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View Poll Results: Would you download a Wi-Fi only app?
Yes, I would still download a Wi-Fi only app 13 68.42%
No, I would automatically disqualify it from consideration 6 31.58%
Voters: 19. You may not vote on this poll

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  #1  
Old 11-23-2012, 11:26 PM
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Rainier Rainier is offline
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Default Poll: Would you download a Wi-Fi only app?

Apple seems to have a data usage limit for apps they will approve. Anything that draws above 5MB of data within 5 minutes over cellular networks has been rejected in the past. It's making me consider making my upcoming video charades app Wi-Fi only since the sending and receiving of videos will easily blow past that limit. My original idea was to give each person up to 60 seconds to act their videos (in both low and medium resolutions), but hearing about this limit leaves with me the unappealing option of cutting the low resolution limit to 30 seconds and the medium resolution limit to 10 seconds.

So my question is, if you saw a fun looking app on the app store that was Wi-Fi only, would you download it, or automatically disqualify it from consideration?

Last edited by Rainier; 11-26-2012 at 09:25 AM.. Reason: Corrected the data limits per minute.
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  #2  
Old 11-24-2012, 04:03 PM
Bytebrain Bytebrain is offline
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If it's an app I want, I don't care if it's wifi or not.
I have plenty games and apps that rely on a fast connection and likewise apps too big for the paltry 50 mb apple restricts upon us.
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  #3  
Old 11-24-2012, 04:31 PM
Primoz Primoz is offline
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I don't even use anything else for network needs other than Wi-Fi. I have it at home and in school. But I know lots of people don't have it (or have limited access to it) so expect less downloads than if it would run on all networks.
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  #4  
Old 11-26-2012, 06:11 AM
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Rainier Rainier is offline
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I like to use WiFi all the time myself, but I know I may not be the typical user. Still hoping others would add their responses to the poll!

Thanks everyone!
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  #5  
Old 11-26-2012, 06:30 AM
Pman Pman is offline
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I would in fact use a wifi app because of how much memory it would cause from my carrier. Only 3gb before rollback on AT&T.
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  #6  
Old 11-26-2012, 09:09 AM
Greyskull Greyskull is offline
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Quote:
Originally Posted by Rainier View Post
Apple seems to have a data usage limit for apps they will approve. Anything that draws above 5MB of data per minute over cellular networks has been rejected in the past. It's making me consider making my upcoming video charades app Wi-Fi only since the sending and receiving of videos will easily blow past that limit. My original idea was to give each person up to 60 seconds to act their videos (in both low and medium resolutions), but hearing about this limit leaves with me the unappealing option of cutting the low resolution limit to 30 seconds and the medium resolution limit to 10 seconds.

So my question is, if you saw a fun looking app on the app store that was Wi-Fi only, would you download it, or automatically disqualify it from consideration?
It's rare for me to purchase an app that doesn't have no-fi (in other words, offline play) as an option.

More to the point of your question, sure. I leave cellular data turned off 95% of the time anyway to save power. I could see more rural TA members having an issue with it, though. But, is it even possible to make an app that doesn't allow data to be transferred over cellular? I've never heard of it. Have you looked at all video compression options available? Is this a live streaming app? If so, perhaps delay the data from being sent for a moment and apply additional compression.
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  #7  
Old 11-26-2012, 09:12 AM
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Rainier Rainier is offline
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I'm still on the unlimited AT&T data plan. I don't think I've ever broken 2GB per month though, so I've pretty much thrown money away based on the obscure possibility I'd actually need a lot of data.

I've also been hearing that it's probably unrealistic to assume kids will be tracking their data usage closely, so there will be potential for parents to wake up one day with an alert saying they owe a gazillion dollars.
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  #8  
Old 11-26-2012, 09:12 AM
Greyskull Greyskull is offline
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Quote:
Originally Posted by Pman View Post
I would in fact use a wifi app because of how much memory it would cause from my carrier. Only 3gb before rollback on AT&T.
2 gb for me, per month. Though I've never even approached that. I don't sext though. If I did, :nudgenudgewinkwink:
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  #9  
Old 11-26-2012, 09:22 AM
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Rainier Rainier is offline
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Quote:
Originally Posted by Greyskull View Post
It's rare for me to purchase an app that doesn't have no-fi (in other words, offline play) as an option.

More to the point of your question, sure. I leave cellular data turned off 95% of the time anyway to save power. I could see more rural TA members having an issue with it, though. But, is it even possible to make an app that doesn't allow data to be transferred over cellular? I've never heard of it. Have you looked at all video compression options available? Is this a live streaming app? If so, perhaps delay the data from being sent for a moment and apply additional compression.
I've actually never run into a Wi-Fi only app myself, but there are ways of detecting if a Wi-Fi connection is established, and using that as a requirement for continued operation. One way I know this can be done is because I tried downloading Galaxy on Fire when it was free over my cell network, and I promptly got a warning I needed to have Wi-Fi on to download it.

We've looked at different compressions available, and this is what we had available at the time:

High Resolution->(1280?720) = ~14MB = ~11Mbit/s
640x480 Resolution->(640?480) = ~4MB = ~3.2Mbit/s
Medium Resolution->(360?480) = ~1MB = ~820Kbit/s
Low Resolution->(144?192) = ~208KB = ~170Kbit/s

The data usage can be ridiculously high since it scales exponentially. To make it work, we needed to go primarily with low resolution, and in the pro version, the option for medium resolution. But we hit the ceiling very quickly with medium res. It's not live streaming, but it does record a video and send it to the opponent in the game.

Under the App Store review guidelines, they have this:

9. Media content

9.3 Audio streaming content over a cellular network may not use more than 5MB over 5 minutes
9.4 Video streaming content over a cellular network longer than 10 minutes must use HTTP Live Streaming and include a baseline 64 kbps audio-only HTTP Live stream
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  #10  
Old 11-26-2012, 09:33 AM
Platyrrhine Platyrrhine is offline
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You got the warning about GoF because its file size is over 50 mb, so it can't be downloaded over 3G/data.

Anyway, yes I would play a game that can only be played over wifi.
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