Originally Posted by dogkendra
[Writing on 4/22/2012] I hate when software shops try and do too many things, losing their focus on core users. Why should iOS users subsidize developers to deal with the endless version hassles and substandard software of Android users? There's a limited amount of developer time in the world; every month spent trying to port something to some Android flavor is a month lost in core development of the main game.
Unfortunately it looks like my fears about iOS support grinding to a halt came true. Since I wrote those words over a year ago, no new iOS features at all came out, and in fact the game does not work at all (in multiplayer) in iOS 7.
I hate to say "I told you so" because I really wanted this game to succeed and for one thing I wanted to play against my friends also running iOS7. But I've seen this dynamic many times in my life: once the commitment to multiplatform is made, the worst of the platforms dominates the development time and the original platform support suffers. See, e.g., Framemaker - started out on Macs, was ported to Windows, Mac development stopped entirely.
In this case, it doesn't help that Apple is in general so developer-hostile under Cook. So sad, really: iOS was a great OS, but what happened to Spelltower is in microcosm the fate of the iOS itself.