App description: GamesRadar named it "One of the Top Ten iOS games for November 2012!"
------------

Slide to Play calls it a "Must Have" game
------------
"Gorgeous presentation; fun; accessible gameplay; lots of levels" 4/4 Stars.
------------

And how about from the fine folks at Apptudes?
---------------------
"For those that enjoy the tower defense and road defense genre, March on Oz is a welcome addition to the fold. With an emphasis on graphics, music and storyline, and well-balanced RTS, March on Oz is definitely worth checking out." 4 Stars.
----------------------

March On Oz is a RTS-style Road Defense game with more than a few twists. Combine action and strategy to defend the road of yellow bricks, defeat the N.O.M.E.S., and rescue Princess Ozma from the evil magic of RuggeDoh! and the Evil Alliance! Create your own adventurers with our "Adventurer Creator" and meet dozens of colorful characters as you journey through a very small part of the vast Worlds of Oz.

Lovingly crafted 3D graphics, effects, and animations bring this unique vision of L. Frank Baum's Oz to life. With over 50 levels and mini-games, adventurer creator, full musical score and sound effects, and dozens of achievements, March On Oz is sure to enchant and challenge you!

THE RETINA DISPLAY NEVER LOOKED BETTER
As you journey through three varied landscapes full of pink waterfalls, hot pool wading walls of fire and snowy landscapes you will have to fight for every bit of road in order to beat back the N.O.M.E. invasion and save Princess Ozma. No Flash or 2D graphics here, the N.O.M.E.S and Ozians have been fully rendered and animated in 3D along with great looking visual effects and animations. Our N.O.M.E.S. are not some cardboard-style bad guys, these little fellows are so much more than that! Keep your eyes on the road because you never know what is going to happen next with them.

THREE LEVELS OF DIFFICULTY
Try to overcome easy, normal, and hard settings with each level of difficulty having been built to ensure a different playing experience. Challenging and Superstar levels coming soon with even more N.O.M.E.S. and Ozians!

N.O.M.E.S, N.O.M.E.S. AND MORE N.O.M.E.S.
Tired of bashing knights, killing zombies and other assorted traditional bad guys? See what our N.O.M.E.S. can do to brighten your day! We have skiing N.O.M.E.S., flying N.O.M.E.S., N.O.M.E.S. that can crush you with a single step and the irrepressible Happy Chainsaw and so many more. Towers are fun but N.O.M.E.S. and Ozians are so much more challenging and watch out for Big Foot N.O.M.E., he really does tower over you!

MINI-GAMES
More than a dozen mini-games and many more to come! Try your luck against the N.O.M.E. invaders or capture flying angel food cake before it disappears or try to survive the waves of N.O.M.E.S. in Where Monkeys Dare!

COMING SOON!
More N.O.M.E.S., more Ozians, more levels and more levels of difficulty as well. And best of all, for owners of the paid version of March On Oz, these updates will be free of charge!

Come join the march and rescue Princess Ozma before RuggeDoh and the Evil Alliance can consolidate their hold on Oz and turn it into a place where only evil reigns supreme!

-- For owners of the iPad2 and newer iPads only--

CSE_Dave's comments:

After a very big year, we're thrilled that March on Oz is finally out for everyone with an iPad to play! We have been anticipating this day for a while, and we are very excited to finally let players get their hands on it!



Official Release Trailer:

Follow Us:
March On Oz Website
Youtube Channel
Facebook
Twitter
11-29-2012, 10:47 AM
#81
Joined: Mar 2011
Location: Czech Republic, Ostrava
Posts: 616
Send a message via ICQ to spajdr
Hello Mark,
so how MoO performs with enabled Antialiasing on Ipad 3rd or 4th Gen? You did any tests?

Thanks in advance
Marek

Ipad Air 2 sold! back to PC master race!
11-29-2012, 01:00 PM
#82
Quote:
Originally Posted by spajdr View Post
Hello Mark,
so how MoO performs with enabled Antialiasing on Ipad 3rd or 4th Gen? You did any tests?

Thanks in advance
Marek
So far, so good. We were able to play through the game, without crashing, on the iPad 2 with AA enabled. We will continue to run tests on 2/3/4 and see what happens. If it's good, we'll put an option for it in V1.1/1.2. We just need to be really careful with it since we don't want to bork our game's frame-rate and/or stability (AA uses more memory) to up the graphically quality.

Mark

11-29-2012, 02:00 PM
#83
Joined: Feb 2009
Location: Philippines
Posts: 752
Quote:
Originally Posted by CSE_MJ View Post
As to a traditional TD built around Oz, I totally agree. It is one of the things we have talked about before and will talk about again. As to coming up with something new, thanks, I think we can do that too. The key though is coming up with enough good things that people will want to buy the game when there are so many other great traditional TD games out there. That's one of the reasons we went with the Road Defense-style TD, there aren't as many competitors as in the traditional TD space. Also, for a traditional TD game, the level of production values we put into MoO might not be the wisest idea. We'd prefer to do a smaller scale game and then iterate on it with our players.

Mark
Agree. Well, all I can do is wait and see what you guys will come up with. For now, Ill try to finish MoO and wait for the updates.
11-29-2012, 02:24 PM
#84
Quote:
Originally Posted by tabs View Post
Agree. Well, all I can do is wait and see what you guys will come up with. For now, Ill try to finish MoO and wait for the updates.
Cool. If we are looking for some beta testers for new content, would you be interested in doing that as well?

Mark
11-29-2012, 07:22 PM
#85
Joined: Feb 2009
Location: Philippines
Posts: 752
Quote:
Originally Posted by CSE_MJ View Post
Cool. If we are looking for some beta testers for new content, would you be interested in doing that as well?

Mark
I do not have any beta test experience whatsoever. But if you would guide me, then I would be more than happy to try it out.
11-29-2012, 09:10 PM
#86
Joined: Jul 2012
Location: Philippines
Posts: 1,273
Quote:
Originally Posted by CSE_MJ View Post
Cool. If we are looking for some beta testers for new content, would you be interested in doing that as well?

Mark
How bout me mark???I would love to beta test some updates,I do have a testflight account ..hehehe..Btw for your next game two things come to mind,maybe a tbs OZ style..What I would really love for you guys to do is a 3d platformer because the appstore has a ton of sidescrollers..Not much 3d platformers out there and they very rare..Only crazy hedgy and my little hero are noteworthy,i think...
11-29-2012, 09:19 PM
#87
Joined: Jul 2012
Location: Philippines
Posts: 1,273
Quote:
Originally Posted by Mark
More than just a chance. We're currently working on builds for Android tablets and select Android phones and the iPhone too. The first phone we'll proly release for will be the iPhone. We're just taking our time to make sure that a iPhone version is just as good as an iPad version (not just a crappy port). So that may involve some level changes(5 lanes to 4 maybe) and other mods to ensure that if a player buys MoO for the iPhone, the player feels like he dev cared enough to spend time on the port. Not all devs are in the position to do that so since we are, I believe we have an obligation to do so. We hope to have a fully working one by the end of the year.
That would be awesome as you guys will get a wider range of audience ...Btw you should think of porting to steam also..PvZ made a lot of sales over there,hehe..
11-29-2012, 11:18 PM
#88
Quote:
Originally Posted by Alister View Post
How bout me mark???I would love to beta test some updates,I do have a testflight account ..hehehe..Btw for your next game two things come to mind,maybe a tbs OZ style..What I would really love for you guys to do is a 3d platformer because the appstore has a ton of sidescrollers..Not much 3d platformers out there and they very rare..Only crazy hedgy and my little hero are noteworthy,i think...
We'll make sure you get into the beta as well of course. We're toying with a couple of interesting things so we would to have you as a part of it. We haven't begun setting things up for that yet but you would be more than welcome.

As to platformers, I must admit I don't have a ton of experience with them but I'm sure some of the guys in the office do. What are some of ours our favorites?

As to Steam (below), we would love to distribute via Steam as we plan on having a PC release ready to go next year. Most of our guys have Steam accounts and are fans of Valve/service but so far they have shown no interest in the game when we made some I itial inquiries. We plan on trying harder as we think Steam is the best option out there for digital distribution on he PC.

Mark

Last edited by CSE_MJ; 11-29-2012 at 11:22 PM. Reason: Additional info
11-30-2012, 05:44 AM
#89
Joined: Jul 2012
Location: Philippines
Posts: 1,273
Quote:
Originally Posted by CSE_MJ View Post
We'll make sure you get into the beta as well of course. We're toying with a couple of interesting things so we would to have you as a part of it. We haven't begun setting things up for that yet but you would be more than welcome.

As to platformers, I must admit I don't have a ton of experience with them but I'm sure some of the guys in the office do. What are some of ours our favorites?

As to Steam (below), we would love to distribute via Steam as we plan on having a PC release ready to go next year. Most of our guys have Steam accounts and are fans of Valve/service but so far they have shown no interest in the game when we made some I itial inquiries. We plan on trying harder as we think Steam is the best option out there for digital distribution on he PC.

Mark
My favorite 3d platformers are crash bandicoot,ratchet and clank and super mario 64..I think a similar game to mario64 fits in the Oz world/engine..
11-30-2012, 06:36 AM
#90
Joined: Feb 2009
Location: Philippines
Posts: 752
Need help with chapter 3.5. It says i need to capture the snowman. I would assume use a monkey? I cant seem to get the timing and have been losing the stage repeatedly. Any help please?

All times are GMT -5. The time now is 06:40 AM.