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#31
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I forgot to add a video about how I tried to build a different AI
![]() In short, I wanted to create mindgames with the player, and then make him having to think before deciding to strike (or move). I also wanted to create very dynamic fights, by trying to make AI emulate brain decisions, using broad personality traits (analysis, reactivity, aggressivity). The dynamism with that is created by tempering those stats with points, like in traditional Pen and Paper RPGs, and by making the AI redistribute these points in real time, according to how its opponent reacts. The result is that you will very unlikely have the same AI behaviour during at least 20-30 fights. All in all, this will be a fighting game where you have to think and observe. So here it is, how I tried to "humanize" the AI, with voice commentary : (make sure to activate subtitles with "CC" button, for written details about how AI "thinks") Low bandwidth Version | Pop Up Last edited by KineticDamage; 09-04-2012 at 06:52 AM.. |
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#32
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Still working on the last elements before a release (mainly a proper tutorial and a smooth UI).
But today is the day of Metacortex official release, the soundtrack for Kinetic Damage ! Available on all digital platforms ! Check out the link, or your favorite digital music store, for an original, pumpin, upliftin experience ! Direct Link The soundtrack is exploring the uplifting oldschool flavor from 90's games like Streets of Rage, Final Fight, all while adding a very personal, original, futuristic mood. Check it out ! Kinetic Damage is still planned for October/November (depending on Apple validation delay). Last edited by KineticDamage; 10-01-2012 at 05:06 AM.. |
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#33
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Looks great, liked the dynamics and the soundtrack))
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#34
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Long time no see TA !
![]() I just finished the official trailer, which finally unpacks all the game's main features. Hope you'll like it ! Low bandwidth Version | Pop Up I'm planning to submit the game to Apple in late December, so it will come to your devices on early January 2013. Last edited by KineticDamage; 11-30-2012 at 05:18 AM.. |
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#35
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Looks like it was worth the wait! It's a day one purchase from me! Hope it does really well. Any idea on pricing?
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#36
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Looks really cool! Will the player vs player mode be online?
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#37
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Quote:
![]() About pricing : The base version will be Free, including 2 martial arts, quick matches and 1 level. The only IAP will be the full game. Will be a bit lower than the "big boys", so you can expect something like 2.99 € (which should translate to 3.30$, don't know Apple exact conversion rates though) Thanks ! For the release, I don't have enough infrastructure budget to make it online. So Multiplayer will be either Wifi or Device Discovery. If the game meets success, one of my first plans will be, of course, to update the game with Online servers. |
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#38
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Another very good news :
I didn't think it would, but Kinetic Damage is running very smoothly on iPhone 3GS (30fps). Seems like these years of obsessive technical optimizations are finally paying of. Low bandwidth Version | Pop Up |
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#39
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I also finally rehauled www.kineticdamage.com, as it was showcasing very old pictures of the game.
Now it's presentable
Last edited by KineticDamage; 12-02-2012 at 04:38 PM.. |
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#40
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Quote:
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