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#41
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Thanks for the video though looks like they pretty much created a League of Legends experience for mobile devices.
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#42
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weak heroes ( in dota 2 and HON)
are maybe misunderstood the easiest heroes seem to be carries at first but after playing longer i've seen that heroes i failed and seemed weak can be very powerful if you play them right
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#43
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![]() Add me on GL, username: psience |
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#44
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Is there any local multiplayer ? Or all online ?
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#45
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#46
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I played a couple of matches and here is my thoughts
The gameplay mechanics are fantastic, very intuitive controls, and the graphics are good for what its supposed to be. The IAP doesnt seem to be much of a problem, you can buy heroes with IAP but it seems like all the heroes are balanced, and they rotate the free heroes every week so you get a chance to use all heroes without paying a dime. Im not gonna give a whole review, but its a must have, Matches go a bit long though about 30 min to an hour. |
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#47
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I think he is. Wow that is great to hear the iaps aren't total control over the game. Can't wait to play it tonight.
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#48
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So can you play against bots without a connection to the Internet? Or the game must be connected at all times?
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#49
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You can play online or offline vs bots, but if you are offline you do not receive end of match bonus. (Emblems)
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#50
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I know there have already been some posts regarding IAP, but there's just a few things I'd like to clarify.
1. Can you earn the premium currency through normal play? 2. Is there anything that affects gameplay that can only be purchased with the premium currency? 3. Can you permanently unlock champions using the non-premium currency? 4. Any idea how well Gameloft will keep this updated? I play LoL, but having a mobile MOBA experience would be beyond amazing. Riot's freemium model is ideal for me, and I'd love to see something similar applied here. I'm honestly wary of Gameloft as a company, though, given how I've seen them deal with their freemium games. |
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