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#121
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![]() - Hoofmaster |
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#122
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- Hoofmaster Last edited by Hunted Cow Studios; 12-03-2012 at 04:21 PM.. |
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#123
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i dont remember which ios games but i know there are alot with anti piracy code something in the game that knows it was dl from the app store and not from a jail broken website or what have you..im sure alot of the forum members know these games. Last edited by Delusionaltool; 12-03-2012 at 04:28 PM.. |
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#124
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#125
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#126
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the command and conquer one was the best tho, 1 min into the match everything blows up and the game is over ROFL....it looked for the registry key just some simple stuff... god do you remember back in the day We had Code Wheels with our pc games LOL for copy protection or you had to find the 5th word from the bottom of page 45 of the instruction manual when they made those still. |
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#127
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I'd love to see that kind of copy protection. The only problem is that no one puts out physical manuals anymore. There's got to be a way. But yes. I remember code wheels and I didn't mind them or any other copy protection. I've been playing games since 1983 (or 1982..not sure) when I bought my 1st computer - an Apple II+. But I still started late as I was already 33 or 34 years old back then. And games were 30 to 50 Dollars then. AND being in Japan where all those games were imported I had to pay another 30 bucks on top of that. so 60-80 Dollar games were the way of the world for me. That's why these little shits complaining about free or 1 or 2 Dollar games (and pirating them to boot) drive me up the wall.
Last edited by TheOctagonTheory; 12-03-2012 at 04:57 PM.. |
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#128
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but devs should just do what other ios devs do to combat piracy in the games code if the app is not dl legally from itunes or the app store then something bad happens, the sky is the limit making the game harder, making the game do stuff that is just bizarre, or just causing the game to crash to the home screen. Apple should have there own thing built into the device if game or app is not dl from the appstore then it wont install something , but the problem is hackers will learn to exploit that its a constant battle. |
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#129
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Also, it is entirely possible Hunted Cow might not feel comfortable streamlining the experience and removing one of the defining traits of the experience, especially if, as you say, the game was made unique by the fact that every single action was sent. Might have been a another bad business decisions for reasons of quality, differentiation and the original gameplay vision. Quote:
As for Highborne, if it was indeed more high profile, perhaps the increased revenue from being a higher profile game was enough to support more and more powerful servers. Quote:
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I'd much rather see a user account system, as discussed by me and DaviddesJ a few pages back. There is a reason MMOs, MOBAs and other online competitive titles commonly suffer less from piracy than most or any other genres, and that is because the only two piracy-inspired options that allows someone to play such games for free are either private servers, a very ambitious solution for a 5 dollar iOS game, or for any game considerably smaller than WoW, and also technically less accessible thanks to the requirements of either jailbreaking or iExploring an iDevice in order to point the client at a new server adress. The other option is account hijacking, which also only works for a short while, until the account is reported to be hijacked, upon which the hacker will, at the very least, lose the credit card that was financing his free play, and thus have to pay for the account himself (with freemium titles and one-shot payments being obvious exceptions, yay for the hackers), or at best see the account returned to the original owner. This method requires keyloggers (not generally applicable to iDevices), email tricks, etc. This model works equally well for freemium titles (LoL, Smite, BLC, Tribes, DDO, PotBS, LotRO, etc), monthly payment MMOs (all those dinosaurs of the early 2000s), and one-shot cost titles (Savage 2 and the early iterations of HoN, Guild Wars, etc). For an iOS app that does not rely on monthly subscriptions, to prevent pirates from being allowed to create a lifetime account as soon as they launch the pirated app (thus bypassing the whole reason for having user account validification), the game should probably be released for free with a trial mode, with the one-time purchase available from within the app (with IAP being considerably harder to pirate at best, and not viable in the case of some apps, this would shut out the vast majority of iOS pirates, who currently rely on THAT SERVICE to download iOS software). There really is little, or no, reason for most online-only premium iOS titles not to use accounts and user logins. Last edited by Ayjona; 12-03-2012 at 07:40 PM.. |
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#130
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