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  #31  
Old 11-20-2012, 10:51 PM
ns804apps ns804apps is offline
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Yes it does pm me and I will be happy to discuss further.
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  #32  
Old 11-22-2012, 02:18 AM
EPX EPX is offline
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Quote:
Originally Posted by Silverous View Post
Did Facebook Ad Tool allow that?
By device? By Game category too?
I don't see on my Facebook Ad Manager. =0
Interesting, ill contact you for more info
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  #33  
Old 11-28-2012, 11:12 AM
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chubigans chubigans is offline
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I'm spending $350 on an ad for a week at Pocket Gamer myself. First time releasing a game on iOS and advertising too...should be interesting!
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  #34  
Old 11-29-2012, 09:42 AM
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batgirl717111 batgirl717111 is offline
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good luck, chubigans! please let us know how it turns out- can you measure how many clickthroughs/sales you get from pocketgamer?
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  #35  
Old 12-12-2012, 05:28 AM
magmedia magmedia is offline
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I agree with MarkFromBitmenStudios who mentioned, “Spend the money to localize your app keywords descriptions and screenshots.”

Otherwise, I think most things would be a waste of money. Personally, I haven’t had good experience with prMac. I did track how many clicks I got and I think for the pay release of $20 I got about 5 leads who signed up for the email form on my site. It did generate some traffic but not much. However, despite my previous experience with it, I’d still be interested to try it again with different apps.


David
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  #36  
Old 12-13-2012, 02:38 PM
M.O. M.O. is offline
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I tried getting a banner ad at a German IOS site for Nuketastic Chickens (a free game) so far It has generated over 50k impressions, 25 click throughs, and 0 downloads from Germany and Austria. I think next time I release something I am going to try and pay to get a couple expedited reviews.
Thats my two cents
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