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#1
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Happy Holidays, TA!
We are reprising our smash hit, 10+ million download Shooting Showdown [Forum] with a new breed of gyro-based combat game. Our most requested feature has been the ability to shoot at your opponent. So, without further adieu... Low bandwidth Version | Pop Up Arena (Official Site) App Store (Launching tonight) Welcome to Arena: the intergalactic gladiatorial combat league! Customize your combatant and battle head-to-head against players all over the world. Gyroscopic virtual reality, tilt-based cover, and blistering action make Arena the most visceral mobile gaming experience in history. ✔ Gyroscope controls let you take aim with your device ✔ Swipe control option for non-gyro devices ✔ Online multiplayer through GameCenter ✔ Join one of four intergalactic Leagues ✔ Unlockable characters and weapons ✔ Customize and upgrade to match your play style ✔ Game Center leaderboards and achievements ![]() ![]() ![]() I'll be typing out all responses in the form of a one-handed, painkiller induced rant thanks to a freshly broken hand. So please, go easy .Last edited by Naquatic; 12-05-2012 at 05:39 PM.. |
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#2
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Great question. It works on non-gyro devices with swipe controls, and you can toggle between gyro and swipe on all other devices. I'll add that to the post!
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#3
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Dude...I'm sorry for the terrible things developers have put you through, haha. If your device runs iOS 4.3, it runs all of our games. So that's a big "yes."
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#4
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Guess we'll have to cut touch 4 support in the first update...we'll credit you in the App Store description for the idea
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#5
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Ram schmam. Check your PMs for a promo code.
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#6
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This look ridiculously good, and my iPod touch 4 is waiting to find out. Waiting sucks.
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#7
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First, O. M. G. What is this?
![]() Second, I'm so sorry about your hand! Are you OK? Third, O. M. G. Finally, could you please not announce releases like this until around 11:00PM EST? Thanks. ![]() ![]() ![]() Alright people not living in the U.S., impressions, PRONTO. ![]() DBC |
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#8
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Quote:
Quote:
2. I'll be fine...although it turns out it's not so easy to develop a gyro game with one hand! 3. Hahaha, check your PMs as well. We went ultra-stealth and hardly promoted this game at all, so we've got more promo codes than we know what to do with. |
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#9
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Oh hahaha, no no, it's only been a couple weeks of this. The majority of the dev cycle I had two highly functional hands, plus my brother (the other half of Naquatic)'s two hands. That's an overall average of like 3.8 hands. No excuses.
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#10
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Thanks Bramblett! I'm so glad it shines on your iPod
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