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#21
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Quote:
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#22
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Where did this beauty come from? Impressions when I get off work tonight ...
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#23
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Quote:
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#24
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I agree with how Retro it is; the combination of old-school tile maps and sparse chiptune sounds set the way-back machine for quite some time ago.
However, much like newer games, it has a storytelling twist that also expertly hides two different modes: a timer-based mode and a puzzle-based mode. Guess which one is the hardest to complete :P (hint: it's the timer-based mode). It is nice to see something like this in a game, where a non-menu-based choice dictates what game experience you get, and it gives players a more involving experience as a result. On the other hand, this means that once you beat both modes and manage to collect all the collectibles in one run, that's it. This game, depending on your skill level, lasts anywhere between ten minutes to a couple hours. That's VERY short, and with little desire to continue with the game once it is beaten combined with the fact that there is zero replayability because the game repeats the exact same tile map for both modes hurts this game's quality. In short, it's a bite-sized game that's sure to entertain for a little bit, but once it is beaten there is no desire to play again. No desire to continue playing means that gamers will not remember the experience for long, which means that the developer will most likely be forgotten after a day or two. I would recommend the developer consider methods to ensure gamers remember his/her future game(s) beyond that initial hour or two, because gamers need more to engage in beyond two modes that can be beaten in under ten minutes. Sure, the game is entertaining and well-made, but there is no way this game will last in the memories of other gamers as it is. I would give this an enthusiastic 3.5/5 stars. Good concept and execution, but the short length and zero replayability really shred the game's future. Sincerely, Mr. Album |
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#25
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But iOS is a platform which allows easy updates to add more levels |
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#26
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Just downloaded. Looks awesome
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#27
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#28
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There are lots of ways to shave seconds and then milliseconds off your path, and there's a few bonus little text tags on the ending screens as small rewards for particularly good play. We realize this isn't the kind of replayability that everyone wants, but some players really like doing speed runs or going for perfect scores, so we added those and the stats screen to add an extra dimension of play. |
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#29
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Did you build an .nsf emulator into your game which converts the sounds into an ios playable format when called, or was the music converted before inclusion into the game? Sorry for the tech wonkery I have a .nsf player for my iPhone, so I know it's possible.
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#30
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Shut up and take my money!
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