★ TouchArcade needs your help. Click here to support us on Patreon.
11-26-2012, 05:37 PM
Joined: May 2012
Location: USA
Posts: 330
Anyone else notice that the enemies have no clip or they can go through walls and barriers.
11-26-2012, 05:44 PM
Joined: Apr 2012
Location: Maine!
Posts: 4,166
I was fully ready and willing to disagree with the PG review, but I have to say, it's either new and amazing or IAPs... you simply cannot do both and hope to survive as a developer.

Some do OK, but even then, the IAP conversation starts, and sales start dropping. I can think of endless streams of friends who haven't and won't buy many of the latest "Premium + IAP" titles, simply because, well, it's not worth it when there are literally thousands and thousands of other titles out there.

I am more than willing to argue with PG's complaints about the controls. I honestly feel that you need to get used to them before they truly start to shine. However, if you're simultaneously trying to learn to use the control system while not having your wallet pried open? After paying for the game once? And at a premium level price?

Yeah, good luck selling both of those together...

DBC

I give up.

11-26-2012, 05:49 PM
Joined: Aug 2009
Location: NYC, New York. USA
Posts: 2,122
After jumping back in and really learning the controls, I must admit they're good. They work well and you can tell that they were built around the game. My only gripe is the lack of different enemies and repetitive gameplay. Aside from that its one of the best looking games I've seen on the ios and I give it a 7/10
11-26-2012, 08:20 PM
Joined: Aug 2012
Location: Earth
Posts: 1,410
Developers: Seeing largely negative reviews of Bladeslinger, will you consider pulling this game from the Appstore? Go back to the drawing board, rethink the controls, be more gracious with the IAPs, for God's sake make the monsters look different, and make the combat less locked-down.

Bladeslinger deserves so much more. At this rate, the game is going to be forgotten within 2 weeks at most.

And by the way, I finished the game yesterday. Never died once I restarted and got the health regenerator. Was fun (the only plus of the game), but I don't have the urge whatsoever to go and play it again on a harder difficulty, much less do that three more times!!! Fights are way too repetitive, and by the fifth chapter actually, even the fun factor started wearing thin. All around, Bladeslinger is everything that could go wrong with a game contrary with what you have to say about this (besides the mighty impressive visuals of course!). Come on, one or two people could be wrong, but do you still think the game is great anymore after so much negative feedback?

Last edited by defred34; 11-26-2012 at 08:24 PM.
11-26-2012, 09:13 PM
Joined: May 2012
Location: USA
Posts: 330
Quote:
Originally Posted by defred34 View Post
Developers: Seeing largely negative reviews of Bladeslinger, will you consider pulling this game from the Appstore? Go back to the drawing board, rethink the controls, be more gracious with the IAPs, for God's sake make the monsters look different, and make the combat less locked-down.

Bladeslinger deserves so much more. At this rate, the game is going to be forgotten within 2 weeks at most.

And by the way, I finished the game yesterday. Never died once I restarted and got the health regenerator. Was fun (the only plus of the game), but I don't have the urge whatsoever to go and play it again on a harder difficulty, much less do that three more times!!! Fights are way too repetitive, and by the fifth chapter actually, even the fun factor started wearing thin. All around, Bladeslinger is everything that could go wrong with a game contrary with what you have to say about this (besides the mighty impressive visuals of course!). Come on, one or two people could be wrong, but do you still think the game is great anymore after so much negative feedback?

Noooooo!!!!!! Don't say that!!!!!!! If anyone pulls this game from the AppStore I will be really mad. I think this game is close to infinity blade maybe even better.

I agree Bladeslinger deserves more positive reviews!

Last edited by Mhunt190; 11-27-2012 at 05:26 AM.
11-27-2012, 12:06 AM
Joined: Sep 2012
Posts: 2,389
Easy fix is to lower IAP game currency costs or up fight earnings, perhaps even just restore health between fights. Combat itself is fine, I prefer it to any other system I've seen on iOS personally. There's no need to take it off the store or demand new content, fix or offer alternatives to existing systems sure, but for its price you more than get your money's worth.

I do wish something could be done about Second Wind and Regeneration, but its a bit late for that now seeing as some people probably already paid for it.
11-27-2012, 12:13 AM
Joined: Oct 2011
Posts: 349
Quote:
Originally Posted by Mhunt190 View Post
Noooooo!!!!!! Don't say that!!!!!!! If anyone pulls this game from the AppStore I will be really mad. I think this game is close to infinity blade maybe even better.

I agree Bladeslinger deserves more!
I have an idea for dev. Why not include the content originally planned for EP2 as a free update to EP1? This will win you a lot of good wills among gamers (and really make EP1 a worthy release), and then go back to drawing board and think about a new sequel. I'm ok with the new control style, and don't need IAP anyway, but the lack of variation and content is my biggest complaint. Basically we're talking about the regular or armored zombie, the reaper, barman, and the sheriff. That's it.
11-27-2012, 12:23 AM
Beautiful looking game and exciting combat! I love that it has free roaming environments too.
11-27-2012, 04:10 AM
Joined: Sep 2011
Posts: 627
I'm stuck at Chapter 2, General Blacksmith. Where to go next after defeating the boss inside? Went back all the way to the start of chapter 2 but still can't find a way to progress.
11-27-2012, 04:17 AM
Joined: Mar 2012
Location: San Francisco
Posts: 169
Quote:
Originally Posted by TicTac View Post
I'm stuck at Chapter 2, General Blacksmith. Where to go next after defeating the boss inside? Went back all the way to the start of chapter 2 but still can't find a way to progress.
You've already defeated the Barman? If so, there should be a trigger at the bottom of the stairs inside the Saloon where you click to walk upstairs to the Bordello. This ends Chapter 2.

Brett
@kerosenegames
kerosenegames.com