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Coldfire Keep: First-Person RPG

View Poll Results: Old-school RPGs like "Dungeon Master" are:
Awesome, I can't get enough of them! 167 61.62%
Alright, I can take them or leave them. 63 23.25%
Dead, modern RPGs are far better. 37 13.65%
Who cares; all RPGs suck. 4 1.48%
Voters: 271. You may not vote on this poll
11-06-2012, 03:46 PM
#51
Joined: Aug 2009
Location: Upstate NY
Posts: 3,553
Send a message via MSN to JoshCM
Quote:
Originally Posted by geppetto View Post
Probably just my fault for not keeping the thread a little more updated - it wasn't really in motion to begin with

Not a problem though - I'm still working away at it and should have more updates and information in the not-to-distant.

The game is getting there... slowly, slowly.
it even has combat now!
11-06-2012, 04:38 PM
#52
Joined: Aug 2010
Location: Sydney, Australia
Posts: 126
Quote:
Originally Posted by JoshCM View Post
it even has combat now!
Having combat controls definitely helps. Running into enemies previously and having to try to negotiate with them by yelling at the screen was not ideal gameplay. Although, if we hooked into the microphone, that might be an interesting idea for a future game...

11-07-2012, 05:06 AM
#53
Joined: Sep 2011
Location: Kiel, Germany
Posts: 290
Quote:
Originally Posted by geppetto View Post
Probably just my fault for not keeping the thread a little more updated - it wasn't really in motion to begin with
*lol* That is true!

Anyway, I am following Coldfire, Shadowkeeper, The Quest and Grimrock still hoping for some more Dungeon Master love on iOS, but they seem to be (in that order) crawling, crawling, on life support and dead

I fully understand that good games take their time and I know there are rather hobbyists behind them than full fledged game companies, but it is a little frustrating anyway.
11-07-2012, 05:11 AM
#54
Joined: Aug 2010
Location: Sydney, Australia
Posts: 126
Quote:
Originally Posted by LazyGamer View Post
*lol* That is true!

Anyway, I am following Coldfire, Shadowkeeper, The Quest and Grimrock still hoping for some more Dungeon Master love on iOS, but they seem to be (in that order) crawling, crawling, on life support and dead

I fully understand that good games take their time and I know there are rather hobbyists behind them than full fledged game companies, but it is a little frustrating anyway.
It can definitely be slow going at times, but I can at least assure you that Coldfire Keep is *definitely* coming out. In fact, I just ironed out the last known bug that I had in the combat system about 5 minutes ago. Moving on to the next item on the todo list!
11-07-2012, 05:19 AM
#55
Joined: Sep 2011
Location: Kiel, Germany
Posts: 290
Quote:
Originally Posted by geppetto View Post
It can definitely be slow going at times, but I can at least assure you that Coldfire Keep is *definitely* coming out. In fact, I just ironed out the last known bug that I had in the combat system about 5 minutes ago. Moving on to the next item on the todo list!
Screenshot(s) or it didn't happen
11-07-2012, 05:43 AM
#56
Quite excited for this
11-07-2012, 04:42 PM
#57
Joined: Aug 2010
Location: Sydney, Australia
Posts: 126
Quote:
Originally Posted by VisceriousZERO View Post
Quite excited for this
That makes two of us
11-22-2012, 08:40 PM
#58
Joined: Aug 2010
Location: Sydney, Australia
Posts: 126
Thought I'd share something a little different in the form of the WIP main theme for Coldfire Keep, written and performed by my friend Evrim.


Also, just a quick update. I've now consolidated all my "web stuff" into my main site http://www.stevejarman.com, so if you're after updates, that's the place to get them.
12-16-2012, 10:27 PM
#59
Joined: Aug 2010
Location: Sydney, Australia
Posts: 126
I just thought I'd drop a quick status update to let folks know where things are at.

I've been spending the last <however long it's been> working out all the kinks in the Coldfire Keep code and implementing all of the game's systems. As of today, I'm finally at a point where I can say that the coding is complete... of course, I say that knowing full well that I'll be making countless tweaks going forward, BUT, for what it's worth - the foundations are all laid.

As of today, it's possible to play through the first four locations (levels) in the game. My job now is to start putting together the rest of the locations, essentially taking what I have pencil-drawn on graph paper, and building it all using my little dungeon parts in the wonderful modo501.

I do this stuff (i.e. game development, the) part-time - having a fulltime "day job" too. The good news is that, as of the end of this week, I'll be spending two weeks fulltime on Coldfire Keep, during which I hope to get the modeling of all of the remaining locations completed.

The primary artist on the game (David Hattori) is in the process of modeling and animating the final few enemy/NPC models.

Aside from that, I just need to spend a couple of days replacing all of the current temporary audio with the final sfx. And then it's into testing!

Anyway... that's the news. If you're one of the eight people desperately waiting for Coldfire Keep to be released, you don't have much longer to hold that breath

(...and yes, I know I'm long overdue for a gameplay video - I'm getting around to it, I promise!)
12-17-2012, 01:59 AM
#60
Joined: Nov 2011
Posts: 133
Thanks for the update it sounds like its going well.People i think are just waiting for a good grid based dungeon game as we've not seen one yet that compares to past games in this genre,i'm really hoping yours does.Hope your dedication pays off.Definately looking forward to that video.