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  #751  
Old 11-27-2012, 12:41 PM
MarkDF MarkDF is offline
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iPad
 
Join Date: May 2011
Posts: 61
Default Directing where towers shoot

One issue I've been having some difficulty with is where towers spend their time shooting. I'm noticing that the behavior seems to be that once a tower locks on to a runner, it sticks with that runner until it's either dead or passes out of range. That doesn't always seems optimal.

I see lots of cases where a group of runners approaches some slow down towers and some AOE towers (like the hive tower, for example). A runner will get tagged by the slow tower, slow down, then get bombed by the hive tower until it's either dead or out of range. Meanwhile, the larger group of runners (where the hive tower would have a greater impact) escapes untouched.

I've played other TD games where you can specify the rules for a tower (shoot at closest, weakest, closest to the end gate, farthest away, etc). I know if I were generalling these towers (which I am), the current behavior is not one I would choose.
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  #752  
Old 11-28-2012, 01:50 AM
RickyBrooke RickyBrooke is offline
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Join Date: May 2012
Posts: 116
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Do we have a date announced for iPhone 5 support yet?
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  #753  
Old 11-28-2012, 03:48 PM
jps1012 jps1012 is offline
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Join Date: Jul 2010
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Quote:
Originally Posted by RickyBrooke View Post
Do we have a date announced for iPhone 5 support yet?
I would like to know too
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  #754  
Old 11-30-2012, 10:43 AM
AtomicAlec AtomicAlec is offline
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Join Date: Nov 2011
Posts: 157
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Quote:
Originally Posted by RickyBrooke View Post
Do we have a date announced for iPhone 5 support yet?
No solid date, unfortunately. We submitted last Wednesday but found a game breaking bug at the last minute and had to pull the build. The fix shouldn't take long though. We're anticipating v1.3 with iPhone 5 support to be live in the store in the next few weeks. Sorry about the delay!

Hope you all are still having fun with Fieldrunners 2! We've got some cool new stuff coming in the next update and can't wait for you to check it out!
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  #755  
Old 11-30-2012, 10:56 AM
workingman workingman is offline
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iPad mini 2, iOS 7.x
 
Join Date: Aug 2012
Location: Ma
Posts: 599
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Quote:
Originally Posted by MarkDF View Post
One issue I've been having some difficulty with is where towers spend their time shooting. I'm noticing that the behavior seems to be that once a tower locks on to a runner, it sticks with that runner until it's either dead or passes out of range. That doesn't always seems optimal.

I see lots of cases where a group of runners approaches some slow down towers and some AOE towers (like the hive tower, for example). A runner will get tagged by the slow tower, slow down, then get bombed by the hive tower until it's either dead or out of range. Meanwhile, the larger group of runners (where the hive tower would have a greater impact) escapes untouched.

I've played other TD games where you can specify the rules for a tower (shoot at closest, weakest, closest to the end gate, farthest away, etc). I know if I were generalling these towers (which I am), the current behavior is not one I would choose.
That's the exact reason why I've deleted the game
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  #756  
Old 11-30-2012, 11:30 AM
Scorpion008 Scorpion008 is offline
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iPhone 5, iOS 7.x
 
Join Date: Jun 2011
Posts: 533
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AtomicAlec,

Please don't add any more high priced towers unless you fix the home on derrange bug (make endless easy again). I just can't make enough cash. So far I've beaten well over half the maps (38 stars) and only got $2,400. This is exremeley disheartening, as I will not be buying iAP to make up for the lack of reasonably earnable $. Please fix!!!
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  #757  
Old 11-30-2012, 12:29 PM
Baracus Baracus is offline
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iPad Air, iOS 7.x
 
Join Date: Jun 2009
Location: UK
Posts: 613
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Quote:
Originally Posted by AtomicAlec View Post
No solid date, unfortunately. We submitted last Wednesday but found a game breaking bug at the last minute and had to pull the build. The fix shouldn't take long though. We're anticipating v1.3 with iPhone 5 support to be live in the store in the next few weeks. Sorry about the delay!

Hope you all are still having fun with Fieldrunners 2! We've got some cool new stuff coming in the next update and can't wait for you to check it out!
Still not able to play without sound corruption bug. So far really dissastisfied with one of the most expensive purchases on the App Store. Not saying its not worth it (it is) but it isn't if I can't play without cringing. It does the same on my new iPad 4 which is clean install and twice as fast processor apparently. Will you ever sort it out? I'd like to play the game I bought on day 1!!
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  #758  
Old 12-07-2012, 12:53 PM
jps1012 jps1012 is offline
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Join Date: Jul 2010
Posts: 130
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Quote:
Originally Posted by AtomicAlec View Post
No solid date, unfortunately. We submitted last Wednesday but found a game breaking bug at the last minute and had to pull the build. The fix shouldn't take long though. We're anticipating v1.3 with iPhone 5 support to be live in the store in the next few weeks. Sorry about the delay!

Hope you all are still having fun with Fieldrunners 2! We've got some cool new stuff coming in the next update and can't wait for you to check it out!
Any Update?
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  #759  
Old 12-07-2012, 01:04 PM
TicTac TicTac is offline
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iPhone 5s, iOS 7.x
 
Join Date: Sep 2011
Posts: 536
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Any plans for new maps/towers/content?
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  #760  
Old 12-08-2012, 02:58 AM
loox loox is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: Feb 2011
Posts: 28
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Quote:
Originally Posted by jps1012 View Post
Any Update?
Same question? Has it been resubmitted? Bug squashed?
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