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  #11  
Old 12-04-2012, 06:33 PM
dwx882 dwx882 is offline
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I played through the demo and want more! How soon before this comes out for iOS??? I really want to play it with better controls. I switched the keyboard controls to arrows, space and C because it was easier for me, though still not as good as movement controls on the left and buttons on the right. I'm really digging the graphics and even some of the subtle (and not so subtle) references to a certain plumber and some of the games he's been in (red slanted platforms, fireballs, jumping on enemies. Sometimes the enemies can be a bit tricky to take care of, like when you have enemies running at you and the big guy smashing 'waves' towards you, but overall I'm really digging it. Plus with the many different paths it encourages exploration, which I like. One suggestion for the release would be maybe a casual mode with no timer where players could explore the levels with no pressure. Also, is there a health meter and what does scaring birds do besides rack up the counter?

All in all this will be a very solid platformer if the controls are done correctly on the full release and I'm excited for this. Thanks for the chance to sample the gameplay!

Last edited by dwx882; 12-04-2012 at 06:37 PM..
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  #12  
Old 12-04-2012, 06:59 PM
ThomasP ThomasP is offline
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Quote:
Originally Posted by dwx882 View Post
...
All in all this will be a very solid platformer if the controls are done correctly on the full release and I'm excited for this. Thanks for the chance to sample the gameplay!
Hey there Dwx882! Thanks for playing the beta. Glad to hear that you liked it! This level (and others) are designed for the players to explore. A few testers didn't quiet understand that right away but most did so I am glad you liked that aspect as well.

Controlls are currently still being tweaked to feel even "tighter". Enemies can be tricky indeed but that is also by design. Getting punched in the face by that Cigar smoking Mafia guy is something that may happen a lot to you

The Pigeons are actually a sort of "health" bar. Collect them to boost score and health and make sure to not be without Pigeons as you will then die when making contact with an enemy. If an enemy gets you you loose your Pigeons so quickly try to re-collect them as they fly away to boost back your health.

Oilcans are purely for bonus. The higher your score in the end the higher your rating will be. Simple as that

We will have a tutorial later once the game goes live so people fully understand the mechanics.

Thomas P.
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  #13  
Old 12-05-2012, 12:22 AM
dwx882 dwx882 is offline
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Ah okay, so the pigeons are kind of like the rings in Sonic the Hedgehog. I didn't understand that aspect of it but I'm sure with a tutorial it'll be explained.

I still think a casual mode with no time limit or longer time would be necessary if players are encouraged to explore the "side paths" scattered throughout the levels. I tried exploring more and grabbing as many cans as possible and was running out of time quickly.

If I can offer some ideas: what about differentiating the power-ups so you can tell what it is before you grab it, or is this done deliberately (so far 1-up, wrench and bullet time have all been the same icon)? Also, what about making the wrench power-up kind of like the fire flower, where you keep it until you are hit by an enemy? And lastly, maybe a special kind of bird that offers 15-20 seconds of invincibility. These are just some thoughts.

Is there any ETA (or at least a goal) for the completion of the game? I know it's been in development for a while now but haven't seen anything about release date yet?

Sorry for rambling on, I'm just excited about this and had to go back and play it again.
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  #14  
Old 12-05-2012, 03:58 PM
ThomasP ThomasP is offline
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Originally Posted by dwx882 View Post
Ah okay, so the pigeons are kind of like the rings in Sonic the Hedgehog. I didn't understand that aspect of it but I'm sure with a tutorial it'll be explained.

I still think a casual mode with no time limit or longer time would be necessary if players are encouraged to explore the "side paths" scattered throughout the levels. I tried exploring more and grabbing as many cans as possible and was running out of time quickly.

If I can offer some ideas: what about differentiating the power-ups so you can tell what it is before you grab it, or is this done deliberately (so far 1-up, wrench and bullet time have all been the same icon)? Also, what about making the wrench power-up kind of like the fire flower, where you keep it until you are hit by an enemy? And lastly, maybe a special kind of bird that offers 15-20 seconds of invincibility. These are just some thoughts.

Is there any ETA (or at least a goal) for the completion of the game? I know it's been in development for a while now but haven't seen anything about release date yet?

Sorry for rambling on, I'm just excited about this and had to go back and play it again.
Hey again dwx882,

Thanks for your thoughts/input. We currently don't have an ETA. We're working on the game but I can't really give a release date yet. Roughly, sometime in the first quarter of 2013 (end of it).

Thomas P.
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  #15  
Old 12-07-2012, 12:37 AM
Ausar Ausar is offline
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iPhone 4S, iOS 6.x
 
Join Date: Jun 2012
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Well i manage to find time to played i'm i think if safe to say here that we now a alternative to the "other brothers" on ios if the controls are responsive in this version like the ones of Mikey shorts

During the first screen or tutorial screen i think it should be added the info about the pigeons at first i was not sure about what the did when you collect them but they kinda work like the rings in sonic, also for the windows version the throw object should be another key instead of "shift key" because if you pressed to much windows shows some alert message i know you can change from the settings but still

The maps are big and you have room for exploration that makes this much better and the pixel art is just perfect.

The only thing i dont like it much was that when you are going up in a ladder there is no sound effect for that, for the attack of the muscles guys there should be a sound too when they smash the grounds, the machines inside the factory should have a sound aswell and these machines that are smashing the ground should be able to damage the bad guys as well and not only our character

Anyway my biggest issue is with the sounds i mentioned but since this is still at beta they may come in the future
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  #16  
Old 12-07-2012, 07:27 AM
ThomasP ThomasP is offline
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Join Date: Mar 2009
Location: MI, USA
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Quote:
Originally Posted by Ausar View Post
Well i manage to find time to played i'm i think if safe to say here that we now a alternative to the "other brothers" on ios if the controls are responsive in this version like the ones of Mikey shorts

During the first screen or tutorial screen i think it should be added the info about the pigeons at first i was not sure about what the did when you collect them but they kinda work like the rings in sonic, also for the windows version the throw object should be another key instead of "shift key" because if you pressed to much windows shows some alert message i know you can change from the settings but still

The maps are big and you have room for exploration that makes this much better and the pixel art is just perfect.

The only thing i dont like it much was that when you are going up in a ladder there is no sound effect for that, for the attack of the muscles guys there should be a sound too when they smash the grounds, the machines inside the factory should have a sound aswell and these machines that are smashing the ground should be able to damage the bad guys as well and not only our character

Anyway my biggest issue is with the sounds i mentioned but since this is still at beta they may come in the future
Hey there Ausar,

Glad to hear that you liked the game and the "exploration" aspect of it. Sounds are still being tweaked and so are controls and other aspects of the game. Thanks for your feedback and for playing!


Thomas P.
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