|
#31
|
|||
|
|||
|
Quote:
Damnation and hellfire to glu!!!!!!!!
|
|
#32
|
|||
|
|||
|
The problem with this is that those who would go along with it are those who don't download their games to begin with.
|
|
#33
|
|||
|
|||
|
They made Glyder 1 and 2, which were two of the most ambitious and polished games of their time. Sadly, not only were they removed from the app store, but they do not work with current OS. To be fair to Glu, the games never sold as well as they should have, so it's not surprising that the studio got shuttered.
Frankly, these kinds of boycotts never work. I think it's okay to choose who you want to do business with, but if your goal is to change their behavior it just won't work. As has already been mentioned, the freemium system is far more profitable -- don't be surprises if it comes to consoles in the near future, considering how much the traditional retail model has declined in the last couple years. I foolishly spent $6.99 on Contract Killer Zombies 2, thinking that they were trying their hand at premium pricing again. I like the game fine, but having it drop to free within minutes left a nasty taste in my mouth. I can tell you that I won't be paying for a Glur game again. |
|
#34
|
|||
|
|||
|
Brilliant games. Both still runl on my iPhone4 / iOS5. (I did delete their take on How To Train Your Dragon after I finished it though.)
|
|
#35
|
|||
|
|||
|
Quote:
If we all bought premium games on the day of release they 'may' keep releasing more. But wayyy too many people wait for price drops. I don't blame companies for going freemium. Blame the users You hear stats all the time, a game sells 300 copies at 1.99, goes free for 48 hours and has 10000 downloads. Sadly I don't blame companies for going freemium. It's our fault |
|
#36
|
|||
|
|||
|
yes on the other side
|
|
#37
|
|||
|
|||
|
Quote:
Also free downloads aren't an indication of possible sales, just because a person picked up something free doesn't mean they would ever have bothered otherwise. |
|
#38
|
|||
|
|||
|
I'm in. I've been ripped off from glu so many times I think it is about time we do something.
|
|
#39
|
|||
|
|||
|
Quote:
They must either pay their employees a lot or see a lot of them leave; I could only imagine the soul-crushing that some must feel when you work your ass off to make a fun, polished (heck, some of the nicest looking games on ios) game that's released, essentially, as a gimick. |
|
#40
|
|||
|
|||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|