't think this d game is going to make the release date.
There's been quite a few interviews lately with Trent Oster and others from Overhaul and Beamdog, and the game is released Nov 28 for sure, at least on pc.

On Mac and iOS, it's up to Apple as always, the game have to go through the approval process.

"To stop the flow of music would be like the stopping of time itself, incredible and inconceivable."
Aaron Copland
11-20-2012, 02:06 PM
Quote:
Originally Posted by Bytebrain View Post
There's been quite a few interviews lately with Trent Oster and others from Overhaul and Beamdog, and the game is released Nov 28 for sure, at least on pc.

On Mac and iOS, it's up to Apple as always, the game have to go through the approval process.
Right now, I'm assuming the game will go to Apple for review on the 28th. It's a shame, but that's keeping me sane for now.
11-20-2012, 03:52 PM
Joined: Aug 2011
Location: Chicago, IL
Posts: 457
I'm talking about for ios. I'm sure they will release it for pc then, but unless the game was submitted last week, it's not going to make the 28 th. Now if that's is going to be the date it's submitted to Apple it's going to b ed close if it makes it through before the end of the year.

Again, I really hope I'm wrong as this is one of my most anticipated games I'm just prepared to be disappointed on the 28th.