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  #31  
Old 09-04-2012, 06:35 AM
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KineticDamage KineticDamage is offline
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I forgot to add a video about how I tried to build a different AI
In short, I wanted to create mindgames with the player, and then make him having to think before deciding to strike (or move).
I also wanted to create very dynamic fights, by trying to make AI emulate brain decisions, using broad personality traits (analysis, reactivity, aggressivity). The dynamism with that is created by tempering those stats with points, like in traditional Pen and Paper RPGs, and by making the AI redistribute these points in real time, according to how its opponent reacts.
The result is that you will very unlikely have the same AI behaviour during at least 20-30 fights.

All in all, this will be a fighting game where you have to think and observe.

So here it is, how I tried to "humanize" the AI, with voice commentary :
(make sure to activate subtitles with "CC" button, for written details about how AI "thinks")


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Last edited by KineticDamage; 09-04-2012 at 06:52 AM..
  #32  
Old 10-01-2012, 03:33 AM
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KineticDamage KineticDamage is offline
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Still working on the last elements before a release (mainly a proper tutorial and a smooth UI).

But today is the day of Metacortex official release, the soundtrack for Kinetic Damage ! Available on all digital platforms !
Check out the link, or your favorite digital music store, for an original, pumpin, upliftin experience !



Direct Link


The soundtrack is exploring the uplifting oldschool flavor from 90's games like Streets of Rage, Final Fight, all while adding a very personal, original, futuristic mood.

Check it out !

Kinetic Damage is still planned for October/November (depending on Apple validation delay).

Last edited by KineticDamage; 10-01-2012 at 05:06 AM..
  #33  
Old 10-01-2012, 04:33 AM
Inqalexi Inqalexi is offline
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Looks great, liked the dynamics and the soundtrack))
  #34  
Old 11-30-2012, 05:16 AM
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KineticDamage KineticDamage is offline
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Long time no see TA !

I just finished the official trailer, which finally unpacks all the game's main features. Hope you'll like it !


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I'm planning to submit the game to Apple in late December, so it will come to your devices on early January 2013.

Last edited by KineticDamage; 11-30-2012 at 05:18 AM..
  #35  
Old 11-30-2012, 08:20 AM
jjjmedia jjjmedia is offline
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Looks like it was worth the wait! It's a day one purchase from me! Hope it does really well. Any idea on pricing?
  #36  
Old 11-30-2012, 08:39 AM
VaroFN VaroFN is online now
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Looks really cool! Will the player vs player mode be online?
  #37  
Old 11-30-2012, 09:08 AM
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KineticDamage KineticDamage is offline
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Quote:
Originally Posted by jjjmedia View Post
Looks like it was worth the wait! It's a day one purchase from me! Hope it does really well. Any idea on pricing?
I'm glad you like it

About pricing :
The base version will be Free, including 2 martial arts, quick matches and 1 level.

The only IAP will be the full game.
Will be a bit lower than the "big boys", so you can expect something like 2.99 € (which should translate to 3.30$, don't know Apple exact conversion rates though)

Quote:
Originally Posted by VaroFN View Post
Looks really cool! Will the player vs player mode be online?
Thanks ! For the release, I don't have enough infrastructure budget to make it online. So Multiplayer will be either Wifi or Device Discovery.

If the game meets success, one of my first plans will be, of course, to update the game with Online servers.
  #38  
Old 11-30-2012, 10:19 AM
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KineticDamage KineticDamage is offline
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Another very good news :

I didn't think it would, but Kinetic Damage is running very smoothly on iPhone 3GS (30fps).
Seems like these years of obsessive technical optimizations are finally paying of.


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  #39  
Old 12-02-2012, 04:06 PM
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KineticDamage KineticDamage is offline
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I also finally rehauled www.kineticdamage.com, as it was showcasing very old pictures of the game.
Now it's presentable

Last edited by KineticDamage; 12-02-2012 at 04:38 PM..
  #40  
Old 12-03-2012, 08:20 AM
MrMojoRisin MrMojoRisin is offline
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Quote:
Originally Posted by KineticDamage View Post
Another very good news :

I didn't think it would, but Kinetic Damage is running very smoothly on iPhone 3GS (30fps).
Seems like these years of obsessive technical optimizations are finally paying of.

YouTube: video
Wow, that is awesome news. Can't wait for this to come out.

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