Monimals by Unseen-Studios

11-26-2012, 07:07 PM
Storyline please!

To the developers: One of the things I've always loved about Pokemon (indeed, what truly holds the games together) is the cheesy, yet "EPIC" storyline. You know, the lame-to-fame thing, where you become champion and all.

Also, the end-game stuff. Meaning, exploring and finding all the rare ancient Pokemon tucked away that you can only capture after beating the game. That added a massive amount of replay value to them...

Also, the "overworld" puzzle aspect. I hate puzzle RPG's - don't get that mixed up... But Pokemon had a great take on it, adding little bits of "puzzle" in there. I'm thinking Pokemon Ruby - there were so many things to unlock and explorer by solving these mini-puzzles in the game.


Anyway, game is looking great so far! I cannot wait to see where this goes.

Also, I beg of you, tell me this isn't going to be free-2-play. This must be a premium game. The dev can do whatever he wants, obviously, but if this is premium and has no IAPs, it's going to be so awesome!
11-26-2012, 07:12 PM
^yeah what he/she said

11-27-2012, 06:15 AM
Quote:
Originally Posted by Vallkyr View Post
^yeah what he/she said
He.
11-27-2012, 08:01 AM
Hah you can never be too careful
11-27-2012, 09:58 AM
Hi!

Unfortunately I can't tell you anything accurate about the release date.

The storyline will be different from your typical "Pokémon story", but it will indeed be a "lame-to-fame" story as you call it.

Monimals is NOT "freemium"/"free to play". We know you guys hate that, because we hate it too!

I think that is all I am allowed to tell you right now.

- Member of the team
11-27-2012, 02:58 PM
Quote:
Originally Posted by Unseen View Post
Hi!

Unfortunately I can't tell you anything accurate about the release date.

The storyline will be different from your typical "Pokémon story", but it will indeed be a "lame-to-fame" story as you call it.

Monimals is NOT "freemium"/"free to play". We know you guys hate that, because we hate it too!

I think that is all I am allowed to tell you right now.

- Member of the team
Thank You!
11-27-2012, 03:00 PM
Quote:
Originally Posted by Unseen View Post
Hi!

Unfortunately I can't tell you anything accurate about the release date.

The storyline will be different from your typical "Pokémon story", but it will indeed be a "lame-to-fame" story as you call it.

Monimals is NOT "freemium"/"free to play". We know you guys hate that, because we hate it too!

I think that is all I am allowed to tell you right now.

- Member of the team
That is fine thank you! I really like the quick response to our questions! I hope for more updates soon
11-28-2012, 01:48 PM
Quote:
Originally Posted by Unseen View Post
Hi!

Unfortunately I can't tell you anything accurate about the release date.

The storyline will be different from your typical "Pokémon story", but it will indeed be a "lame-to-fame" story as you call it.

Monimals is NOT "freemium"/"free to play". We know you guys hate that, because we hate it too!

I think that is all I am allowed to tell you right now.

- Member of the team
YES! Best thing I've heard a game developer say in a long time.

Thank you for at least squashing my fear of overloaded IAPs. I am glad to hear this game will not be totally infected with them.

Currently enjoying: Fieldrunners 2, Pilot's Path, True Skate, Tony Hawk Pro Skater 2, Dream of Pixels, ARC Squadron, Rage of the Gladiator, Dead Trigger, Junk Jack, Minecraft PE, and Bike Baron.
11-28-2012, 03:39 PM
Quote:
Originally Posted by sandboxx View Post
That is fine thank you! I really like the quick response to our questions! I hope for more updates soon :)
You are welcome! ;)
12-04-2012, 02:51 PM
Quote:
Originally Posted by Unseen Studios View Post
The game is still coming, we are taking our time with it to make sure we can give everyone the best possible experience right out of the gate though.

Some updates:

We have over 50 unique tamers in the game that you will battle at various stages. We will be releasing a tamer teaser image very soon.

The focus for now as far as programming is concerned is to get the AI feeling good, I was always put off at how unchallenging these games seem to be for around 95% of the battles where as you could beat them with your eyes closed and blindly pressing buttons.
We want to try and evolve that process and make battles a living, breathing thing.
Enemy tamers will have moods and emotions, these will then have an impact on how they react in battle and can change dynamically during battles.
For Example:
An enemy tamer may start off the battle with a carefree attitude but after you kill two of his Monimals he may turn aggressive and use bigger/harder hitting moves but at the cost of leaving himself vulnerable to counter attack.
Or that same carefree trainer could become caring and be extra protective of his/her remaining Monimals and focus on healing moves/potions/reviving.

We are looking to do more than just roll a random number generator to determine the battles.

Let us know if you have a new favourite.


Wow! Thanks for the update. That sounds like a brilliant way to make combat fresh. Some of my favorite combat from any video game, ever, was in the original (I think 1989) Jordan Mechner Prince of Persia. I loved it because even though combat was just a few buttons with no fancy moves at all, it was all about timing and proper reactions to the context of your environment. There was only one way to swing your sword, but all opponents could block and the simplest fights became intense. I love the idea of trainers have moods and reactions that you can analyze during the fight.

Still absolutely loving the art direction as well. I haven't thought about favorites, but I think the crab and little green bird are towards the top of my list. Great, simple, clean design. And they're new from the last time I checked this thread for updates.

Keep on trucking... we're expecting great things! Oh, and major props for not making the game FTP. A complete package sounds awesome.