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#111
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#112
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This is just weird.
MrMojoRisin is completely correct: this *always* happens if your game is at all on the radar. Piracy will never be eliminated. Planning for it is part of a game release, and part of the economics of selling games. There'll be a burst of pirates at the beginning, and then they'll move on to the next big game and the people who bought it will be most of who's left. Then most of them will move on as well. HuntedCow sounds incredibly naive if they didn't plan for that. Even without pirates you need a sufficiently elastic server structure that you can account for your sales bursts without wasting capacity during lulls. What I hear is essentially if their game had been at all successful, everyone who bought it would have dealt with server scaling issues. That would have hosed the game in and of itself. Pirates are the scapegoats here. I'm also hearing this wasn't a quality problem re: coding; this was a gross design issue. Re: my earlier statement as a quality pro, that's significantly less forgivable. Scalability testing is not optional when rolling out an online service. |
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#113
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Logically, if you request a refund from Apple then they can approve it. But they don't have any logical way to link a purchase to a particular TouchArcade user account, as this user requested.
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#114
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Right. Hopefully they would not give a free game to everyone on a website that claims to have paid for this game.
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#115
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Glad we can agree about that. That's all I said.
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#116
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If you click this link: https://www.huntedcow.com/support Then where is says 'Select Game' choose 'General Support', then in the box to the right select 'Other Issue'. |
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#117
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Hi all,
Firstly thank you to everyone for understanding - it's been a pretty horrible day. We've posted a more detailed announcement on our forum about it here if your interested. Cheers, Hoofmaster Last edited by Hunted Cow Studios; 12-03-2012 at 04:06 PM.. |
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#118
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Changing the game to fit the structure of its peers, ie, how you play a turn and how that data is communicated, would be less actual architectural strain on the developer. Again, I'm making broad assumptions here based on what has been reported. That was why I suggested a re-examination and re-release. I'm certain that Hero Academy and Highborne were also pirated, and they were considerably higher profile games. Yet, they weren't completely destroyed upon the game's opening weekend debut due to piracy. I'm only suggesting that, perhaps, by changing those elements, they might be able to salvage a sellable title without killing themselves. Last edited by sakinnuso; 12-03-2012 at 04:10 PM.. |
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#119
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#120
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I think there should be some kind of user account validation, e.g. you have to enter your iTunes purchase receipt order number in order to get a user account. I don't know how that could be checked though. It might be a pain to impliment and a pain to users but there are more cheap ass bad ones then good ones out there. So let the good ones pay the price for the bad ones. This way the good ones will 'come down' on the bad ones. Piracy is too easily accepted as a matter of course.
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