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Older device support is getting terrible...

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11-27-2012, 07:58 AM
Joined: Oct 2012
Posts: 60
Older device support is getting terrible...

Well, this is just a little bit of a rant. Really though, I just want to see if I'm the only one who's getting frustrated at this, or if others agree with me. Here goes...

It seems like this year, older devices are getting outdated quicker than ever. Maybe I just didn't pay attention last year. Within less than 2 months of the new iPod Touch being released, it seems like most developers have dropped support for the Touch 4G, and in many cases, the iPhone 3GS and 4. Now, this doesn't always bother me, because I can see why in some cases this is necessary, but in some cases, it's just silliness.

Why is it that I can run Gameloft's Modern Combat 3 on my iPod Touch 4G, smooth as butter, but I'm told that Bastion is not compatible with my device. Seriously? You're saying it takes more RAM to run than MC3? Also, why can I play Rage of the Gladiator on my Touch 4G, but Alpha Dog Games says Wraithborne won't run on it (I've tried it too, crashes every time). I have a very hard time believing Wraithborne requires more RAM than RotG. (Apologies if RAM is the wrong terminology...)

Unfortunately I am seeing a trend here in developers. It seems like no one is optimizing games and working hard to make the resource management good for old devices. Tons of games are crashing on my devices that should not be crashing, if the developers had just utilized good resource management.

Of course, I could (actually, I have) just go out and order a new device to keep up with the times. But here's the problem I foresee: If developers keep making non-optimized games, soon they're going to be limiting themselves in what they can do. A game with good resource management can be pushed graphically, a whole lot farther than one without.

I'm really tiring of seeing games that are released half-baked with bugs, and crashing on older devices. Even the wonderful ARC Squadron (which does offer 4G support) crashes very often. Seems to me like good resource management could solve most of these problems. It almost seems like developers are getting lazy simply because "they can". We have some very high powered devices now (iPhone 5), but that's no excuse to not optimize games and implement good resource management.

Okay, rant over. Sorry if I worded anything wrong. I ain't no developer, nor do I claim to be. If I am totally off, and have no idea of what I am talking about, then let me know. I will shut up and won't bring this up again.

I would like to know if I'm alone in thinking this though. Am I crazy? Or am I right?

Thanks for listening.

Currently enjoying: Fieldrunners 2, Pilot's Path, True Skate, Tony Hawk Pro Skater 2, Dream of Pixels, ARC Squadron, Rage of the Gladiator, Dead Trigger, Junk Jack, Minecraft PE, and Bike Baron.